NorbiPeti
ff57a16565
Placement, movement, rotation, removal Block looked at (in Player class), connected blocks
259 lines
7.8 KiB
C#
259 lines
7.8 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using RobocraftX.Character;
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using RobocraftX.Character.Movement;
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using RobocraftX.Common.Players;
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using RobocraftX.Common.Input;
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using RobocraftX.Physics;
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using Svelto.ECS;
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using Unity.Mathematics;
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using Unity.Physics;
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using GamecraftModdingAPI.Engines;
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using RobocraftX.Blocks.Ghost;
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using RobocraftX.Character.Camera;
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using RobocraftX.Character.Factories;
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namespace GamecraftModdingAPI.Players
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{
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internal class PlayerEngine : IApiEngine
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{
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public string Name { get; } = "GamecraftModdingAPIPlayerGameEngine";
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public EntitiesDB entitiesDB { set; private get; }
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public bool isRemovable => false;
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private bool isReady = false;
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public void Dispose()
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{
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isReady = false;
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}
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public void Ready()
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{
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isReady = true;
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}
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public uint GetLocalPlayer()
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{
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if (!isReady) return uint.MaxValue;
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PlayerIDStruct[] localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.LocalPlayers).ToFastAccess(out uint count);
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if (count > 0)
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{
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return localPlayers[0].ID.entityID;
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}
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return uint.MaxValue;
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}
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public uint GetRemotePlayer()
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{
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if (!isReady) return uint.MaxValue;
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PlayerIDStruct[] localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.RemotePlayers).ToFastAccess(out uint count);
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if (count > 0)
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{
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return localPlayers[0].ID.entityID;
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}
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return uint.MaxValue;
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}
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public bool ExistsById(uint playerId)
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{
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PlayerIDStruct[] players = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.LocalPlayers).ToFastAccess(out uint count);
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for (int i = 0; i < count; i++)
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{
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if (players[i].ID.entityID == playerId)
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{
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return true;
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}
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}
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players = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.RemotePlayers).ToFastAccess(out count);
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for (int i = 0; i < count; i++)
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{
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if (players[i].ID.entityID == playerId)
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{
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return true;
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}
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}
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return false;
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}
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public float3 GetLocation(uint playerId)
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{
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if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
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{
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return rbes.position;
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}
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return float3.zero;
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}
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public bool SetLocation(uint playerId, float3 location, bool exitSeat = true)
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{
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ExclusiveGroup[] characterGroups = CharacterExclusiveGroups.AllCharacters;
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for (int i = 0; i < characterGroups.Length; i++)
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{
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EGID egid = new EGID(playerId, characterGroups[i]);
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if (entitiesDB.Exists<RigidBodyEntityStruct>(egid))
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{
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ref RigidBodyEntityStruct rbes = ref entitiesDB.QueryEntity<RigidBodyEntityStruct>(egid);
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if (characterGroups[i] == CharacterExclusiveGroups.InPilotSeatGroup && exitSeat)
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{
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entitiesDB.QueryEntity<CharacterPilotSeatEntityStruct>(egid).instantExit = true;
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entitiesDB.PublishEntityChange<CharacterPilotSeatEntityStruct>(egid);
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}
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rbes.position = location;
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return true;
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}
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}
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return false;
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}
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public quaternion GetRotation(uint playerId)
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{
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if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
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{
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return rbes.rotation;
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}
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return quaternion.identity;
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}
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public bool SetRotation(uint playerId, quaternion value)
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{
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if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
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{
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rbes.rotation = value;
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return true;
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}
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return false;
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}
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public float3 GetLinearVelocity(uint playerId)
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{
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if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
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{
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return rbes.velocity;
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}
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return float3.zero;
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}
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public bool SetLinearVelocity(uint playerId, float3 value)
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{
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if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
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{
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rbes.velocity = value;
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return true;
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}
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return false;
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}
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public float3 GetAngularVelocity(uint playerId)
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{
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if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
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{
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return rbes.angularVelocity;
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}
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return float3.zero;
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}
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public bool SetAngularVelocity(uint playerId, float3 value)
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{
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if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
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{
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rbes.angularVelocity = value;
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return true;
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}
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return false;
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}
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public PhysicsMass GetMass(uint playerId)
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{
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if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
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{
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return rbes.physicsMass;
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}
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return default;
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}
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public bool SetInverseMass(uint playerId, float inverseMass)
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{
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if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
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{
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rbes.physicsMass.InverseInertia = inverseMass;
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return true;
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}
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return false;
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}
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public float? GetLastPingTime(uint playerId, PlayerType type)
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{
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EGID egid = new EGID(playerId, GroupFromEnum(type));
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if (entitiesDB.Exists<PlayerNetworkStatsEntityStruct>(egid))
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{
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return entitiesDB.QueryEntity<PlayerNetworkStatsEntityStruct>(egid).lastPingTimeSinceLevelLoad;
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}
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return null;
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}
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// reusable methods
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private ExclusiveGroup GroupFromEnum(PlayerType type)
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{
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return type == PlayerType.Local ? PlayersExclusiveGroups.LocalPlayers : PlayersExclusiveGroups.RemotePlayers;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool GetCharacterStruct<T>(uint playerId, out T s) where T : unmanaged, IEntityComponent
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{
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ExclusiveGroup[] characterGroups = CharacterExclusiveGroups.AllCharacters;
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for (int i = 0; i < characterGroups.Length; i++)
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{
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EGID egid = new EGID(playerId, characterGroups[i]);
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if (entitiesDB.Exists<T>(egid))
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{
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s = entitiesDB.QueryEntity<T>(egid);
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return true;
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}
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}
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s = default;
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return false;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool GetPlayerStruct<T>(uint playerId, out T s) where T : unmanaged, IEntityComponent
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{
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ExclusiveGroup[] playerGroups = PlayersExclusiveGroups.AllPlayers;
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for (int i = 0; i < playerGroups.Length; i++)
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{
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EGID egid = new EGID(playerId, playerGroups[i]);
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if (entitiesDB.Exists<T>(egid))
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{
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s = entitiesDB.QueryEntity<T>(egid);
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return true;
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}
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}
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s = default;
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return false;
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}
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public Block GetBlockLookedAt(uint playerId, float maxDistance = -1f)
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{
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if (!entitiesDB.TryQueryMappedEntities<CharacterCameraRayCastEntityStruct>(
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CameraExclusiveGroups.CameraGroup, out var mapper))
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return null;
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mapper.TryGetEntity(playerId, out CharacterCameraRayCastEntityStruct rayCast);
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float distance = maxDistance < 0
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? GhostBlockUtils.GetBuildInteractionDistance(entitiesDB, rayCast)
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: maxDistance;
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if (rayCast.hit && rayCast.distance <= distance)
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{
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Console.WriteLine("Hit block: " + rayCast.hitEgid);
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return new Block(rayCast.hitEgid);
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}
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return null;
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}
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}
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}
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