TechbloxModdingAPI/GamecraftModdingAPI/Inventory/HotbarEngine.cs

55 lines
1.3 KiB
C#

using System;
using RobocraftX.Character;
using RobocraftX.GUI.Hotbar;
using RobocraftX.Players;
using RobocraftX.Common;
using RobocraftX.Common.Input;
using RobocraftX.Common.Players;
using Svelto.ECS;
using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Engines;
using RobocraftX.Blocks;
using Techblox.FlyCam;
namespace GamecraftModdingAPI.Inventory
{
public class HotbarEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIHotbarGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
public bool SelectBlock(int block, uint playerID, bool cubeSelectedByPick = false)
{
if (!entitiesDB.TryQueryEntitiesAndIndex<EquippedPartStruct>(playerID, Techblox.FlyCam.FlyCam.Group,
out var index, out var inputs))
return false;
inputs[index].CubeSelectedByPick = cubeSelectedByPick;
inputs[index].SelectedDBPartID = block;
// TODO: expose the rest of the input functionality
return true;
}
public uint GetLocalPlayerID()
{
return LocalPlayerIDUtility.GetLocalPlayerID(entitiesDB);
}
}
}