132 lines
3.8 KiB
C#
132 lines
3.8 KiB
C#
using System;
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using RobocraftX.Blocks;
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using Gamecraft.CharacterVulnerability;
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using Svelto.ECS;
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using Unity.Mathematics;
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using GamecraftModdingAPI;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class SpawnPoint : Block
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{
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/// <summary>
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/// Places a new spawn point.
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/// Any valid spawn block type is accepted.
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/// This re-implements Block.PlaceNew(...)
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/// </summary>
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public static new SpawnPoint PlaceNew(BlockIDs block, float3 position,
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, Player player = null)
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{
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if (!(block == BlockIDs.LargeSpawn || block == BlockIDs.SmallSpawn || block == BlockIDs.MediumSpawn || block == BlockIDs.PlayerSpawn))
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{
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throw new BlockTypeException($"Block is not a {typeof(SpawnPoint).Name} block");
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}
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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{
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try
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{
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EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
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position, uscale, scale, player, rotation);
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Sync();
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return new SpawnPoint(id);
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}
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catch (Exception e)
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{
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Logging.MetaDebugLog(e);
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}
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}
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return null;
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}
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public SpawnPoint(EGID id) : base(id)
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{
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if (!BlockEngine.GetBlockInfoExists<SpawnPointStatsEntityStruct>(this.Id))
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{
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throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
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}
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}
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public SpawnPoint(uint id) : base(id)
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{
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if (!BlockEngine.GetBlockInfoExists<SpawnPointStatsEntityStruct>(this.Id))
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{
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throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
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}
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}
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// custom spawn point properties
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/// <summary>
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/// The lives the player spawns in with.
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/// </summary>
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public uint Lives
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{
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get
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{
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return BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id).lives;
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}
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set
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{
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ref SpawnPointStatsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id);
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spses.lives = value;
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}
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}
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/// <summary>
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/// Whether the spawned player can take damage.
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/// </summary>
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public bool Damageable
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{
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get
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{
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return BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id).canTakeDamage;
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}
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set
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{
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ref SpawnPointStatsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id);
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spses.canTakeDamage = value;
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}
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}
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/// <summary>
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/// Whether the game over screen will be displayed
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/// </summary>
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public bool GameOverEnabled
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{
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get
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{
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return BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id).gameOverScreen;
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}
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set
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{
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ref SpawnPointStatsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id);
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spses.gameOverScreen = value;
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}
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}
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/// <summary>
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/// The team id for players who spawn here.
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/// </summary>
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public byte Team
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{
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get
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{
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return BlockEngine.GetBlockInfo<SpawnPointIdsEntityStruct>(Id).teamId;
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}
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set
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{
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ref SpawnPointIdsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointIdsEntityStruct>(Id);
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spses.teamId = value;
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}
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}
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}
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}
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