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## Ignore Visual Studio temporary files, build results, and
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# but keep track of directories ending in .cache
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ModelManifest.xml
|
22
MCAudioSpectrumAnalyzer.sln
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22
MCAudioSpectrumAnalyzer.sln
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|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.23107.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MCAudioSpectrumAnalyzer", "MCAudioSpectrumAnalyzer\MCAudioSpectrumAnalyzer.csproj", "{9E4089A1-1F55-4BE2-9AE3-78E9B0904E2D}"
|
||||
EndProject
|
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Global
|
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
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EndGlobalSection
|
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9E4089A1-1F55-4BE2-9AE3-78E9B0904E2D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9E4089A1-1F55-4BE2-9AE3-78E9B0904E2D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9E4089A1-1F55-4BE2-9AE3-78E9B0904E2D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9E4089A1-1F55-4BE2-9AE3-78E9B0904E2D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
177
MCAudioSpectrumAnalyzer/Analyzer.cs
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177
MCAudioSpectrumAnalyzer/Analyzer.cs
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|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO.Ports;
|
||||
using System.Windows;
|
||||
using System.Windows.Forms;
|
||||
using Un4seen.Bass;
|
||||
using Un4seen.BassWasapi;
|
||||
|
||||
namespace MCAudioSpectrumAnalyzer
|
||||
{
|
||||
|
||||
internal class Analyzer
|
||||
{
|
||||
private bool _enable; //enabled status
|
||||
private Timer _t; //timer that refreshes the display
|
||||
private float[] _fft; //buffer for fft data
|
||||
private ProgressBar _l, _r; //progressbars for left and right channel intensity
|
||||
private WASAPIPROC _process; //callback function to obtain data
|
||||
private int _lastlevel; //last output level
|
||||
private int _hanctr; //last output level counter
|
||||
private List<byte> _spectrumdata; //spectrum data buffer
|
||||
//private Spectrum _spectrum; //spectrum dispay control
|
||||
private ComboBox _devicelist; //device list
|
||||
private bool _initialized; //initialized flag
|
||||
private int devindex; //used device index
|
||||
|
||||
private int _lines = 16; // number of spectrum lines
|
||||
|
||||
//ctor
|
||||
public Analyzer(ProgressBar left, ProgressBar right, ComboBox devicelist)
|
||||
{
|
||||
_fft = new float[1024];
|
||||
_lastlevel = 0;
|
||||
_hanctr = 0;
|
||||
_t = new Timer();
|
||||
_t.Tick += _t_Tick;
|
||||
//_t.Interval = 25; //40hz refresh rate
|
||||
_t.Interval = 50; //20 Hz
|
||||
_t.Enabled = false;
|
||||
_l = left;
|
||||
_r = right;
|
||||
_l.Minimum = 0;
|
||||
_r.Minimum = 0;
|
||||
_r.Maximum = ushort.MaxValue;
|
||||
_l.Maximum = ushort.MaxValue;
|
||||
_process = new WASAPIPROC(Process);
|
||||
_spectrumdata = new List<byte>();
|
||||
_devicelist = devicelist;
|
||||
_initialized = false;
|
||||
Init();
|
||||
}
|
||||
|
||||
// Serial port for arduino output
|
||||
public SerialPort Serial { get; set; }
|
||||
|
||||
// flag for display enable
|
||||
public bool DisplayEnable { get; set; }
|
||||
|
||||
//flag for enabling and disabling program functionality
|
||||
public bool Enable
|
||||
{
|
||||
get { return _enable; }
|
||||
set
|
||||
{
|
||||
_enable = value;
|
||||
if (value)
|
||||
{
|
||||
if (!_initialized)
|
||||
{
|
||||
var array = (_devicelist.Items[_devicelist.SelectedIndex] as string).Split(' ');
|
||||
devindex = Convert.ToInt32(array[0]);
|
||||
bool result = BassWasapi.BASS_WASAPI_Init(devindex, 0, 0, BASSWASAPIInit.BASS_WASAPI_BUFFER, 1f, 0.05f, _process, IntPtr.Zero);
|
||||
if (!result)
|
||||
{
|
||||
var error = Bass.BASS_ErrorGetCode();
|
||||
MessageBox.Show(error.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
_initialized = true;
|
||||
_devicelist.Enabled = false;
|
||||
}
|
||||
}
|
||||
BassWasapi.BASS_WASAPI_Start();
|
||||
}
|
||||
else BassWasapi.BASS_WASAPI_Stop(true);
|
||||
System.Threading.Thread.Sleep(500);
|
||||
_t.Enabled = value;
|
||||
}
|
||||
}
|
||||
|
||||
// initialization
|
||||
private void Init()
|
||||
{
|
||||
bool result = false;
|
||||
for (int i = 0; i < BassWasapi.BASS_WASAPI_GetDeviceCount(); i++)
|
||||
{
|
||||
var device = BassWasapi.BASS_WASAPI_GetDeviceInfo(i);
|
||||
if (device.IsEnabled && device.IsLoopback)
|
||||
{
|
||||
_devicelist.Items.Add(string.Format("{0} - {1}", i, device.name));
|
||||
}
|
||||
}
|
||||
_devicelist.SelectedIndex = 0;
|
||||
Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_UPDATETHREADS, false);
|
||||
result = Bass.BASS_Init(0, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero);
|
||||
if (!result) throw new Exception("Init Error");
|
||||
}
|
||||
|
||||
//timer
|
||||
private void _t_Tick(object sender, EventArgs e)
|
||||
{
|
||||
int ret = BassWasapi.BASS_WASAPI_GetData(_fft, (int)BASSData.BASS_DATA_FFT2048); //get channel fft data
|
||||
if (ret < -1) return;
|
||||
int x, y;
|
||||
int b0 = 0;
|
||||
|
||||
//computes the spectrum data, the code is taken from a bass_wasapi sample.
|
||||
for (x=0; x<_lines; x++)
|
||||
{
|
||||
float peak = 0;
|
||||
int b1 = (int)Math.Pow(2, x * 10.0 / (_lines - 1));
|
||||
if (b1 > 1023) b1 = 1023;
|
||||
if (b1 <= b0) b1 = b0 + 1;
|
||||
for (;b0<b1;b0++)
|
||||
{
|
||||
if (peak < _fft[1 + b0]) peak = _fft[1 + b0];
|
||||
}
|
||||
y = (int)(Math.Sqrt(peak) * 3 * 255 - 4);
|
||||
if (y > 255) y = 255;
|
||||
if (y < 0) y = 0;
|
||||
_spectrumdata.Add((byte)y);
|
||||
//Console.Write("{0, 3} ", y);
|
||||
}
|
||||
|
||||
Form1.Instance.Set(_spectrumdata);
|
||||
if (Serial != null)
|
||||
{
|
||||
Serial.Write(_spectrumdata.ToArray(), 0, _spectrumdata.Count);
|
||||
}
|
||||
_spectrumdata.Clear();
|
||||
|
||||
|
||||
int level = BassWasapi.BASS_WASAPI_GetLevel();
|
||||
_l.Value = Utils.LowWord32(level);
|
||||
_r.Value = Utils.HighWord32(level);
|
||||
if (level == _lastlevel && level != 0) _hanctr++;
|
||||
_lastlevel = level;
|
||||
|
||||
//Required, because some programs hang the output. If the output hangs for a 75ms
|
||||
//this piece of code re initializes the output so it doesn't make a gliched sound for long.
|
||||
if (_hanctr > 3)
|
||||
{
|
||||
_hanctr = 0;
|
||||
_l.Value = 0;
|
||||
_r.Value = 0;
|
||||
Free();
|
||||
Bass.BASS_Init(0, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero);
|
||||
_initialized = false;
|
||||
Enable = true;
|
||||
}
|
||||
}
|
||||
|
||||
// WASAPI callback, required for continuous recording
|
||||
private int Process(IntPtr buffer, int length, IntPtr user)
|
||||
{
|
||||
return length;
|
||||
}
|
||||
|
||||
//cleanup
|
||||
public void Free()
|
||||
{
|
||||
BassWasapi.BASS_WASAPI_Free();
|
||||
Bass.BASS_Free();
|
||||
}
|
||||
}
|
||||
}
|
6
MCAudioSpectrumAnalyzer/App.config
Normal file
6
MCAudioSpectrumAnalyzer/App.config
Normal file
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
|
||||
</startup>
|
||||
</configuration>
|
73
MCAudioSpectrumAnalyzer/Form1.Designer.cs
generated
Normal file
73
MCAudioSpectrumAnalyzer/Form1.Designer.cs
generated
Normal file
|
@ -0,0 +1,73 @@
|
|||
namespace MCAudioSpectrumAnalyzer
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.textBox1 = new System.Windows.Forms.TextBox();
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// textBox1
|
||||
//
|
||||
this.textBox1.Location = new System.Drawing.Point(25, 29);
|
||||
this.textBox1.Multiline = true;
|
||||
this.textBox1.Name = "textBox1";
|
||||
this.textBox1.Size = new System.Drawing.Size(349, 156);
|
||||
this.textBox1.TabIndex = 0;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.Location = new System.Drawing.Point(417, 90);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(75, 23);
|
||||
this.button1.TabIndex = 1;
|
||||
this.button1.Text = "Enable";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.button1_Click);
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(733, 299);
|
||||
this.Controls.Add(this.button1);
|
||||
this.Controls.Add(this.textBox1);
|
||||
this.Name = "Form1";
|
||||
this.Text = "Form1";
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.TextBox textBox1;
|
||||
private System.Windows.Forms.Button button1;
|
||||
}
|
||||
}
|
||||
|
53
MCAudioSpectrumAnalyzer/Form1.cs
Normal file
53
MCAudioSpectrumAnalyzer/Form1.cs
Normal file
|
@ -0,0 +1,53 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace MCAudioSpectrumAnalyzer
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public static Form1 Instance;
|
||||
private static StreamWriter sw = new StreamWriter(new FileStream("output.txt", FileMode.Create));
|
||||
private static int X = 0;
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
Instance = this; //TODO: Send to a Java plugin instead
|
||||
}
|
||||
|
||||
public void Set(List<byte> data)
|
||||
{
|
||||
if (data.Count < 16) return;
|
||||
data.ForEach(entry => SetBar(entry, entry));
|
||||
}
|
||||
|
||||
private void SetBar(byte index, byte data)
|
||||
{
|
||||
byte value = (byte)((((double)data) / 255) * 80);
|
||||
textBox1.AppendText("SetBar: " + value + "\n");
|
||||
sw.WriteLine(string.Concat("#", X++, ",64,0" + ":@"));
|
||||
sw.WriteLine(string.Concat("scoreboard players set t", (X + 1).ToString(), " tracks ", value));
|
||||
sw.WriteLine("");
|
||||
}
|
||||
|
||||
~Form1()
|
||||
{
|
||||
sw.Close();
|
||||
}
|
||||
|
||||
private void button1_Click(object sender, EventArgs e)
|
||||
{
|
||||
new Analyzer(new ProgressBar(), new ProgressBar(), new ComboBox()).Enable = true;
|
||||
button1.Enabled = false;
|
||||
button1.Text = "Close to stop";
|
||||
}
|
||||
}
|
||||
}
|
120
MCAudioSpectrumAnalyzer/Form1.resx
Normal file
120
MCAudioSpectrumAnalyzer/Form1.resx
Normal file
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
93
MCAudioSpectrumAnalyzer/MCAudioSpectrumAnalyzer.csproj
Normal file
93
MCAudioSpectrumAnalyzer/MCAudioSpectrumAnalyzer.csproj
Normal file
|
@ -0,0 +1,93 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{9E4089A1-1F55-4BE2-9AE3-78E9B0904E2D}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>MCAudioSpectrumAnalyzer</RootNamespace>
|
||||
<AssemblyName>MCAudioSpectrumAnalyzer</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Bass.Net, Version=2.4.11.1, Culture=neutral, PublicKeyToken=b7566c273e6ef480, processorArchitecture=MSIL" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Windows" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Analyzer.cs" />
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
22
MCAudioSpectrumAnalyzer/Program.cs
Normal file
22
MCAudioSpectrumAnalyzer/Program.cs
Normal file
|
@ -0,0 +1,22 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace MCAudioSpectrumAnalyzer
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
36
MCAudioSpectrumAnalyzer/Properties/AssemblyInfo.cs
Normal file
36
MCAudioSpectrumAnalyzer/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("MCAudioSpectrumAnalyzer")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("MCAudioSpectrumAnalyzer")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2015")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("9e4089a1-1f55-4be2-9ae3-78e9b0904e2d")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
71
MCAudioSpectrumAnalyzer/Properties/Resources.Designer.cs
generated
Normal file
71
MCAudioSpectrumAnalyzer/Properties/Resources.Designer.cs
generated
Normal file
|
@ -0,0 +1,71 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace MCAudioSpectrumAnalyzer.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MCAudioSpectrumAnalyzer.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
MCAudioSpectrumAnalyzer/Properties/Resources.resx
Normal file
117
MCAudioSpectrumAnalyzer/Properties/Resources.resx
Normal file
|
@ -0,0 +1,117 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
30
MCAudioSpectrumAnalyzer/Properties/Settings.Designer.cs
generated
Normal file
30
MCAudioSpectrumAnalyzer/Properties/Settings.Designer.cs
generated
Normal file
|
@ -0,0 +1,30 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace MCAudioSpectrumAnalyzer.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
MCAudioSpectrumAnalyzer/Properties/Settings.settings
Normal file
7
MCAudioSpectrumAnalyzer/Properties/Settings.settings
Normal file
|
@ -0,0 +1,7 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
Loading…
Reference in a new issue