79 lines
2.2 KiB
C#
79 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Svelto.ECS;
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using GamecraftModdingAPI.Engines;
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namespace GamecraftModdingAPI.Utility
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{
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/// <summary>
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/// Keeps track of custom game-modifying engines
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/// </summary>
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public static class GameEngineManager
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{
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private static Dictionary<string, IApiEngine> _gameEngines = new Dictionary<string, IApiEngine>();
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private static EnginesRoot _lastEngineRoot;
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public static void AddGameEngine(IApiEngine engine)
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{
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_gameEngines[engine.Name] = engine;
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if (_lastEngineRoot != null)
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{
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Logging.MetaDebugLog($"Registering Game IApiEngine {engine.Name}");
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_lastEngineRoot.AddEngine(engine);
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if (typeof(IFactoryEngine).IsAssignableFrom(engine.GetType()))
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{
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((IFactoryEngine)engine).Factory = _lastEngineRoot.GenerateEntityFactory();
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}
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}
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}
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public static bool ExistsGameEngine(string name)
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{
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return _gameEngines.ContainsKey(name);
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}
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public static bool ExistsGameEngine(IApiEngine engine)
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{
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return ExistsGameEngine(engine.Name);
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}
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public static IApiEngine GetGameEngine(string name)
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{
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return _gameEngines[name];
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}
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public static string[] GetGameEngineNames()
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{
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return _gameEngines.Keys.ToArray();
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}
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public static void RemoveGameEngine(string name)
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{
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if (_gameEngines[name].isRemovable)
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{
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_gameEngines.Remove(name);
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}
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}
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public static void RegisterEngines(EnginesRoot enginesRoot)
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{
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_lastEngineRoot = enginesRoot;
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IEntityFactory factory = enginesRoot.GenerateEntityFactory();
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foreach (var key in _gameEngines.Keys)
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{
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Logging.MetaDebugLog($"Registering Game IApiEngine {_gameEngines[key].Name}");
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enginesRoot.AddEngine(_gameEngines[key]);
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if (typeof(IFactoryEngine).IsAssignableFrom(_gameEngines[key].GetType()))
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{
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((IFactoryEngine)_gameEngines[key]).Factory = factory;
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}
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}
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}
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}
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}
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