43 lines
933 B
C#
43 lines
933 B
C#
using Svelto.ECS;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using RobocraftX.SimulationModeState;
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namespace GamecraftModdingAPI.Utility
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{
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class GameStateEngine : IApiEngine
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{
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public string Name { get; } = "GamecraftModdingAPIGameStateGameEngine";
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public IEntitiesDB entitiesDB { set; private get; }
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private bool _isInGame = false;
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public bool IsInGame { get { return _isInGame; } }
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public void Dispose()
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{
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_isInGame = false;
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}
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public void Ready()
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{
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_isInGame = true;
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}
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public bool IsBuildMode()
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{
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return _isInGame && SimModeUtil.IsBuildMode(entitiesDB);
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}
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public bool IsSimulationMode()
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{
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return _isInGame && SimModeUtil.IsSimulationMode(entitiesDB);
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}
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}
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}
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