247 lines
7.2 KiB
C#
247 lines
7.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Reflection;
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using System.Linq; // welcome to the dark side
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using Svelto.Tasks;
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using Svelto.Tasks.Lean;
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using Svelto.Tasks.Enumerators;
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using UnityEngine;
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using GamecraftModdingAPI.App;
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using GamecraftModdingAPI.Tasks;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Tests
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{
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public static class TestRoot
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{
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public static bool AutoShutdown = true;
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public const string ReportFile = "GamecraftModdingAPI_tests.log";
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private static bool _testsPassed = false;
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private static uint _testsCount = 0;
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private static uint _testsCountPassed = 0;
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private static uint _testsCountFailed = 0;
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private static string state = "StartingUp";
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private static Stopwatch timer;
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private static List<Type> testTypes = null;
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public static bool TestsPassed
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{
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get => _testsPassed;
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set
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{
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_testsPassed = _testsPassed && value;
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_testsCount++;
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if (value)
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{
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_testsCountPassed++;
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}
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else
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{
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_testsCountFailed++;
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}
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}
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}
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private static void StartUp()
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{
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// init
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timer = Stopwatch.StartNew();
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_testsPassed = true;
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_testsCount = 0;
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_testsCountPassed = 0;
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_testsCountFailed = 0;
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// flow control
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Game.Enter += (sender, args) => { GameTests().RunOn(RobocraftX.Schedulers.Lean.EveryFrameStepRunner_RUNS_IN_TIME_STOPPED_AND_RUNNING); };
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Game.Exit += (s, a) => state = "ReturningFromGame";
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Client.EnterMenu += (sender, args) =>
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{
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if (state == "EnteringMenu")
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{
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MenuTests().RunOn(Scheduler.leanRunner);
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state = "EnteringGame";
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}
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if (state == "ReturningFromGame")
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{
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TearDown().RunOn(Scheduler.leanRunner);
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state = "ShuttingDown";
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}
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};
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// init tests here
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foreach (Type t in testTypes)
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{
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foreach (MethodBase m in t.GetMethods())
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{
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if (m.GetCustomAttribute<APITestStartUpAttribute>() != null)
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{
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m.Invoke(null, new object[0]);
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}
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}
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}
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state = "EnteringMenu";
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}
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private static IEnumerator<TaskContract> MenuTests()
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{
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yield return Yield.It;
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// menu tests
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foreach (Type t in testTypes)
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{
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foreach (MethodBase m in t.GetMethods())
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{
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APITestCaseAttribute a = m.GetCustomAttribute<APITestCaseAttribute>();
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if (a != null && a.TestType == TestType.Menu)
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{
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m.Invoke(null, new object[0]);
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yield return Yield.It;
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}
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}
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}
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// load game
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yield return GoToGameTests().Continue();
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}
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private static IEnumerator<TaskContract> GoToGameTests()
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{
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Client app = new Client();
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int oldLength = 0;
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while (app.MyGames.Length == 0 || oldLength != app.MyGames.Length)
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{
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oldLength = app.MyGames.Length;
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yield return new WaitForSecondsEnumerator(1).Continue();
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}
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yield return Yield.It;
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app.MyGames[0].EnterGame();
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// returning from a new game without saving will hard lock GC (it's an invalid state)
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//Game newGame = Game.NewGame();
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//yield return new WaitForSecondsEnumerator(5).Continue(); // wait for sync
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//newGame.EnterGame();
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}
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private static IEnumerator<TaskContract> GameTests()
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{
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yield return Yield.It;
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Game currentGame = Game.CurrentGame();
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// in-game tests
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yield return new WaitForSecondsEnumerator(5).Continue(); // wait for game to finish loading
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foreach (Type t in testTypes)
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{
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foreach (MethodBase m in t.GetMethods())
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{
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APITestCaseAttribute a = m.GetCustomAttribute<APITestCaseAttribute>();
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if (a != null && a.TestType == TestType.Game)
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{
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m.Invoke(null, new object[0]);
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yield return Yield.It;
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}
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}
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}
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currentGame.ToggleTimeMode();
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yield return new WaitForSecondsEnumerator(5).Continue();
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// simulation tests
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foreach (Type t in testTypes)
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{
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foreach (MethodBase m in t.GetMethods())
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{
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APITestCaseAttribute a = m.GetCustomAttribute<APITestCaseAttribute>();
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if (a != null && a.TestType == TestType.SimulationMode)
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{
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m.Invoke(null, new object[0]);
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yield return Yield.It;
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}
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}
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}
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currentGame.ToggleTimeMode();
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yield return new WaitForSecondsEnumerator(5).Continue();
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// build tests
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foreach (Type t in testTypes)
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{
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foreach (MethodBase m in t.GetMethods())
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{
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APITestCaseAttribute a = m.GetCustomAttribute<APITestCaseAttribute>();
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if (a != null && a.TestType == TestType.EditMode)
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{
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m.Invoke(null, new object[0]);
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yield return Yield.It;
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}
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}
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}
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// exit game
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yield return new WaitForSecondsEnumerator(5).Continue();
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yield return ReturnToMenu().Continue();
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}
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private static IEnumerator<TaskContract> ReturnToMenu()
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{
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Logging.MetaLog("Returning to main menu");
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yield return Yield.It;
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Game.CurrentGame().ExitGame();
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}
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private static IEnumerator<TaskContract> TearDown()
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{
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yield return new WaitForSecondsEnumerator(5).Continue();
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Logging.MetaLog("Tearing down test run");
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// dispose tests here
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foreach (Type t in testTypes)
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{
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foreach (MethodBase m in t.GetMethods())
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{
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if (m.GetCustomAttribute<APITestTearDownAttribute>() != null)
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{
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m.Invoke(null, new object[0]);
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yield return Yield.It;
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}
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}
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}
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// finish up
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Assert.CallsComplete();
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timer.Stop();
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string verdict = _testsPassed ? "--- PASSED :) ---" : "--- FAILED :( ---";
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Assert.Log($"VERDICT: {verdict} ({_testsCountPassed}/{_testsCountFailed}/{_testsCount} P/F/T in {timer.ElapsedMilliseconds}ms)");
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yield return Yield.It;
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// end game
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Logging.MetaLog("Completed test run: " + verdict);
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yield return Yield.It;
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Assert.CloseLog();
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if (AutoShutdown) Application.Quit();
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}
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private static void FindTests(Assembly asm)
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{
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testTypes = new List<Type>();
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foreach (Type t in asm.GetTypes())
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{
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if (t.GetCustomAttribute<APITestClassAttribute>() != null)
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{
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testTypes.Add(t);
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}
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}
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}
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public static void RunTests(Assembly asm = null)
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{
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if (asm == null) asm = Assembly.GetExecutingAssembly();
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FindTests(asm);
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Logging.MetaLog("Starting test run");
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// log metadata
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Assert.Log($"Unity {Application.unityVersion}");
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Assert.Log($"Gamecraft {Application.version}");
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Assert.Log($"GamecraftModdingAPI {Assembly.GetExecutingAssembly().GetName().Version}");
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Assert.Log($"Testing {asm.GetName().Name} {asm.GetName().Version}");
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Assert.Log($"START: --- {DateTime.Now.ToString()} --- ({testTypes.Count} tests classes detected)");
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StartUp();
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Logging.MetaLog("Test StartUp complete");
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}
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}
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}
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