NorbiPeti
7336fe8353
Newly created blocks use the initializer to set properties, allowing the user to set per-block properties
51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using System;
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using RobocraftX.Blocks;
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using Svelto.ECS;
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using Unity.Mathematics;
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using GamecraftModdingAPI.Utility;
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using RobocraftX.Common;
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namespace GamecraftModdingAPI.Blocks
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{
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public class Piston : Block
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{
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public Piston(EGID id) : base(id)
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{
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}
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public Piston(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_PISTON_BLOCK_GROUP))
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{
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}
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// custom piston properties
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/// <summary>
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/// The piston's max extension distance.
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/// </summary>
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public float MaximumExtension
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{
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get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.maxDeviation);
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set
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{
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BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.maxDeviation = val,
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value);
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}
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}
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/// <summary>
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/// The piston's max extension force.
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/// </summary>
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public float MaximumForce
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{
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get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.maxForce);
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set
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{
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BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.maxForce = val, value);
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}
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}
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}
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}
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