Test and fix basic commands

This commit is contained in:
NGnius 2019-10-22 22:37:23 -04:00
parent f19dc46010
commit d4db32ccb4
2 changed files with 39 additions and 10 deletions

View file

@ -24,18 +24,20 @@ namespace ExtraCommands.Basics
public override void Ready() public override void Ready()
{ {
uREPL.RuntimeCommands.Register<string, string>("Chain", ChainCommand, "Run two commands, one after the other"); uREPL.RuntimeCommands.Register<string, string>("Chain", ChainCommand, "Run two commands, one after the other");
uREPL.RuntimeCommands.Register<string, string>("ChainNoFail", ChainCommand, "Run two commands, one after the other even if the first one is invalid"); uREPL.RuntimeCommands.Register<string, string>("ChainNoFail", ChainNoFailCommand, "Run two commands, one after the other even if the first one is invalid");
uREPL.RuntimeCommands.Register<string, string>("ChainQuiet", ChainCommand, "Run two commands, one after the other quietly"); uREPL.RuntimeCommands.Register<string, string>("ChainQuiet", ChainQuietCommand, "Run two commands, one after the other quietly");
} }
private void ChainCommand(string command1, string command2) private void ChainCommand(string command1, string command2)
{ {
bool success1 = uREPL.RuntimeCommands.ConvertIntoCodeIfCommand(command1); string command1a = decomma(command1);
string command2a = decomma(command2);
bool success1 = uREPL.Evaluator.Evaluate(command1a).type == CompileResult.Type.Success;
if (!success1) { if (!success1) {
uREPL.Log.Error("First command was not executed successfully"); uREPL.Log.Error("First command was not executed successfully");
return; return;
} }
bool success2 = uREPL.RuntimeCommands.ConvertIntoCodeIfCommand(command2); bool success2 = uREPL.Evaluator.Evaluate(command2a).type == CompileResult.Type.Success;
if (!success2) { if (!success2) {
uREPL.Log.Error("Second command was not executed successfully"); uREPL.Log.Error("Second command was not executed successfully");
} }
@ -43,11 +45,13 @@ namespace ExtraCommands.Basics
private void ChainNoFailCommand(string command1, string command2) private void ChainNoFailCommand(string command1, string command2)
{ {
bool success1 = uREPL.RuntimeCommands.ConvertIntoCodeIfCommand(command1); string command1a = decomma(command1);
string command2a = decomma(command2);
bool success1 = uREPL.Evaluator.Evaluate(command1a).type == CompileResult.Type.Success;
if (!success1) { if (!success1) {
uREPL.Log.Error("First command was not executed successfully"); uREPL.Log.Error("First command was not executed successfully");
} }
bool success2 = uREPL.RuntimeCommands.ConvertIntoCodeIfCommand(command2); bool success2 = uREPL.Evaluator.Evaluate(command2a).type == CompileResult.Type.Success;
if (!success2) { if (!success2) {
uREPL.Log.Error("Second command was not executed successfully"); uREPL.Log.Error("Second command was not executed successfully");
} }
@ -55,8 +59,33 @@ namespace ExtraCommands.Basics
private void ChainQuietCommand(string command1, string command2) private void ChainQuietCommand(string command1, string command2)
{ {
uREPL.RuntimeCommands.ConvertIntoCodeIfCommand(command1); string command1a = decomma(command1);
uREPL.RuntimeCommands.ConvertIntoCodeIfCommand(command2); string command2a = decomma(command2);
uREPL.Evaluator.Evaluate(command1a);
uREPL.Evaluator.Evaluate(command2a);
}
private string decomma(string strIn)
{
string strOut = "";
bool wasCommaLast = false;
foreach (char c in strIn)
{
if (wasCommaLast)
{
wasCommaLast = false;
if (c == ' ')
{
strOut = strOut.Substring(0, strOut.Length - 1);
}
}
if (c == ',')
{
wasCommaLast = true;
}
strOut += c;
}
return strOut;
} }
public override void Dispose() public override void Dispose()

View file

@ -15,13 +15,13 @@ namespace ExtraCommands.Basics
[CustomCommand("SetTargetFPS", "Set Gamecraft's target FPS")] [CustomCommand("SetTargetFPS", "Set Gamecraft's target FPS")]
class SetTargetFramerateCommandEngine : CustomCommandEngine class SetTargetFramerateCommandEngine : CustomCommandEngine
{ {
public SetFOVCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams) public SetTargetFramerateCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
{ {
} }
public override void Ready() public override void Ready()
{ {
uREPL.RuntimeCommands.Register<float>("SetTargetFPS", SetFramerateCommand, "Set Gamecraft's target FPS"); uREPL.RuntimeCommands.Register<int>("SetTargetFPS", SetFramerateCommand, "Set Gamecraft's target FPS");
} }
private void SetFramerateCommand(int newFoV) private void SetFramerateCommand(int newFoV)