331 lines
13 KiB
C#
331 lines
13 KiB
C#
using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using HarmonyLib;
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using IllusionInjector;
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// test
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using Svelto.ECS;
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using RobocraftX.Blocks;
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using RobocraftX.Common;
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using RobocraftX.SimulationModeState;
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using RobocraftX.FrontEnd;
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using Unity.Mathematics;
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using GamecraftModdingAPI.Commands;
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using GamecraftModdingAPI.Events;
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using GamecraftModdingAPI.Utility;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Players;
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namespace GamecraftModdingAPI.Tests
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{
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// unused by design
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/// <summary>
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/// Modding API implemented as a standalone IPA Plugin.
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/// Ideally, GamecraftModdingAPI should be loaded by another mod; not itself
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/// </summary>
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public class GamecraftModdingAPIPluginTest
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#if DEBUG
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: IllusionPlugin.IEnhancedPlugin
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#endif
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{
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private static Harmony harmony { get; set; }
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public string[] Filter { get; } = new string[] { "Gamecraft", "GamecraftPreview" };
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public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
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public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
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public string HarmonyID { get; } = "org.git.exmods.modtainers.gamecraftmoddingapi";
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public void OnApplicationQuit()
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{
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GamecraftModdingAPI.Main.Shutdown();
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}
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public void OnApplicationStart()
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{
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FileLog.Reset();
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Harmony.DEBUG = true;
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GamecraftModdingAPI.Main.Init();
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Logging.MetaDebugLog($"Version group id {(uint)ApiExclusiveGroups.versionGroup}");
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// in case Steam is not installed/running
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// this will crash the game slightly later during startup
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//SteamInitPatch.ForcePassSteamCheck = true;
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// in case running in a VM
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//MinimumSpecsCheckPatch.ForcePassMinimumSpecCheck = true;
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// disable some Gamecraft analytics
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//AnalyticsDisablerPatch.DisableAnalytics = true;
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// disable background music
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Logging.MetaDebugLog("Audio Mixers: "+string.Join(",", AudioTools.GetMixers()));
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//AudioTools.SetVolume(0.0f, "Music"); // The game now sets this from settings again after this is called :(
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//Utility.VersionTracking.Enable();//(very) unstable
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// debug/test handlers
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HandlerBuilder.Builder()
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.Name("appinit API debug")
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.Handle(EventType.ApplicationInitialized)
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.OnActivation(() => { Logging.Log("App Inited event!"); })
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.Build();
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HandlerBuilder.Builder("menuact API debug")
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.Handle(EventType.Menu)
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.OnActivation(() => { Logging.Log("Menu Activated event!"); })
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.OnDestruction(() => { Logging.Log("Menu Destroyed event!"); })
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.Build();
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HandlerBuilder.Builder("menuswitch API debug")
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.Handle(EventType.MenuSwitchedTo)
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.OnActivation(() => { Logging.Log("Menu Switched To event!"); })
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.Build();
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HandlerBuilder.Builder("gameact API debug")
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.Handle(EventType.Menu)
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.OnActivation(() => { Logging.Log("Game Activated event!"); })
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.OnDestruction(() => { Logging.Log("Game Destroyed event!"); })
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.Build();
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HandlerBuilder.Builder("gamerel API debug")
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.Handle(EventType.GameReloaded)
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.OnActivation(() => { Logging.Log("Game Reloaded event!"); })
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.Build();
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HandlerBuilder.Builder("gameswitch API debug")
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.Handle(EventType.GameSwitchedTo)
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.OnActivation(() => { Logging.Log("Game Switched To event!"); })
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.Build();
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HandlerBuilder.Builder("simulationswitch API debug")
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.Handle(EventType.SimulationSwitchedTo)
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.OnActivation(() => { Logging.Log("Game Mode Simulation Switched To event!"); })
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.Build();
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HandlerBuilder.Builder("buildswitch API debug")
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.Handle(EventType.BuildSwitchedTo)
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.OnActivation(() => { Logging.Log("Game Mode Build Switched To event!"); })
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.Build();
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HandlerBuilder.Builder("menu activated API error thrower test")
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.Handle(EventType.Menu)
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.OnActivation(() => { throw new Exception("Event Handler always throws an exception!"); })
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.Build();
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// debug/test commands
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if (Dependency.Hell("ExtraCommands"))
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{
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CommandBuilder.Builder()
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.Name("Exit")
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.Description("Close Gamecraft immediately, without any prompts")
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.Action(() => { UnityEngine.Application.Quit(); })
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.Build();
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CommandBuilder.Builder()
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.Name("SetFOV")
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.Description("Set the player camera's field of view")
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.Action((float d) => { UnityEngine.Camera.main.fieldOfView = d; })
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.Build();
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CommandBuilder.Builder()
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.Name("MoveLastBlock")
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.Description("Move the most-recently-placed block, and any connected blocks by the given offset")
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.Action((float x, float y, float z) =>
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{
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if (GameState.IsBuildMode())
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foreach (var block in Block.GetLastPlacedBlock().GetConnectedCubes())
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block.Position += new Unity.Mathematics.float3(x, y, z);
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else
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GamecraftModdingAPI.Utility.Logging.CommandLogError("Blocks can only be moved in Build mode!");
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}).Build();
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CommandBuilder.Builder()
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.Name("PlaceAluminium")
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.Description("Place a block of aluminium at the given coordinates")
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.Action((float x, float y, float z) =>
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{
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var block = Block.PlaceNew(BlockIDs.AluminiumCube, new float3(x, y, z));
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Logging.CommandLog("Block placed with type: " + block.Type);
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})
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.Build();
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CommandBuilder.Builder()
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.Name("PlaceAluminiumLots")
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.Description("Place a lot of blocks of aluminium at the given coordinates")
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.Action((float x, float y, float z) =>
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{
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Logging.CommandLog("Starting...");
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var sw = Stopwatch.StartNew();
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for (int i = 0; i < 100; i++)
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for (int j = 0; j < 100; j++)
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Block.PlaceNew(BlockIDs.AluminiumCube, new float3(x + i, y, z + j));
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//Block.Sync();
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sw.Stop();
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Logging.CommandLog("Finished in " + sw.ElapsedMilliseconds + "ms");
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})
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.Build();
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//With Sync(): 1135ms
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//Without Sync(): 134ms
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//Async: 348 794ms, doesn't freeze game
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//Without Sync() but wait for submission: 530ms
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//With Sync() at the end: 380ms
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Block b = null;
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CommandBuilder.Builder("moveBlockInSim", "Run in build mode first, then in sim while looking at a block to move it up")
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.Action(() =>
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{
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if (b == null)
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{
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b = new Player(PlayerType.Local).GetBlockLookedAt();
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Logging.CommandLog("Block saved: " + b);
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}
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else
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Logging.CommandLog("Block moved to: " + (b.ToSimBody().Position += new float3(0, 2, 0)));
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}).Build();
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CommandBuilder.Builder("Error", "Throw an error to make sure SimpleCustomCommandEngine's wrapper catches it.")
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.Action(() => { throw new Exception("Error Command always throws an error"); })
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.Build();
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CommandBuilder.Builder("ColorBlock",
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"Change color of the block looked at if there's any.")
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.Action<string>(str =>
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{
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if (!Enum.TryParse(str, out BlockColors color))
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{
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Logging.CommandLog("Color " + str + " not found! Interpreting as 4 color values.");
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var s = str.Split(' ');
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new Player(PlayerType.Local).GetBlockLookedAt().CustomColor = new float4(float.Parse(s[0]),
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float.Parse(s[1]), float.Parse(s[2]), float.Parse(s[3]));
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return;
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}
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new Player(PlayerType.Local).GetBlockLookedAt().Color =
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new BlockColor {Color = color};
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Logging.CommandLog("Colored block to " + color);
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}).Build();
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GameClient.SetDebugInfo("lookedAt", LookedAt);
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GameClient.SetDebugInfo("InstalledMods", InstalledMods);
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/*
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CommandManager.AddCommand(new SimpleCustomCommandEngine<float>((float d) => { UnityEngine.Camera.main.fieldOfView = d; },
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"SetFOV", "Set the player camera's field of view"));
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CommandManager.AddCommand(new SimpleCustomCommandEngine<float, float, float>(
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(x, y, z) => {
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bool success = GamecraftModdingAPI.Blocks.Movement.MoveConnectedBlocks(
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GamecraftModdingAPI.Blocks.BlockIdentifiers.LatestBlockID,
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new Unity.Mathematics.float3(x, y, z));
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if (!success)
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{
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GamecraftModdingAPI.Utility.Logging.CommandLogError("Blocks can only be moved in Build mode!");
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}
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}, "MoveLastBlock", "Move the most-recently-placed block, and any connected blocks by the given offset"));
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CommandManager.AddCommand(new SimpleCustomCommandEngine<float, float, float>(
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(x, y, z) => { Blocks.Placement.PlaceBlock(Blocks.BlockIDs.AluminiumCube, new Unity.Mathematics.float3(x, y, z)); },
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"PlaceAluminium", "Place a block of aluminium at the given coordinates"));
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System.Random random = new System.Random(); // for command below
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CommandManager.AddCommand(new SimpleCustomCommandEngine(
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() => {
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if (!GameState.IsSimulationMode())
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{
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Logging.CommandLogError("You must be in simulation mode for this to work!");
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return;
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}
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Tasks.Repeatable task = new Tasks.Repeatable(() => {
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uint count = 0;
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EGID[] eBlocks = Blocks.Signals.GetElectricBlocks();
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for (uint i = 0u; i < eBlocks.Length; i++)
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{
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uint[] ids = Blocks.Signals.GetSignalIDs(eBlocks[i]);
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for (uint j = 0u; j < ids.Length; j++)
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{
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Blocks.Signals.SetSignalByID(ids[j], (float)random.NextDouble());
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count++;
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}
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}
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Logging.MetaDebugLog($"Did the thing on {count} inputs");
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},
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() => { return GameState.IsSimulationMode(); });
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Tasks.Scheduler.Schedule(task);
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}, "RandomizeSignalsInputs", "Do the thing"));
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*/
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}
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// dependency test
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if (Dependency.Hell("GamecraftScripting", new Version("0.0.1.0")))
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{
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Logging.LogWarning("You're in GamecraftScripting dependency hell");
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}
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else
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{
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Logging.Log("Compatible GamecraftScripting detected");
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}
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}
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private Player player;
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private string LookedAt()
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{
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if (player == null)
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player = new Player(PlayerType.Local);
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if (GameState.IsBuildMode())
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{
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Block block = player.GetBlockLookedAt();
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if (block == null) return "Block: none";
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return "Block: " + block.Type + "\nColor: " + block.Color + "\n" + "At: " + block.Position;
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}
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if (GameState.IsSimulationMode())
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{
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SimBody body = player.GetSimBodyLookedAt();
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if (body == null) return "Body: none";
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return "Body: " + (body.Static ? "static" : "non-static")
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+ "\nAt: " + body.Position + " - rotated: " + body.Rotation
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+ "\nWith mass: " + body.Mass
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+ "\nVelocity: " + body.Velocity + " - angular: " + body.AngularVelocity
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+ "\nDelta velocity: " + body.DeltaVelocity + " - angular: " + body.DeltaAngularVelocity;
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}
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return "Switching modes...";
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}
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private string modsString;
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private string InstalledMods()
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{
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if (modsString != null) return modsString;
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StringBuilder sb = new StringBuilder("Installed mods:");
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foreach (var plugin in PluginManager.Plugins)
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sb.Append("\n" + plugin);
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return modsString = sb.ToString();
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}
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public void OnFixedUpdate() { }
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public void OnLateUpdate() { }
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public void OnLevelWasInitialized(int level) { }
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public void OnLevelWasLoaded(int level) { }
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public void OnUpdate() { }
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[HarmonyPatch]
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public class MinimumSpecsPatch
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{
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public static bool Prefix(ref bool __result)
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{
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__result = true;
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return false;
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}
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public static MethodInfo TargetMethod()
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{
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return ((Func<bool>)MinimumSpecsCheck.CheckRequirementsMet).Method;
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}
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}
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}
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}
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