extracommands/extracommands/MoveBlocksCommandEngine.cs
2019-11-29 20:11:36 -05:00

137 lines
7 KiB
C#

using System;
using System.Collections.Generic;
using RobocraftX.Multiplayer;
using RobocraftX.Common;
using RobocraftX.Blocks;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Entities;
using Svelto.Context;
using Svelto.Tasks;
using RobocraftX;
using RobocraftX.SimulationModeState;
using RobocraftX.UECS;
using Unity.Transforms;
using Unity.Mathematics;
namespace ExtraCommands.Building
{
[CustomCommand("MoveBlocks", "Move all blocks (including ground) from their original position")]
[CustomCommand("MoveLastBlock", "Move last block from original position")]
class MoveBlocksCommandEngine : CustomCommandEngine
{
public MoveBlocksCommandEngine(UnityContext<FullGameCompositionRoot> ctxHolder, EnginesRoot enginesRoot, World physW, Action reloadGame, MultiplayerInitParameters mpParams) : base(ctxHolder, enginesRoot, physW, reloadGame, mpParams)
{
}
public override void Ready()
{
CustomCommandUtility.Register<float, float, float>("MoveBlocks", MoveBlocksCommand, "Move all blocks (including ground) from their original position");
CustomCommandUtility.Register<float, float, float>("MoveLastBlock", MoveLastBlockCommand, "Move last block from original position");
}
// Move every block by vector (x,y,z)
private void MoveBlocksCommand(float x, float y, float z)
{
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
if (simMode.simulationMode != SimulationMode.Build)
{
uREPL.Log.Error("Blocks can only be moved in Build Mode");
return;
}
uint count = this.entitiesDB.Count<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
float3 translationVector = new float3(x,y,z);
for (uint i = 0; i < count; i++)
{
TranslateSingleBlock(i, translationVector);
}
uREPL.Log.Output($"Moved {count} blocks");
}
// Move block with highest index by vector (x,y,z)
private void MoveLastBlockCommand(float x, float y, float z)
{
uint count = entitiesDB.Count<PositionEntityStruct>(CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref SimulationModeStateEntityStruct simMode = ref this.entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP);
if (simMode.simulationMode != SimulationMode.Build)
{
uREPL.Log.Error("Blocks can only be moved in Build Mode");
return;
}
float3 newPos = TranslateConnectedBlocks(count-1, new float3(x,y,z));
uREPL.Log.Output($"Moved block to ({newPos.x},{newPos.y},{newPos.z})");
}
// Move the block denoted by blockID by translationVector (old_position += translationVector)
private float3 TranslateSingleBlock(uint blockID, float3 translationVector)
{
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
// main (persistent) position
posStruct.position.x += translationVector.x;
posStruct.position.y += translationVector.y;
posStruct.position.z += translationVector.z;
// placement grid position
gridStruct.position.x += translationVector.x;
gridStruct.position.y += translationVector.y;
gridStruct.position.z += translationVector.z;
// rendered position
transStruct.position.x += translationVector.x;
transStruct.position.y += translationVector.y;
transStruct.position.z += translationVector.z;
// collision position
this.physWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Translation
{
Value = posStruct.position
});
return posStruct.position;
}
private float3 TranslateConnectedBlocks(uint blockID, float3 translationVector)
{
//float3 newPosition = TranslateSingleBlock(blockID, translationVector);
HashSet<uint> processedCubes = new HashSet<uint>();
Stack<uint> cubeStack = new Stack<uint>();
cubeStack.Push(blockID);
uint count;
GridConnectionsEntityStruct blockConnections;
MachineGraphConnectionEntityStruct[] connections;
while (cubeStack.Count > 0) // find all inter-connected blocks
{
uint connectedBlockID = cubeStack.Pop();
processedCubes.Add(connectedBlockID);
ScalingEntityStruct scale = entitiesDB.QueryEntity<ScalingEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
//uREPL.Log.Output($"Catching {connectedBlockID} with scale {scale.scale}");
blockConnections = entitiesDB.QueryEntity<GridConnectionsEntityStruct>(connectedBlockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
connections = entitiesDB.QueryEntities<MachineGraphConnectionEntityStruct>(blockConnections.connectionGroup, out count);
foreach (MachineGraphConnectionEntityStruct conn in connections)
{
if (!processedCubes.Contains(conn.connectedBlock.entityID)
&& blockConnections.isConnectionGroupAssigned
&& (conn.oppositeConnectionEgid.entityID != 0u
|| conn.oppositeConnectionEgid.entityID != conn.connectedBlock.entityID))
{
//uREPL.Log.Output($"Block {connectedBlockID} connects to {conn.connectedBlock.entityID} (opposite {conn.oppositeConnectionEgid.entityID})");
cubeStack.Push(conn.connectedBlock.entityID);
}
}
}
foreach (uint id in processedCubes)
{
TranslateSingleBlock(id, translationVector);
}
//uREPL.Log.Output($"Found {processedCubes.Count} connected blocks");
return this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).position;
}
public override void Dispose()
{
CustomCommandUtility.Unregister("MoveBlocks");
CustomCommandUtility.Unregister("MoveLastBlock");
}
}
}