TechbloxModdingAPI/GamecraftModdingAPI/Blocks/MovementEngine.cs
2019-12-25 16:16:17 -05:00

88 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RobocraftX;
using RobocraftX.Blocks;
using RobocraftX.Blocks.Ghost;
using RobocraftX.Common;
using RobocraftX.Multiplayer;
using RobocraftX.SimulationModeState;
using RobocraftX.UECS;
using Unity.Entities;
using Svelto.Context;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Transforms;
using Unity.Mathematics;
using UnityEngine;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Engine which executes block movement actions
/// </summary>
public class MovementEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIMovementGameEngine";
public IEntitiesDB entitiesDB { set; private get; }
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
// implementations for Movement static class
public float3 MoveBlock(uint blockID, float3 vector)
{
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
// main (persistent) position
posStruct.position += vector;
// placement grid position
gridStruct.position += vector;
// rendered position
transStruct.position += vector;
// collision position
FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Translation
{
Value = posStruct.position
});
return posStruct.position;
}
public float3 MoveConnectedBlocks(uint blockID, float3 vector)
{
Stack<uint> cubeStack = new Stack<uint>();
Gamecraft.DataStructures.FasterList<uint> cubesToMove = new Gamecraft.DataStructures.FasterList<uint>();
ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubeStack, cubesToMove, (in GridConnectionsEntityStruct g) => { return false; });
for (int i = 0; i < cubesToMove.Count; i++)
{
MoveBlock(cubesToMove[i], vector);
entitiesDB.QueryEntity<GridConnectionsEntityStruct>(cubesToMove[i], CommonExclusiveGroups.OWNED_BLOCKS_GROUP).isProcessed = false;
}
return this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).position;
}
public bool IsBuildMode()
{
return GamecraftModdingAPI.Utility.GameState.IsBuildMode();
}
}
}