TechbloxModdingAPI/GamecraftModdingAPI/Blocks/Piston.cs
NorbiPeti 89d32956d9 Automatically invoke the correct block constructor
And store delegates of dynamic methods invoking constructors
Tested with the automated tests
2020-07-24 11:11:52 -04:00

60 lines
1.6 KiB
C#

using System;
using RobocraftX.Blocks;
using Svelto.ECS;
using Unity.Mathematics;
using GamecraftModdingAPI.Utility;
using RobocraftX.Common;
namespace GamecraftModdingAPI.Blocks
{
public class Piston : Block
{
public Piston(EGID id) : base(id)
{
if (!BlockEngine.GetBlockInfoExists<PistonReadOnlyStruct>(this.Id))
{
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
}
}
public Piston(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_PISTON_BLOCK_GROUP))
{
if (!BlockEngine.GetBlockInfoExists<PistonReadOnlyStruct>(this.Id))
{
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
}
}
// custom piston properties
/// <summary>
/// The piston's max extension distance.
/// </summary>
public float MaximumExtension
{
get => BlockEngine.GetBlockInfo<PistonReadOnlyStruct>(Id).maxDeviation;
set
{
ref PistonReadOnlyStruct piston = ref BlockEngine.GetBlockInfo<PistonReadOnlyStruct>(Id);
piston.maxDeviation = value;
}
}
/// <summary>
/// The piston's max extension force.
/// </summary>
public float MaximumForce
{
get => BlockEngine.GetBlockInfo<PistonReadOnlyStruct>(Id).maxForce;
set
{
ref PistonReadOnlyStruct piston = ref BlockEngine.GetBlockInfo<PistonReadOnlyStruct>(Id);
piston.maxForce = value;
}
}
}
}