64 lines
No EOL
1.6 KiB
C#
64 lines
No EOL
1.6 KiB
C#
using System;
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using Unity.Mathematics;
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namespace GamecraftModdingAPI.Blocks
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{
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public struct BlockColor
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{
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public BlockColors Color;
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public byte Darkness;
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public byte Index => Color == BlockColors.Default
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? byte.MaxValue
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: (byte) (Darkness * 10 + Color);
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public BlockColor(byte index)
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{
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if (index == byte.MaxValue)
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{
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Color = BlockColors.Default;
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Darkness = 0;
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}
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else
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{
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if (index > 99)
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throw new ArgumentOutOfRangeException(nameof(index), "Invalid color index. Must be 0-90 or 255.");
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Color = (BlockColors) (index % 10);
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Darkness = (byte) (index / 10);
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}
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}
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public BlockColor(BlockColors color, byte darkness)
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{
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if (darkness > 9)
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throw new ArgumentOutOfRangeException(nameof(darkness), "Darkness must be 0-9 where 0 is default.");
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Color = color;
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Darkness = darkness;
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}
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public float4 RGBA => Block.BlockEngine.ConvertBlockColor(Index);
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public override string ToString()
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{
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return $"{nameof(Color)}: {Color}, {nameof(Darkness)}: {Darkness}";
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}
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}
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/// <summary>
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/// Preset block colours
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/// </summary>
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public enum BlockColors
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{
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Default = byte.MaxValue,
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White = 0,
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Pink,
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Purple,
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Blue,
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Aqua,
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Green,
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Lime,
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Yellow,
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Orange,
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Red
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}
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} |