TechbloxModdingAPI/GamecraftModdingAPI/Events/GameReloadedPatch.cs
2019-12-15 16:35:59 -08:00

28 lines
746 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Harmony;
using RobocraftX;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.FullGameCompositionRoot.ReloadGame()
/// </summary>
[HarmonyPatch(typeof(FullGameCompositionRoot), "ReloadGame")]
class GameReloadedPatch
{
public static void Postfix()
{
// Event emitters and handlers should already be registered by GameActivatedPatch
Logging.Log("Dispatching Game Reloaded event");
EventManager.GetEventEmitter("GamecraftModdingAPIGameReloadedEventEmitter").Emit();
}
}
}