331 lines
8.2 KiB
C#
331 lines
8.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using RobocraftX.Common;
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using RobocraftX.GUI.MyGamesScreen;
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using RobocraftX.StateSync;
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using Svelto.ECS;
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using GamecraftModdingAPI.Tasks;
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using GamecraftModdingAPI.Utility;
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// TODO: exceptions
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namespace GamecraftModdingAPI.App
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{
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public class Game
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{
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protected static GameGameEngine gameEngine = new GameGameEngine();
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protected static GameMenuEngine menuEngine = new GameMenuEngine();
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protected static DebugInterfaceEngine debugOverlayEngine = new DebugInterfaceEngine();
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protected static GameBuildSimEventEngine buildSimEventEngine = new GameBuildSimEventEngine();
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private List<string> debugIds = new List<string>();
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private bool menuMode = true;
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private bool hasId = false;
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public Game(uint id) : this(new EGID(id, MyGamesScreenExclusiveGroups.MyGames))
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{
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}
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public Game(EGID id)
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{
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this.Id = id.entityID;
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this.EGID = id;
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this.hasId = true;
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menuMode = true;
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if (!VerifyMode()) throw new AppStateException("Game cannot be created while not in a game nor in a menu (is the game in a loading screen?)");
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}
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public Game()
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{
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menuMode = false;
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if (!VerifyMode()) throw new AppStateException("Game cannot be created while not in a game nor in a menu (is the game in a loading screen?)");
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if (menuEngine.IsInMenu) throw new GameNotFoundException("Game not found.");
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}
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public static Game CurrentGame()
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{
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return new Game();
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}
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public static Game NewGame()
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{
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if (!menuEngine.IsInMenu) throw new AppStateException("New Game cannot be created while not in a menu.");
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uint nextId = menuEngine.HighestID() + 1;
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EGID egid = new EGID(nextId, MyGamesScreenExclusiveGroups.MyGames);
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menuEngine.CreateMyGame(egid);
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return new Game(egid);
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}
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public static event EventHandler<GameEventArgs> Simulate
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{
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add => buildSimEventEngine.SimulationMode += value;
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remove => buildSimEventEngine.SimulationMode -= value;
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}
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public static event EventHandler<GameEventArgs> Edit
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{
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add => buildSimEventEngine.BuildMode += value;
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remove => buildSimEventEngine.BuildMode -= value;
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}
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public static event EventHandler<GameEventArgs> Enter
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{
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add => gameEngine.EnterGame += value;
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remove => gameEngine.EnterGame -= value;
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}
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public static event EventHandler<GameEventArgs> Exit
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{
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add => gameEngine.ExitGame += value;
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remove => gameEngine.ExitGame -= value;
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}
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public uint Id
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{
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get;
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private set;
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}
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public EGID EGID
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{
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get;
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private set;
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}
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public bool MenuItem
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{
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get => menuMode && hasId;
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}
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public string Name
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{
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get
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{
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if (!VerifyMode()) return null;
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if (menuMode) return menuEngine.GetGameInfo(EGID).GameName;
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return GameMode.SaveGameDetails.Name;
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}
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set
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{
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if (!VerifyMode()) return;
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if (menuMode)
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{
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menuEngine.SetGameName(EGID, value);
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}
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else
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{
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GameMode.SaveGameDetails.Name = value;
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}
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}
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}
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public string Description
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{
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get
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{
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if (!VerifyMode()) return null;
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if (menuMode) return menuEngine.GetGameInfo(EGID).GameDescription;
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return "";
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}
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set
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{
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if (!VerifyMode()) return;
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if (menuMode)
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{
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menuEngine.SetGameDescription(EGID, value);
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}
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else
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{
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// No description exists in-game
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}
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}
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}
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public string Path
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{
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get
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{
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if (!VerifyMode()) return null;
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if (menuMode) return menuEngine.GetGameInfo(EGID).SavedGamePath;
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return GameMode.SaveGameDetails.Folder;
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}
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set
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{
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if (!VerifyMode()) return;
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if (menuMode)
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{
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menuEngine.GetGameInfo(EGID).SavedGamePath.Set(value);
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}
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else
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{
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// this likely breaks things
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GameMode.SaveGameDetails = new SaveGameDetails(GameMode.SaveGameDetails.Name, value, GameMode.SaveGameDetails.WorkshopId);
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}
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}
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}
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public ulong WorkshopId
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{
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get
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{
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if (!VerifyMode()) return 0uL;
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if (menuMode) return 0uL; // MyGames don't have workshop IDs
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return GameMode.SaveGameDetails.WorkshopId;
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}
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set
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{
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VerifyMode();
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if (menuMode)
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{
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// MyGames don't have workshop IDs
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// menuEngine.GetGameInfo(EGID).GameName.Set(value);
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}
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else
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{
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// this likely breaks things
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GameMode.SaveGameDetails = new SaveGameDetails(GameMode.SaveGameDetails.Name, GameMode.SaveGameDetails.Folder, value);
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}
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}
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}
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public bool IsSimulating
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{
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get
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{
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if (!VerifyMode()) return false;
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return !menuMode && gameEngine.IsTimeRunningMode();
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}
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set
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{
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if (!VerifyMode()) return;
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if (!menuMode && gameEngine.IsTimeRunningMode() != value)
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gameEngine.ToggleTimeMode();
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}
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}
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public bool IsTimeRunning
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{
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get => IsSimulating;
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set
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{
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IsSimulating = value;
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}
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}
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public bool IsTimeStopped
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{
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get
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{
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if (!VerifyMode()) return false;
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return !menuMode && gameEngine.IsTimeStoppedMode();
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}
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set
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{
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if (!VerifyMode()) return;
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if (!menuMode && gameEngine.IsTimeStoppedMode() != value)
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gameEngine.ToggleTimeMode();
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}
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}
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public void ToggleTimeMode()
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{
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if (!VerifyMode()) return;
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if (menuMode || !gameEngine.IsInGame)
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{
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throw new AppStateException("Game menu item cannot toggle it's time mode");
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}
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gameEngine.ToggleTimeMode();
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}
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public void EnterGame()
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{
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if (!VerifyMode()) return;
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if (!hasId)
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{
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throw new GameNotFoundException("Game has an invalid ID");
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}
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ISchedulable task = new Once(() => { menuEngine.EnterGame(EGID); this.menuMode = false; });
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Scheduler.Schedule(task);
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}
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public void ExitGame()
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{
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if (!VerifyMode()) return;
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if (menuMode)
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{
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throw new GameNotFoundException("Cannot exit game using menu ID");
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}
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ISchedulable task = new Once(() => { gameEngine.ExitCurrentGame(); this.menuMode = true; });
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Scheduler.Schedule(task);
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}
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public void AddDebugInfo(string id, Func<string> contentGetter)
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{
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if (!VerifyMode()) return;
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if (menuMode)
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{
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throw new GameNotFoundException("Game object references a menu item but AddDebugInfo only works on the currently-loaded game");
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}
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debugOverlayEngine.SetInfo(id, contentGetter);
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debugIds.Add(id);
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}
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public bool RemoveDebugInfo(string id)
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{
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if (!VerifyMode()) return false;
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if (menuMode)
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{
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throw new GameNotFoundException("Game object references a menu item but RemoveDebugInfo only works on the currently-loaded game");
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}
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if (!debugIds.Contains(id)) return false;
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debugOverlayEngine.RemoveInfo(id);
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return debugIds.Remove(id);
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}
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~Game()
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{
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foreach (string id in debugIds)
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{
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debugOverlayEngine.RemoveInfo(id);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private bool VerifyMode()
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{
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if (menuMode && (!menuEngine.IsInMenu || gameEngine.IsInGame))
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{
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// either game loading or API is broken
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return false;
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}
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if (!menuMode && (menuEngine.IsInMenu || !gameEngine.IsInGame))
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{
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// either game loading or API is broken
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return false;
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}
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return true;
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}
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internal static void Init()
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{
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GameEngineManager.AddGameEngine(gameEngine);
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GameEngineManager.AddGameEngine(debugOverlayEngine);
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MenuEngineManager.AddMenuEngine(menuEngine);
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}
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internal static void InitDeterministic(StateSyncRegistrationHelper stateSyncReg)
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{
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stateSyncReg.AddDeterministicEngine(buildSimEventEngine);
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}
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}
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}
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