75 lines
1.7 KiB
C#
75 lines
1.7 KiB
C#
using System;
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using RobocraftX.Blocks;
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using RobocraftX.Common;
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using Svelto.ECS;
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using Unity.Mathematics;
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using GamecraftModdingAPI;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class ConsoleBlock : SignalingBlock
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{
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public ConsoleBlock(EGID id): base(id)
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{
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}
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public ConsoleBlock(uint id): base(new EGID(id, CommonExclusiveGroups.BUILD_CONSOLE_BLOCK_GROUP))
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{
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}
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// custom console block properties
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/// <summary>
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/// Setting a nonexistent command will crash the game when switching to simulation
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/// </summary>
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public string Command
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{
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get
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{
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return BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.commandName);
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}
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set
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{
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BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.commandName.Set(val),
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value);
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}
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}
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public string Arg1
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{
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get => BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.arg1);
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set
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{
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BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.arg1.Set(val),
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value);
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}
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}
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public string Arg2
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{
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get => BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.arg2);
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set
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{
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BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.arg2.Set(val),
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value);
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}
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}
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public string Arg3
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{
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get => BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.arg3);
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set
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{
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BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.arg3.Set(val),
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value);
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}
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}
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}
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}
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