191 lines
7.1 KiB
C#
191 lines
7.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using RobocraftX;
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using RobocraftX.Blocks;
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using RobocraftX.Blocks.Ghost;
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using RobocraftX.Common;
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using RobocraftX.Multiplayer;
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using RobocraftX.SimulationModeState;
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using RobocraftX.UECS;
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using Unity.Entities;
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using Svelto.Context;
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using Svelto.ECS;
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using Svelto.ECS.EntityStructs;
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using Unity.Transforms;
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using Unity.Mathematics;
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using UnityEngine;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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/// <summary>
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/// Engine which executes block movement actions
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/// </summary>
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public class SignalEngine : IApiEngine
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{
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public string Name { get; } = "GamecraftModdingAPISignalGameEngine";
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public IEntitiesDB entitiesDB { set; private get; }
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public bool IsInGame = false;
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private Stack<uint> cubesStack = new Stack<uint>();
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private bool stackInUse = false;
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private Gamecraft.DataStructures.FasterList<uint> cubesList = new Gamecraft.DataStructures.FasterList<uint>();
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private bool listInUse = false;
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public void Dispose()
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{
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IsInGame = false;
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}
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public void Ready()
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{
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IsInGame = true;
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}
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// implementations for Signal static class
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public bool SetSignal(uint blockID, uint channel, float signal, out EGID clusterID)
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{
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clusterID = GetClusterEGID(blockID, channel);
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return SetSignal(clusterID, signal);
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}
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public bool SetSignal(EGID clusterID, float signal)
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{
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if (entitiesDB.Exists<ChannelOutputSignalDataStruct>(clusterID))
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{
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entitiesDB.QueryEntity<ChannelOutputSignalDataStruct>(clusterID).outputSignal = signal;
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return true;
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}
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return false;
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}
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public float AddSignal(uint blockID, uint channel, float signal, out EGID clusterID, bool clamp = true)
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{
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clusterID = GetClusterEGID(blockID, channel);
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return AddSignal(clusterID, signal, clamp);
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}
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public float AddSignal(EGID clusterID, float signal, bool clamp=true)
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{
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if (entitiesDB.Exists<ChannelOutputSignalDataStruct>(clusterID))
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{
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ref ChannelOutputSignalDataStruct chanOutSig = ref entitiesDB.QueryEntity<ChannelOutputSignalDataStruct>(clusterID);
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chanOutSig.outputSignal += signal;
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if (clamp)
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{
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if (chanOutSig.outputSignal > Signals.POSITIVE_HIGH)
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{
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chanOutSig.outputSignal = Signals.POSITIVE_HIGH;
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}
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else if (chanOutSig.outputSignal < Signals.NEGATIVE_HIGH)
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{
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chanOutSig.outputSignal = Signals.NEGATIVE_HIGH;
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}
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return chanOutSig.outputSignal;
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}
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}
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return signal;
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}
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public float GetSignal(uint blockID, uint channel, out EGID clusterID)
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{
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clusterID = GetClusterEGID(blockID, channel);
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return GetSignal(clusterID);
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}
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public float GetSignal(EGID clusterID)
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{
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if (entitiesDB.Exists<ChannelOutputSignalDataStruct>(clusterID))
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{
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return entitiesDB.QueryEntity<ChannelOutputSignalDataStruct>(clusterID).outputSignal;
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}
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return 0f;
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}
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public EGID GetClusterEGID(uint blockID, uint channel)
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{
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//uint[] connectedCubeIDs = GetConductivelyConnectedBlocks(blockID);
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//uint index;
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//ElectricityEntityStruct[] structs;
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EGID elecEGID = new EGID(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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if (!entitiesDB.Exists<ElectricityEntityStruct>(elecEGID))
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{
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elecEGID = new EGID(blockID, CommonExclusiveGroups.FUNCTIONAL_BLOCK_PART_GROUP);
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}
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if (!entitiesDB.Exists<ElectricityEntityStruct>(elecEGID))
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{
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return default;
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}
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ref ElectricityEntityStruct eStruct = ref entitiesDB.QueryEntity<ElectricityEntityStruct>(elecEGID);
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ref ConductiveClusterID clusterId = ref entitiesDB.QueryEntity<ConductiveClusterIdStruct>(eStruct.ID).clusterId;
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uint operatingChannel = entitiesDB.QueryEntity<SignalOperatingChannelStruct>(eStruct.ID).operatingChannel;
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EGID eGID = new EGID(channel, BlockIdentifiers.OUTPUT_SIGNAL_CHANNELS + clusterId.ID);
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if (clusterId.initialized && clusterId.isConductive && entitiesDB.Exists<ChannelOutputSignalDataStruct>(eGID))
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{
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return eGID;
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}
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return default;
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}
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public uint[] GetElectricBlocks()
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{
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uint count = entitiesDB.Count<ElectricityEntityStruct>(CommonExclusiveGroups.FUNCTIONAL_CUBES_IN_BOTH_SIM_AND_BUILD[0])
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+ entitiesDB.Count<ElectricityEntityStruct>(CommonExclusiveGroups.FUNCTIONAL_CUBES_IN_BOTH_SIM_AND_BUILD[1]);
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uint i = 0;
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uint[] res = new uint[count];
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foreach (ref var ees in entitiesDB.QueryEntities<ElectricityEntityStruct>(CommonExclusiveGroups.FUNCTIONAL_CUBES_IN_BOTH_SIM_AND_BUILD))
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{
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res[i] = ees.ID.entityID;
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i++;
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}
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return res;
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}
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private uint[] GetConductivelyConnectedBlocks(uint blockID)
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{
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if (!(stackInUse || listInUse))
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{
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stackInUse = true;
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listInUse = true;
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cubesStack.Clear();
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cubesList.FastClear();
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ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubesStack, cubesList, (in GridConnectionsEntityStruct g) => { return g.isIsolator; });
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uint[] res = cubesList.ToArray();
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stackInUse = false;
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listInUse = false;
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foreach (var id in res)
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{
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entitiesDB.QueryEntity<GridConnectionsEntityStruct>(id, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).isProcessed = false;
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}
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return res;
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}
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else
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{
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Stack<uint> cubeStack = new Stack<uint>();
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Gamecraft.DataStructures.FasterList<uint> cubeList = new Gamecraft.DataStructures.FasterList<uint>();
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ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubesStack, cubesList, (in GridConnectionsEntityStruct g) => { return g.isIsolator; });
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uint[] res = cubesList.ToArray();
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foreach (var id in res)
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{
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entitiesDB.QueryEntity<GridConnectionsEntityStruct>(id, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).isProcessed = false;
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}
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return res;
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}
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}
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public bool IsSimulationMode()
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{
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return GamecraftModdingAPI.Utility.GameState.IsSimulationMode();
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}
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}
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}
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