TechbloxModdingAPI/TechbloxModdingAPI/Utility/OptionalRef.cs
NorbiPeti 033ebdb86d Fix looking at wires, reduce Wire code
Also added two port name properties directly to the wires
Also added support for converting OptionalRefs to Nullables
2021-09-03 01:30:38 +02:00

94 lines
No EOL
3 KiB
C#

using System;
using Svelto.DataStructures;
using Svelto.ECS;
namespace TechbloxModdingAPI.Utility
{
public ref struct OptionalRef<T> where T : struct, IEntityComponent
{
private readonly State state;
private readonly uint index;
private NB<T> array;
private MB<T> managedArray;
private readonly EntityInitializer initializer;
//The possible fields are: (index && (array || managedArray)) || initializer
public OptionalRef(NB<T> array, uint index)
{
state = State.Native;
this.array = array;
this.index = index;
initializer = default;
}
public OptionalRef(MB<T> array, uint index)
{
state = State.Managed;
managedArray = array;
this.index = index;
initializer = default;
this.array = default;
}
/// <summary>
/// Wraps the initializer data, if present.
/// </summary>
/// <param name="obj">The object with the initializer</param>
/// <param name="unmanaged">Whether the struct is unmanaged</param>
public OptionalRef(EcsObjectBase obj, bool unmanaged)
{
if (obj.InitData.Valid)
{
initializer = obj.InitData.Initializer(obj.Id);
state = (unmanaged ? State.Native : State.Managed) | State.Initializer;
}
else
{
initializer = default;
state = State.Empty;
}
array = default;
index = default;
}
/// <summary>
/// Returns the value or a default value if empty. Supports objects that are being initialized.
/// </summary>
/// <returns>The value or the default value</returns>
public ref T Get()
{
CompRefCache.Default = default; //The default value can be changed by mods
if (state == State.Empty) return ref CompRefCache.Default;
if ((state & State.Initializer) != State.Empty) return ref initializer.GetOrCreate<T>();
if ((state & State.Native) != State.Empty) return ref array[index];
return ref managedArray[index];
}
public bool Exists => state != State.Empty;
public T? Nullable() => this ? Get() : default;
public static implicit operator T(OptionalRef<T> opt) => opt.Get();
public static implicit operator bool(OptionalRef<T> opt) => opt.state != State.Empty;
/// <summary>
/// Creates an instance of a struct T that can be referenced.
/// </summary>
private struct CompRefCache
{
public static T Default;
}
/// <summary>
/// A byte that holds state in its bits.
/// </summary>
[Flags]
private enum State : byte
{
Empty,
Native,
Managed,
Initializer = 4
}
}
}