82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Svelto.Tasks.Lean;
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using Svelto.Tasks.ExtraLean;
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namespace GamecraftModdingAPI.Tasks
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{
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/// <summary>
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/// Asynchronous task scheduling for ISchedulables.
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/// Asynchronous tasks will not freeze the main program, which makes them ideal for slow or blocking operations which don't need to be completed post-haste.
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/// The functionality of this class works in any state.
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/// </summary>
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public static class Scheduler
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{
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public static Svelto.Tasks.Lean.Unity.UpdateMonoRunner leanRunnerUI
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{
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get
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{
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return RobocraftX.Schedulers.Lean.UIScheduler;
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}
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}
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public static Svelto.Tasks.ExtraLean.Unity.UpdateMonoRunner extraLeanRunnerUI
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{
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get
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{
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return RobocraftX.Schedulers.ExtraLean.UIScheduler;
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}
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}
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public static readonly Svelto.Tasks.ExtraLean.Unity.UpdateMonoRunner extraLeanRunner = new Svelto.Tasks.ExtraLean.Unity.UpdateMonoRunner("GamecraftModdingAPIExtraLean");
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public static readonly Svelto.Tasks.Lean.Unity.UpdateMonoRunner leanRunner = new Svelto.Tasks.Lean.Unity.UpdateMonoRunner("GamecraftModdingAPILean");
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/// <summary>
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/// Schedule a task to run asynchronously.
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/// This uses custom task runners (by default) to not interfere with the game.
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/// </summary>
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/// <param name="toRun">The task to run</param>
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/// <param name="extraLean">Schedule toRun on an extra lean runner?</param>
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/// <param name="ui">Schedule toRun on Gamecraft's built-in UI task runner?</param>
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public static void Schedule(ISchedulable toRun, bool extraLean = false, bool ui = false)
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{
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if (extraLean)
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{
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if (ui)
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{
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toRun.Run().RunOn(extraLeanRunnerUI);
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}
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else
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{
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toRun.Run().RunOn(extraLeanRunner);
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}
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}
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else
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{
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if (ui)
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{
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toRun.Run().RunOn(leanRunnerUI);
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}
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else
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{
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toRun.Run().RunOn(leanRunner);
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}
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}
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}
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public static void Dispose()
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{
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leanRunner.Stop();
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extraLeanRunner.Stop();
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leanRunner.Dispose();
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extraLeanRunner.Dispose();
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}
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}
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}
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