197 lines
No EOL
8.9 KiB
C#
197 lines
No EOL
8.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Text.Formatting;
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using DataLoader;
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using GamecraftModdingAPI.Utility;
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using GPUInstancer;
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using HarmonyLib;
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using RobocraftX.Common;
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using RobocraftX.Schedulers;
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using Svelto.Tasks;
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using Svelto.Tasks.ExtraLean;
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using Unity.Entities;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace GamecraftModdingAPI.Blocks
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{
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public class CustomBlock
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{
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private static ushort nextID = 500;
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public static void RegisterCustomBlock(string path)
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{
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var prefabData = new List<PrefabData>();
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//category ID:
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//0 - regular
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//1 - joint
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//2 - controller
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uint prefabId = PrefabsID.FetchNewPrefabID(PrefabsID.GenerateDBID(0, nextID++));
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prefabData.Add(new PrefabData()
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{
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prefabName = path,
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prefabId = prefabId
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});
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var loadTask = Addressables.LoadAssetAsync<GameObject>(path);
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AccessTools.Method("RobocraftX.Common.ECSGPUIResourceManager:RegisterPrefab")
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.Invoke(ECSGPUIResourceManager.Instance, new object[] {prefabId, loadTask.Result, 1});
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}
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[HarmonyPatch]
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public static class Patch
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{
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/*public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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var list = new List<CodeInstruction>(instructions);
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try
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{
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*int index = -1;
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CodeInstruction loadTask = null;
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for (var i = 0; i < list.Count - 1; i++)
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{
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if (list[i].opcode == OpCodes.Ldfld
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&& ((string) list[i].operand).Contains("renderingWorld")
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&& list[i + 1].opcode == OpCodes.Brfalse_S)
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index = i - 1; //It loads 'this' first
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if (list[i].opcode == OpCodes.Ldflda
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&& ((string) list[i].operand).Contains("loadTask"))
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loadTask = new CodeInstruction(list[i]);
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}*
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var array = new[]
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{
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//Set Yield.It to be returned (current)
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new CodeInstruction(OpCodes.Ldarg_0), // this
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new CodeInstruction(OpCodes.Ldsfld,
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typeof(Yield).GetField("It", BindingFlags.Public | BindingFlags.Static)),
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new CodeInstruction(OpCodes.Stfld, "object RobocraftX.Common.ECSResourceManagerUtility/'<RegisterPrefabs>d__0'::'<>2__current'"),
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//Set which yield return we're at (state)
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new CodeInstruction(OpCodes.Ldarg_0), // this
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new CodeInstruction(OpCodes.Ldc_I4_1),
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//new CodeInstruction(OpCodes.Call, ((Action<StringBuffer>)AddInfo).Method)
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};
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list.InsertRange(index, array);
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*
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IL_00ad: ldarg.0 // this
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IL_00ae: ldsfld class [Svelto.Tasks]Svelto.Tasks.Yield [Svelto.Tasks]Svelto.Tasks.Yield::It
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IL_00b3: stfld object RobocraftX.Common.ECSResourceManagerUtility/'<RegisterPrefabs>d__0'::'<>2__current'
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IL_0072: ldarg.0 // this
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IL_0073: ldnull
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IL_0074: stfld object RobocraftX.Common.ECSResourceManagerUtility/'<RegisterPrefabs>d__0'::'<>2__current'
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IL_0079: ldarg.0 // this
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IL_007a: ldc.i4.2
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IL_007b: stfld object RobocraftX.Common.ECSResourceManagerUtility/'<RegisterPrefabs>d__0'::'<>1__state'
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IL_0080: ldc.i4.1
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IL_0081: ret
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*
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yield break;
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}
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catch (Exception e)
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{
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Logging.LogWarning("Failed to inject AddInfo method for the debug display!\n" + e);
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}
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}*/
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public static void Prefix(ref Dictionary<string, BaseData> blocks)
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{
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/*foreach (var block in blocks.Values.Cast<CubeListData>())
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{
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Console.WriteLine("Block info: " + block);
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}*/
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/*var res = Addressables.LoadContentCatalogAsync("customCatalog.json");
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while (!res.IsDone) yield return Yield.It;*/
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blocks.Add("modded_ConsoleBlock", new CubeListData
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{
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cubeType = CubeType.Block,
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cubeCategory = CubeCategory.ConsoleBlock,
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inventoryCategory = InventoryCategory.Logic,
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ID = 500,
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Path = "Assets/Prefabs/Cube.prefab", //Index out of range exception: Asset failed to load (wrong path)
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SpriteName = "CTR_CommandBlock",
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CubeNameKey = "strConsoleBlock",
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SelectableFaces = new[] {0, 1, 2, 3, 4, 5},
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GridScale = new[] {1, 1, 1},
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Mass = 1,
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JointBreakAngle = 1
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});
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}
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public static MethodBase TargetMethod()
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{ //General block registration
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return AccessTools.Method("RobocraftX.Blocks.BlocksCompositionRoot:RegisterPartPrefabs");
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}
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}
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[HarmonyPatch]
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public static class GOPatch
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{
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private static Material[] materials;
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public static void Prefix(uint prefabID, GameObject gameObject)
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{
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Console.WriteLine("ID: " + prefabID + " - Name: " + gameObject.name);
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if (gameObject.name == "Cube")
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{
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//Console.WriteLine("Length: " + gameObject.GetComponentsInChildren<MeshRenderer>().Length);
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if (materials != null)
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gameObject.GetComponentsInChildren<MeshRenderer>()[0].sharedMaterials = materials;
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ECSGPUIResourceManager.Instance.RegisterRuntimePrefabs(
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new[] {new PrefabData {prefabId = 500, prefabName = "Assets/Prefabs/Cube.prefab"}},
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new List<GameObject> {gameObject}).Complete();
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GPUInstancerAPI.AddInstancesToPrefabPrototypeAtRuntime(ECSGPUIResourceManager.Instance.prefabManager,
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gameObject.GetComponent<GPUInstancerPrefab>().prefabPrototype, new[] {gameObject});
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Console.WriteLine("Registered prefab to instancer");
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var register = AccessTools.Method("RobocraftX.Common.ECSPhysicResourceManager:RegisterPrefab",
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new[] {typeof(uint), typeof(GameObject), typeof(World), typeof(BlobAssetStore)});
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register.Invoke(ECSPhysicResourceManager.Instance,
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new object[] {prefabID, gameObject, MGPatch.data.Item1, MGPatch.data.Item2});
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Console.WriteLine("Registered prefab to physics");
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}
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else if (gameObject.name == "CTR_CommandBlock")
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materials = gameObject.GetComponentsInChildren<MeshRenderer>()[0].sharedMaterials;
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}
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public static MethodBase TargetMethod()
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{
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return AccessTools.Method("RobocraftX.Common.ECSGPUIResourceManager:RegisterPrefab",
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new[] {typeof(uint), typeof(GameObject)});
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}
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}
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[HarmonyPatch]
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public static class MGPatch
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{
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internal static (World, BlobAssetStore) data;
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public static void Prefix(World physicsWorld, BlobAssetStore blobStore)
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{
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data = (physicsWorld, blobStore);
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}
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public static MethodBase TargetMethod()
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{
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return AccessTools.Method("RobocraftX.CR.MainGame.MainGameCompositionRoot:Init");
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}
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}
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public static IEnumerator Prep()
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{
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Console.WriteLine("Loading custom catalog...");
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var res = Addressables.LoadContentCatalogAsync("customCatalog.json");
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while (!res.IsDone) yield return Yield.It;
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Console.WriteLine("Loaded custom catalog: " + res.Result.LocatorId);
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Addressables.AddResourceLocator(res.Result);
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/*Console.WriteLine("Loading Cube asset...");
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var loadTask = Addressables.LoadAssetAsync<GameObject>("Assets/Cube.prefab");
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while (!loadTask.IsDone) yield return Yield.It;
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Console.WriteLine("Exception: "+loadTask.OperationException);
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Console.WriteLine("Result: " + loadTask.Result.name);*/
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}
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}
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} |