54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using System;
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using Unity.Jobs;
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using RobocraftX.SimulationModeState;
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using RobocraftX.StateSync;
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using Svelto.ECS;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Events
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{
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/// <summary>
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/// Event emitter engine for switching to to build mode.
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/// </summary>
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public class GameStateBuildEmitterEngine : IEventEmitterEngine, IInitializeOnBuildStart
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{
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public string Name { get; } = "GamecraftModdingAPIGameStateBuildEventEmitter" ;
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public EntitiesDB entitiesDB { set; private get; }
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public int type { get; } = (int)EventType.BuildSwitchedTo;
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public bool isRemovable { get; } = false;
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public IEntityFactory Factory { set; private get; }
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public void Dispose() { }
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public void Emit()
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{
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Logging.Log("Dispatching Build Switched To event");
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if (Factory == null) { return; }
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Factory.BuildEntity<ModEventEntityDescriptor>(ApiExclusiveGroups.eventID++, ApiExclusiveGroups.eventsExclusiveGroup)
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.Init(new ModEventEntityStruct { type = type });
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}
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public void EmitIfBuildMode()
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{
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//Logging.MetaDebugLog($"nextSimulationMode: {entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP).nextSimulationMode}");
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if (entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP).nextSimulationMode == SimulationMode.Build)
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{
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Emit();
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}
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}
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public JobHandle OnInitializeBuildMode()
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{
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Emit();
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return default(JobHandle);
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}
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public void Ready() { }
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}
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}
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