Initial Commit

This commit is contained in:
Norbi Peti 2015-10-19 18:04:11 +02:00
commit c514afacd6
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ModelManifest.xml

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.23107.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MCAudioSpectrumAnalyzer", "MCAudioSpectrumAnalyzer\MCAudioSpectrumAnalyzer.csproj", "{9E4089A1-1F55-4BE2-9AE3-78E9B0904E2D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9E4089A1-1F55-4BE2-9AE3-78E9B0904E2D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9E4089A1-1F55-4BE2-9AE3-78E9B0904E2D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9E4089A1-1F55-4BE2-9AE3-78E9B0904E2D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9E4089A1-1F55-4BE2-9AE3-78E9B0904E2D}.Release|Any CPU.Build.0 = Release|Any CPU
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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EndGlobal

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using System;
using System.Collections.Generic;
using System.IO.Ports;
using System.Windows;
using System.Windows.Forms;
using Un4seen.Bass;
using Un4seen.BassWasapi;
namespace MCAudioSpectrumAnalyzer
{
internal class Analyzer
{
private bool _enable; //enabled status
private Timer _t; //timer that refreshes the display
private float[] _fft; //buffer for fft data
private ProgressBar _l, _r; //progressbars for left and right channel intensity
private WASAPIPROC _process; //callback function to obtain data
private int _lastlevel; //last output level
private int _hanctr; //last output level counter
private List<byte> _spectrumdata; //spectrum data buffer
//private Spectrum _spectrum; //spectrum dispay control
private ComboBox _devicelist; //device list
private bool _initialized; //initialized flag
private int devindex; //used device index
private int _lines = 16; // number of spectrum lines
//ctor
public Analyzer(ProgressBar left, ProgressBar right, ComboBox devicelist)
{
_fft = new float[1024];
_lastlevel = 0;
_hanctr = 0;
_t = new Timer();
_t.Tick += _t_Tick;
//_t.Interval = 25; //40hz refresh rate
_t.Interval = 50; //20 Hz
_t.Enabled = false;
_l = left;
_r = right;
_l.Minimum = 0;
_r.Minimum = 0;
_r.Maximum = ushort.MaxValue;
_l.Maximum = ushort.MaxValue;
_process = new WASAPIPROC(Process);
_spectrumdata = new List<byte>();
_devicelist = devicelist;
_initialized = false;
Init();
}
// Serial port for arduino output
public SerialPort Serial { get; set; }
// flag for display enable
public bool DisplayEnable { get; set; }
//flag for enabling and disabling program functionality
public bool Enable
{
get { return _enable; }
set
{
_enable = value;
if (value)
{
if (!_initialized)
{
var array = (_devicelist.Items[_devicelist.SelectedIndex] as string).Split(' ');
devindex = Convert.ToInt32(array[0]);
bool result = BassWasapi.BASS_WASAPI_Init(devindex, 0, 0, BASSWASAPIInit.BASS_WASAPI_BUFFER, 1f, 0.05f, _process, IntPtr.Zero);
if (!result)
{
var error = Bass.BASS_ErrorGetCode();
MessageBox.Show(error.ToString());
}
else
{
_initialized = true;
_devicelist.Enabled = false;
}
}
BassWasapi.BASS_WASAPI_Start();
}
else BassWasapi.BASS_WASAPI_Stop(true);
System.Threading.Thread.Sleep(500);
_t.Enabled = value;
}
}
// initialization
private void Init()
{
bool result = false;
for (int i = 0; i < BassWasapi.BASS_WASAPI_GetDeviceCount(); i++)
{
var device = BassWasapi.BASS_WASAPI_GetDeviceInfo(i);
if (device.IsEnabled && device.IsLoopback)
{
_devicelist.Items.Add(string.Format("{0} - {1}", i, device.name));
}
}
_devicelist.SelectedIndex = 0;
Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_UPDATETHREADS, false);
result = Bass.BASS_Init(0, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero);
if (!result) throw new Exception("Init Error");
}
//timer
private void _t_Tick(object sender, EventArgs e)
{
int ret = BassWasapi.BASS_WASAPI_GetData(_fft, (int)BASSData.BASS_DATA_FFT2048); //get channel fft data
if (ret < -1) return;
int x, y;
int b0 = 0;
//computes the spectrum data, the code is taken from a bass_wasapi sample.
for (x=0; x<_lines; x++)
{
float peak = 0;
int b1 = (int)Math.Pow(2, x * 10.0 / (_lines - 1));
if (b1 > 1023) b1 = 1023;
if (b1 <= b0) b1 = b0 + 1;
for (;b0<b1;b0++)
{
if (peak < _fft[1 + b0]) peak = _fft[1 + b0];
}
y = (int)(Math.Sqrt(peak) * 3 * 255 - 4);
if (y > 255) y = 255;
if (y < 0) y = 0;
_spectrumdata.Add((byte)y);
//Console.Write("{0, 3} ", y);
}
Form1.Instance.Set(_spectrumdata);
if (Serial != null)
{
Serial.Write(_spectrumdata.ToArray(), 0, _spectrumdata.Count);
}
_spectrumdata.Clear();
int level = BassWasapi.BASS_WASAPI_GetLevel();
_l.Value = Utils.LowWord32(level);
_r.Value = Utils.HighWord32(level);
if (level == _lastlevel && level != 0) _hanctr++;
_lastlevel = level;
//Required, because some programs hang the output. If the output hangs for a 75ms
//this piece of code re initializes the output so it doesn't make a gliched sound for long.
if (_hanctr > 3)
{
_hanctr = 0;
_l.Value = 0;
_r.Value = 0;
Free();
Bass.BASS_Init(0, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero);
_initialized = false;
Enable = true;
}
}
// WASAPI callback, required for continuous recording
private int Process(IntPtr buffer, int length, IntPtr user)
{
return length;
}
//cleanup
public void Free()
{
BassWasapi.BASS_WASAPI_Free();
Bass.BASS_Free();
}
}
}

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
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namespace MCAudioSpectrumAnalyzer
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
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/// <summary>
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private void InitializeComponent()
{
this.textBox1 = new System.Windows.Forms.TextBox();
this.button1 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(25, 29);
this.textBox1.Multiline = true;
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(349, 156);
this.textBox1.TabIndex = 0;
//
// button1
//
this.button1.Location = new System.Drawing.Point(417, 90);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 1;
this.button1.Text = "Enable";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(733, 299);
this.Controls.Add(this.button1);
this.Controls.Add(this.textBox1);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Button button1;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MCAudioSpectrumAnalyzer
{
public partial class Form1 : Form
{
public static Form1 Instance;
private static StreamWriter sw = new StreamWriter(new FileStream("output.txt", FileMode.Create));
private static int X = 0;
public Form1()
{
InitializeComponent();
Instance = this; //TODO: Send to a Java plugin instead
}
public void Set(List<byte> data)
{
if (data.Count < 16) return;
data.ForEach(entry => SetBar(entry, entry));
}
private void SetBar(byte index, byte data)
{
byte value = (byte)((((double)data) / 255) * 80);
textBox1.AppendText("SetBar: " + value + "\n");
sw.WriteLine(string.Concat("#", X++, ",64,0" + ":@"));
sw.WriteLine(string.Concat("scoreboard players set t", (X + 1).ToString(), " tracks ", value));
sw.WriteLine("");
}
~Form1()
{
sw.Close();
}
private void button1_Click(object sender, EventArgs e)
{
new Analyzer(new ProgressBar(), new ProgressBar(), new ComboBox()).Enable = true;
button1.Enabled = false;
button1.Text = "Close to stop";
}
}
}

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Each data row contains a name, and value. The row also contains a
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Classes that don't support this are serialized and stored with the
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mimetype: application/x-microsoft.net.object.binary.base64
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9E4089A1-1F55-4BE2-9AE3-78E9B0904E2D}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MCAudioSpectrumAnalyzer</RootNamespace>
<AssemblyName>MCAudioSpectrumAnalyzer</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
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</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MCAudioSpectrumAnalyzer
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("MCAudioSpectrumAnalyzer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MCAudioSpectrumAnalyzer")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("9e4089a1-1f55-4be2-9ae3-78e9b0904e2d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace MCAudioSpectrumAnalyzer.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MCAudioSpectrumAnalyzer.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace MCAudioSpectrumAnalyzer.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>