Create set scale command
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<Reference Include="RobocraftX.Input">
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<Reference Include="RobocraftX.Input">
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<HintPath>..\ref\RobocraftX.Input.dll</HintPath>
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<HintPath>..\ref\RobocraftX.Input.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="RobocraftX.MachineEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\ref\RobocraftX.MachineEditor.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.MainGame">
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<Reference Include="RobocraftX.MainGame">
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<HintPath>..\ref\RobocraftX.MainGame.dll</HintPath>
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<HintPath>..\ref\RobocraftX.MainGame.dll</HintPath>
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</Reference>
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</Reference>
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85
extracommands/SetScaleCommandEngine.cs
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85
extracommands/SetScaleCommandEngine.cs
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using System;
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using RobocraftX.GUI.CommandLine;
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using RobocraftX.Multiplayer;
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using RobocraftX.StateSync;
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using RobocraftX.Character;
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using Svelto.ECS;
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using Unity.Entities;
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using UnityEngine;
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using uREPL;
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using Svelto.Context;
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using RobocraftX;
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using RobocraftX.Blocks.Ghost;
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using RobocraftX.Blocks.Scaling;
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using RobocraftX.Common;
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using RobocraftX.CR.MachineEditing;
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using Svelto.ECS.EntityStructs;
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using Unity.Mathematics;
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namespace ExtraCommands.Basics
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{
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[CustomCommand("SetScale")]
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class SetScaleCommandEngine : CustomCommandEngine
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{
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public SetScaleCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
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{
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}
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public override void Ready()
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{
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CustomCommandUtility.Register<float, float, float>("SetScale", SetScaleCommand, "Set the scale for the next block. Use 0 0 0 to reset. The displayed cube is uniformly scaled until placed.");
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}
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private float3 _scale;
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private void SetScaleCommand(float x, float y, float z)
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{
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_scale = new float3(x, y, z);
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GhostScalingEntityStruct[] scalings =
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entitiesDB.QueryEntities<GhostScalingEntityStruct>(
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(ExclusiveGroup.ExclusiveGroupStruct) NamedExclusiveGroup<GHOST_BLOCKS>.Group, out uint count);
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Console.WriteLine("Found " + count + "/" + scalings.Length + " scalings.");
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for (int index = 0; index < count; index++)
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{
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Console.WriteLine("G scaling " + index + ": " + scalings[index].ghostScale);
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ref var scaling = ref entitiesDB.QueryEntities<ScalingEntityStruct>(
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(ExclusiveGroup.ExclusiveGroupStruct) NamedExclusiveGroup<GHOST_BLOCKS>.Group, out _)[index];
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Console.WriteLine("Scaling " + index + ": " + scaling);
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ref var scale = ref entitiesDB.QueryEntities<BlockPlacementScaleEntityStruct>(
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(ExclusiveGroup.ExclusiveGroupStruct) NamedExclusiveGroup<GHOST_BLOCKS>.Group, out _)[index];
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Console.WriteLine("Scale " + index + ": " + scale.snapGridScale);
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UpdateScale(ref scale, ref scaling, ref scalings[index]);
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}
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}
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private void UpdateScale(ref BlockPlacementScaleEntityStruct scale, ref ScalingEntityStruct scaling,
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ref GhostScalingEntityStruct gscaling)
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{
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if (_scale.x < 4e5 || _scale.y < 4e5 || _scale.z < 4e5) return;
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scale.snapGridScale = (int) _scale.x;
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scale.blockPlacementHeight = (int) _scale.y;
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scaling.scale = _scale;
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gscaling.ghostScale = _scale;
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}
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public override void Dispose()
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{
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CustomCommandUtility.Unregister("SetScale");
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}
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/*public void Add(ref GhostScalingEntityStruct entityView, EGID egid)
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{ //If the cursor is near a block, it recreates the entity - nope
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Console.WriteLine("Entity " + egid + " added: " + entityView.ghostScale);
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ref var scale = ref entitiesDB.QueryEntity<BlockPlacementScaleEntityStruct>(egid);
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ref var scaling = ref entitiesDB.QueryEntity<ScalingEntityStruct>(egid);
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UpdateScale(ref scale, ref scaling, ref entityView);
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entitiesDB.PublishEntityChange<ScalingEntityStruct>(egid);
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entitiesDB.PublishEntityChange<BlockPlacementScaleEntityStruct>(egid);
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entitiesDB.PublishEntityChange<GhostScalingEntityStruct>(egid);
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}
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public void Remove(ref GhostScalingEntityStruct entityView, EGID egid)
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{
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}*/
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}
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}
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