TechbloxModdingAPI/GamecraftModdingAPI/Blocks/BlockEngine.cs

259 lines
7.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Gamecraft.Wires;
using RobocraftX.Blocks;
using RobocraftX.Common;
using RobocraftX.GUI.Hotbar.Colours;
using RobocraftX.Physics;
using RobocraftX.Scene.Simulation;
using Svelto.DataStructures;
using Svelto.ECS;
using Svelto.ECS.Hybrid;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Engine for executing general block actions
/// </summary>
public partial class BlockEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIBlockGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public void Dispose()
{
}
public void Ready()
{
}
public Block[] GetConnectedBlocks(EGID blockID)
{
if (!BlockExists(blockID)) return new Block[0];
Stack<EGID> cubeStack = new Stack<EGID>();
FasterList<EGID> cubes = new FasterList<EGID>(10);
var coll = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
foreach (var (ecoll, _) in coll)
foreach (ref var conn in ecoll)
conn.isProcessed = false;
ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubeStack, cubes,
(in GridConnectionsEntityStruct g) => { return false; });
var ret = new Block[cubes.count];
for (int i = 0; i < cubes.count; i++)
ret[i] = new Block(cubes[i]);
return ret;
}
public void SetBlockColorFromPalette(ref ColourParameterEntityStruct color)
{
ref var paletteEntry = ref entitiesDB.QueryEntity<PaletteEntryEntityStruct>(color.indexInPalette,
CommonExclusiveGroups.COLOUR_PALETTE_GROUP);
color.paletteColour = paletteEntry.Colour;
}
public ref T GetBlockInfo<T>(EGID blockID) where T : unmanaged, IEntityComponent
{
if (entitiesDB.Exists<T>(blockID))
return ref entitiesDB.QueryEntity<T>(blockID);
T[] structHolder = new T[1]; //Create something that can be referenced
return ref structHolder[0]; //Gets a default value automatically
}
public ref T GetBlockInfoViewStruct<T>(EGID blockID) where T : struct, INeedEGID, IEntityComponent
{
if (entitiesDB.Exists<T>(blockID))
{
// TODO: optimize by using EntitiesDB internal calls instead of iterating over everything
EntityCollection<T> entities = entitiesDB.QueryEntities<T>(blockID.groupID);
for (int i = 0; i < entities.count; i++)
{
if (entities[i].ID == blockID)
{
return ref entities[i];
}
}
}
T[] structHolder = new T[1]; //Create something that can be referenced
return ref structHolder[0]; //Gets a default value automatically
}
public U GetBlockInfo<T, U>(Block block, Func<T, U> getter,
U def = default) where T : unmanaged, IEntityComponent
{
if (entitiesDB.Exists<T>(block.Id))
return getter(entitiesDB.QueryEntity<T>(block.Id));
return GetBlockInitInfo(block, getter, def);
}
public U GetBlockInfoViewStruct<T, U>(Block block, Func<T, U> getter,
U def = default) where T : struct, IEntityViewComponent
{
if (entitiesDB.Exists<T>(block.Id))
return getter(entitiesDB.QueryEntity<T>(block.Id));
return GetBlockInitInfo(block, getter, def);
}
private U GetBlockInitInfo<T, U>(Block block, Func<T, U> getter, U def) where T : struct, IEntityComponent
{
if (block.InitData.Group == null) return def;
var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
if (initializer.Has<T>())
return getter(initializer.Get<T>());
return def;
}
public delegate void Setter<T, U>(ref T component, U value) where T : struct, IEntityComponent;
public void SetBlockInfoViewStruct<T, U>(Block block, Setter<T, U> setter, U value) where T : struct, IEntityViewComponent
{
if (entitiesDB.Exists<T>(block.Id))
setter(ref entitiesDB.QueryEntity<T>(block.Id), value);
else
SetBlockInitInfo(block, setter, value);
}
public void SetBlockInfo<T, U>(Block block, Setter<T, U> setter, U value) where T : unmanaged, IEntityComponent
{
if (entitiesDB.Exists<T>(block.Id))
setter(ref entitiesDB.QueryEntity<T>(block.Id), value);
else
SetBlockInitInfo(block, setter, value);
}
private void SetBlockInitInfo<T, U>(Block block, Setter<T, U> setter, U value)
where T : struct, IEntityComponent
{
if (block.InitData.Group != null)
{
var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
T component = initializer.Has<T>() ? initializer.Get<T>() : default;
ref T structRef = ref component;
setter(ref structRef, value);
initializer.Init(structRef);
}
}
public bool BlockExists(EGID blockID)
{
return entitiesDB.Exists<DBEntityStruct>(blockID);
}
public bool GetBlockInfoExists<T>(Block block) where T : struct, IEntityComponent
{
if (entitiesDB.Exists<T>(block.Id))
return true;
if (block.InitData.Group == null)
return false;
var init = new EntityComponentInitializer(block.Id, block.InitData.Group);
return init.Has<T>();
}
public SimBody[] GetSimBodiesFromID(byte id)
{
var ret = new FasterList<SimBody>(4);
if (!entitiesDB.HasAny<ObjectIdEntityStruct>(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP))
return new SimBody[0];
var oids = entitiesDB.QueryEntities<ObjectIdEntityStruct>(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP);
var connections = entitiesDB.QueryMappedEntities<GridConnectionsEntityStruct>(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP);
foreach (ref ObjectIdEntityStruct oid in oids)
{
if (oid.objectId != id) continue;
var rid = connections.Entity(oid.ID.entityID).machineRigidBodyId;
foreach (var rb in ret)
{
if (rb.Id.entityID == rid)
goto DUPLICATE; //Multiple Object Identifiers on one rigid body
}
ret.Add(new SimBody(rid));
DUPLICATE: ;
}
return ret.ToArray();
}
public ObjectIdentifier[] GetObjectIDsFromID(byte id, bool sim)
{
var ret = new FasterList<ObjectIdentifier>(4);
if (!entitiesDB.HasAny<ObjectIdEntityStruct>(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP))
return new ObjectIdentifier[0];
var oids = entitiesDB.QueryEntities<ObjectIdEntityStruct>(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP);
foreach (ref ObjectIdEntityStruct oid in oids)
if (sim ? oid.simObjectId == id : oid.objectId == id)
ret.Add(new ObjectIdentifier(oid.ID));
return ret.ToArray();
}
public SimBody[] GetConnectedSimBodies(uint id)
{
var joints = entitiesDB.QueryEntities<JointEntityStruct>(MachineSimulationGroups.JOINTS_GROUP);
var list = new FasterList<SimBody>(4);
foreach (var joint in joints)
{
if (joint.jointState == JointState.Broken) continue;
if (joint.connectedEntityA == id) list.Add(new SimBody(joint.connectedEntityB));
else if (joint.connectedEntityB == id) list.Add(new SimBody(joint.connectedEntityA));
}
return list.ToArray();
}
public SimBody[] GetClusterBodies(uint cid)
{
var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
var bodies = new HashSet<uint>();
foreach (var (coll, _) in groups)
{
foreach (var conn in coll)
{
if (conn.clusterId == cid)
bodies.Add(conn.machineRigidBodyId);
}
}
return bodies.Select(id => new SimBody(id)).ToArray();
}
public EGID? FindBlockEGID(uint id)
{
var groups = entitiesDB.FindGroups<DBEntityStruct>();
foreach (ExclusiveGroupStruct group in groups)
{
if (entitiesDB.Exists<DBEntityStruct>(id, group))
return new EGID(id, group);
}
return null;
}
public Cluster GetCluster(uint sbid)
{
var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
foreach (var (coll, _) in groups)
{
foreach (var conn in coll)
{
if (conn.machineRigidBodyId == sbid)
return new Cluster(conn.clusterId);
}
}
return null;
}
#if DEBUG
public EntitiesDB GetEntitiesDB()
{
return entitiesDB;
}
#endif
}
}