55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
using System;
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using RobocraftX.Character;
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using RobocraftX.GUI.Hotbar;
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using RobocraftX.Players;
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using RobocraftX.Common;
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using RobocraftX.Common.Input;
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using RobocraftX.Common.Players;
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using Svelto.ECS;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Inventory
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{
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public class HotbarEngine : IApiEngine
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{
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public string Name { get; } = "GamecraftModdingAPIHotbarGameEngine";
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public EntitiesDB entitiesDB { set; private get; }
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public bool IsInGame = false;
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public void Dispose()
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{
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IsInGame = false;
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}
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public void Ready()
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{
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IsInGame = true;
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}
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public bool SelectBlock(int block, uint playerID, bool cubeSelectedByPick = false)
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{
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InputEntityStruct[] inputs = entitiesDB.QueryEntities<InputEntityStruct>(InputExclusiveGroups.LocalPlayers).ToFastAccess(out uint count);
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if (count == 0) return false;
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for (int i = 0; i < count; i++)
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{
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if (inputs[i].ID.entityID == playerID) {
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inputs[i].cubeSelectedByPick = cubeSelectedByPick;
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inputs[i].selectedCube = block;
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return true;
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}
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}
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// TODO: expose the rest of the input functionality
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return false;
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}
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public uint GetLocalPlayerID()
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{
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return LocalPlayerIDUtility.GetLocalPlayerID(entitiesDB);
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}
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}
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}
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