NorbiPeti
a7f6a16231
- Fixed the crash on second time start - Tweaked more stuff about the block Breaking changes coming from FMOD 2.0: - Audio[int index] changed to Audio[PARAMETER_ID index] - Audio.Parameters removed
90 lines
1.8 KiB
C#
90 lines
1.8 KiB
C#
using System;
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using System.Reflection;
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using FMOD.Studio;
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using FMODUnity;
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using RobocraftX.Common.Audio;
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using Unity.Mathematics;
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namespace GamecraftModdingAPI.Utility
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{
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public class Audio
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{
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private EventInstance sound;
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public Audio(string uri) : this(RuntimeManager.PathToGUID(uri))
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{
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}
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public Audio(Guid uri)
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{
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sound = RuntimeManager.CreateInstance(uri);
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}
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public static Audio Random()
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{
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System.Random potato = new System.Random();
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FieldInfo[] options = typeof(FMODAudioEvents).GetFields();
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Guid audio_uri;
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while (true)
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{
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int index = potato.Next(0, options.Length);
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try
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{
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audio_uri = (Guid)options[index].GetValue(null);
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break;
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}
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catch (InvalidCastException) { }
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}
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return new Audio(audio_uri);
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}
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public float this[string key]
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{
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get
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{
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sound.getParameterByName(key, out float val, out float finalVal);
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return val;
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}
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set => sound.setParameterByName(key, value);
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}
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public float this[PARAMETER_ID index]
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{
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get
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{
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sound.getParameterByID(index, out float val, out float finalVal);
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return val;
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}
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set => sound.setParameterByID(index, value);
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}
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public float3 Position
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{
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get
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{
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sound.get3DAttributes(out FMOD.ATTRIBUTES_3D attr);
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return new float3(attr.position.x, attr.position.y, attr.position.z);
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}
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set => sound.set3DAttributes(RuntimeUtils.To3DAttributes(value));
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}
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public void Play()
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{
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sound.start();
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}
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public void Stop(FMOD.Studio.STOP_MODE mode = FMOD.Studio.STOP_MODE.IMMEDIATE)
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{
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sound.stop(mode);
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}
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~Audio() // Use the wannabe C++ destructor to destroy the C++ object
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{
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sound.release();
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}
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}
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}
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