NorbiPeti
3592c6f464
Newly created blocks use the initializer to set properties, allowing the user to set per-block properties
72 lines
1.6 KiB
C#
72 lines
1.6 KiB
C#
using System;
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using RobocraftX.Blocks;
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using RobocraftX.Common;
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using Svelto.ECS;
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using Unity.Mathematics;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class Motor : Block
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{
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public Motor(EGID id) : base(id)
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{
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}
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public Motor(uint id): base(new EGID(id, CommonExclusiveGroups.BUILD_MOTOR_BLOCK_GROUP))
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{
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}
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// custom motor properties
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/// <summary>
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/// The motor's maximum rotational velocity.
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/// </summary>
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public float TopSpeed
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{
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get
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{
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return BlockEngine.GetBlockInfo(this, (MotorReadOnlyStruct st) => st.maxVelocity);
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}
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set
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{
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BlockEngine.SetBlockInfo(this, (ref MotorReadOnlyStruct st, float val) => st.maxVelocity = val, value);
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}
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}
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/// <summary>
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/// The motor's maximum rotational force.
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/// </summary>
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public float Torque
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{
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get
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{
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return BlockEngine.GetBlockInfo(this, (MotorReadOnlyStruct st) => st.maxForce);
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}
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set
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{
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BlockEngine.SetBlockInfo(this, (ref MotorReadOnlyStruct st, float val) => st.maxForce = val, value);
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}
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}
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/// <summary>
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/// The motor's direction.
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/// </summary>
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public bool Reverse
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{
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get
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{
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return BlockEngine.GetBlockInfo(this, (MotorReadOnlyStruct st) => st.reverse);
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}
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set
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{
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BlockEngine.SetBlockInfo(this, (ref MotorReadOnlyStruct st, bool val) => st.reverse = val, value);
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}
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}
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}
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}
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