TechbloxModdingAPI/GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs
2019-12-19 11:46:32 -05:00

99 lines
4.5 KiB
C#

using System;
using System.Reflection;
using Harmony;
using GamecraftModdingAPI.Commands;
using GamecraftModdingAPI.Events;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Tests
{
// unused by design
/// <summary>
/// Modding API implemented as a standalone IPA Plugin.
/// Ideally, GamecraftModdingAPI should be loaded by another mod; not itself
/// </summary>
public class GamecraftModdingAPIPluginTest
#if DEBUG
: IllusionPlugin.IEnhancedPlugin
#endif
{
private static HarmonyInstance harmony { get; set; }
public string[] Filter { get; } = new string[] { "Gamecraft" };
public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
public string HarmonyID { get; } = "org.git.exmods.modtainers.gamecraftmoddingapi";
public void OnApplicationQuit()
{
GamecraftModdingAPI.Main.Shutdown();
}
public void OnApplicationStart()
{
GamecraftModdingAPI.Main.Init();
// in case Steam is not installed/running
// this will crash the game slightly later during startup
//SteamInitPatch.ForcePassSteamCheck = true;
// in case running in a VM
//MinimumSpecsCheckPatch.ForcePassMinimumSpecCheck = true;
// disable background music
AudioTools.SetVolume(0.0f, "Music");
/*if (!FMODUnity.RuntimeManager.HasBankLoaded("Modded"))
{
FMODUnity.RuntimeManager.LoadBank("Modded", true);
}
FMODUnity.RuntimeManager.PlayOneShot("event:/ModEvents/KillDashNine3D");*/
// debug/test handlers
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("App Inited event!"); }, () => { },
EventType.ApplicationInitialized, "appinit API debug"));
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Menu Activated event!"); },
() => { Logging.Log("Menu Destroyed event!"); },
EventType.Menu, "menuact API debug"));
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Menu Switched To event!"); }, () => { },
EventType.MenuSwitchedTo, "menuswitch API debug"));
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Activated event!"); },
() => { Logging.Log("Game Destroyed event!"); },
EventType.Game, "gameact API debug"));
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Reloaded event!"); }, () => { },
EventType.GameReloaded, "gamerel API debug"));
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Switched To event!"); }, () => { },
EventType.GameSwitchedTo, "gameswitch API debug"));
// debug/test commands
CommandManager.AddCommand(new SimpleCustomCommandEngine(() => { UnityEngine.Application.Quit(); },
"Exit", "Close Gamecraft without any prompts"));
CommandManager.AddCommand(new SimpleCustomCommandEngine<float>((float d) => { UnityEngine.Camera.main.fieldOfView = d; },
"SetFOV", "Set the player camera's field of view"));
CommandManager.AddCommand(new SimpleCustomCommandEngine<float, float, float>(
(x,y,z) => {
bool success = GamecraftModdingAPI.Blocks.Movement.MoveConnectedBlocks(
GamecraftModdingAPI.Blocks.BlockIdentifiers.LatestBlockID,
new Unity.Mathematics.float3(x, y, z));
if (!success)
{
GamecraftModdingAPI.Utility.Logging.CommandLogError("Blocks can only be moved in Build mode!");
}
}, "MoveLastBlock", "Move the most-recently-placed block, and any connected blocks by the given offset"));
/*CommandManager.AddCommand(new SimpleCustomCommandEngine(() => { FMODUnity.RuntimeManager.PlayOneShot("event:/ModEvents/KillDashNine2D"); },
"Monzy", "Rap"));*/
}
public void OnFixedUpdate() { }
public void OnLateUpdate() { }
public void OnLevelWasInitialized(int level) { }
public void OnLevelWasLoaded(int level) { }
public void OnUpdate() { }
}
}