TechbloxModdingAPI/GamecraftModdingAPI/App/AppEngine.cs
2020-11-13 17:02:27 +01:00

65 lines
1.4 KiB
C#

using System;
using RobocraftX.GUI.MyGamesScreen;
using RobocraftX.GUI;
using Svelto.ECS;
using GamecraftModdingAPI.Engines;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.App
{
public class AppEngine : IFactoryEngine
{
public event EventHandler<MenuEventArgs> EnterMenu;
public event EventHandler<MenuEventArgs> ExitMenu;
public IEntityFactory Factory { set; private get; }
public string Name => "GamecraftModdingAPIAppEngine";
public bool isRemovable => false;
public EntitiesDB entitiesDB { set; private get; }
public void Dispose()
{
IsInMenu = false;
ExceptionUtil.InvokeEvent(ExitMenu, this, new MenuEventArgs { });
}
public void Ready()
{
IsInMenu = true;
ExceptionUtil.InvokeEvent(EnterMenu, this, new MenuEventArgs { });
}
// app functionality
public bool IsInMenu
{
get;
private set;
} = false;
public Game[] GetMyGames()
{
EntityCollection<MyGameDataEntityStruct> mgsevs = entitiesDB.QueryEntities<MyGameDataEntityStruct>(MyGamesScreenExclusiveGroups.MyGames);
var mgsevsB = mgsevs.ToBuffer().buffer;
Game[] games = new Game[mgsevs.count];
for (int i = 0; i < mgsevs.count; i++)
{
Utility.Logging.MetaDebugLog($"Found game named {mgsevsB[i].GameName}");
games[i] = new Game(mgsevsB[i].ID);
}
return games;
}
}
public struct MenuEventArgs
{
}
}