TechbloxModdingAPI/GamecraftModdingAPI/Blocks/SpawnPoint.cs
NorbiPeti 89d32956d9 Automatically invoke the correct block constructor
And store delegates of dynamic methods invoking constructors
Tested with the automated tests
2020-07-24 11:11:52 -04:00

102 lines
2.7 KiB
C#

using System;
using RobocraftX.Blocks;
using RobocraftX.Common;
using Gamecraft.CharacterVulnerability;
using Svelto.ECS;
using Unity.Mathematics;
using GamecraftModdingAPI;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class SpawnPoint : Block
{
public SpawnPoint(EGID id) : base(id)
{
if (!BlockEngine.GetBlockInfoExists<SpawnPointStatsEntityStruct>(this.Id))
{
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
}
}
public SpawnPoint(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_SPAWNPOINT_BLOCK_GROUP))
{
if (!BlockEngine.GetBlockInfoExists<SpawnPointStatsEntityStruct>(this.Id))
{
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
}
}
// custom spawn point properties
/// <summary>
/// The lives the player spawns in with.
/// </summary>
public uint Lives
{
get
{
return BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id).lives;
}
set
{
ref SpawnPointStatsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id);
spses.lives = value;
}
}
/// <summary>
/// Whether the spawned player can take damage.
/// </summary>
public bool Damageable
{
get
{
return BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id).canTakeDamage;
}
set
{
ref SpawnPointStatsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id);
spses.canTakeDamage = value;
}
}
/// <summary>
/// Whether the game over screen will be displayed
/// </summary>
public bool GameOverEnabled
{
get
{
return BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id).gameOverScreen;
}
set
{
ref SpawnPointStatsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id);
spses.gameOverScreen = value;
}
}
/// <summary>
/// The team id for players who spawn here.
/// </summary>
public byte Team
{
get
{
return BlockEngine.GetBlockInfo<SpawnPointIdsEntityStruct>(Id).teamId;
}
set
{
ref SpawnPointIdsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointIdsEntityStruct>(Id);
spses.teamId = value;
}
}
}
}