64 lines
No EOL
1.7 KiB
C#
64 lines
No EOL
1.7 KiB
C#
using System;
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using Unity.Mathematics;
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namespace GamecraftModdingAPI.Blocks
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{
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public struct BlockColor
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{
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public BlockColors Color => Index == byte.MaxValue
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? BlockColors.Default
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: (BlockColors) (Index % 10);
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public byte Darkness => (byte) (Index == byte.MaxValue
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? 0
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: Index / 10);
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public byte Index { get; }
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public BlockColor(byte index)
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{
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if (index > 99 && index != byte.MaxValue)
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throw new ArgumentOutOfRangeException(nameof(index), "Invalid color index. Must be 0-90 or 255.");
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Index = index;
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}
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public BlockColor(BlockColors color, byte darkness = 0)
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{
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if (darkness > 9)
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throw new ArgumentOutOfRangeException(nameof(darkness), "Darkness must be 0-9 where 0 is default.");
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if (color > BlockColors.Red) //Last valid color
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throw new ArgumentOutOfRangeException(nameof(color), "Invalid color!");
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Index = (byte) (darkness * 10 + (byte) color);
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}
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public static implicit operator BlockColor(BlockColors color)
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{
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return new BlockColor(color);
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}
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public float4 RGBA => Block.BlockEngine.ConvertBlockColor(Index);
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public override string ToString()
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{
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return $"{nameof(Color)}: {Color}, {nameof(Darkness)}: {Darkness}";
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}
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}
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/// <summary>
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/// Preset block colours
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/// </summary>
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public enum BlockColors : byte
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{
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Default = byte.MaxValue,
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White = 0,
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Pink,
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Purple,
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Blue,
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Aqua,
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Green,
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Lime,
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Yellow,
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Orange,
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Red
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}
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} |