52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Svelto.ECS;
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namespace GamecraftModdingAPI.Commands
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{
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/// <summary>
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/// A simple implementation of ICustomCommandEngine sufficient for most commands.
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/// This version is for commands which take 2 argument(s)
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/// </summary>
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public class SimpleCustomCommandEngine<A,B> : ICustomCommandEngine
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{
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public string Name { get; }
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public string Description { get; }
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private Action<A,B> runCommand;
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public EntitiesDB entitiesDB { set; private get; }
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public bool isRemovable => true;
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public void Dispose()
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{
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GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Unregistering SimpleCustomCommandEngine {this.Name}");
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CommandRegistrationHelper.Unregister(this.Name);
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}
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public void Ready()
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{
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GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Registering SimpleCustomCommandEngine {this.Name}");
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CommandRegistrationHelper.Register<A,B>(this.Name, this.runCommand, this.Description);
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}
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/// <summary>
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/// Construct the engine
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/// </summary>
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/// <param name="command">The command's operation</param>
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/// <param name="name">The name of the command</param>
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/// <param name="description">The command's description, shown in command help messages</param>
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public SimpleCustomCommandEngine(Action<A,B> command, string name, string description)
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{
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this.runCommand = command;
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this.Name = name;
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this.Description = description;
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}
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}
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}
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