Messenger/Versions/Less Closed Beta/v4.0/MSGer.tk/Networking.Threads.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace MSGer.tk
{
partial class Networking
{
//private const string ConnID = "MSGer.tk connection";
/*public static void WaitForNewConnections()
{
while (true)
{
Ping pingSender = new Ping();
//byte[] id = Encoding.Unicode.GetBytes(ConnID);
//PingReply reply = pingSender.Send("3.3.3.3", 30000, id, new PingOptions(512, true));
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp);
socket.SendTo(ICMPPacket.CreateRequest(), new IPEndPoint(IPAddress.Parse("3.3.3.3"), 8988));
byte[] buffer = new byte[128];
//IPEndPoint ep = new IPEndPoint(IPAddress.Any, 8988);
EndPoint ep = (EndPoint)new IPEndPoint(IPAddress.Any, 8988);
socket.ReceiveFrom(buffer, ref ep);
//if (reply.Status == IPStatus.TimeExceeded)
if(ICMPPacket.IsPacketGood(buffer))
{
Log("A client is trying to connect...");
//MakeConnection(reply.Address);
MakeConnection(((IPEndPoint)ep).Address);
}
else
{
//Log("An error occured during ICMP... - Status: " + reply.Status);
Log("An error occured during ICMP...");
}
Thread.Sleep(28 * 1000);
}
}
public static void ConnectToServer(IPEndPoint server)
{
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Icmp);
socket.SendTo(ICMPPacket.CreateReply(),server);
}
private static void MakeConnection(IPAddress addr)
{
}*/
public static void KeepUpThread()
{ //2014.08.28.
while (true) //while: 2014.12.19.
{
Thread.Sleep(59 * 60 * 1000); //59 percenként frissíti a jelenlétét, így biztosan nem jelenti offline-nak a PHP (elvileg)
Console.WriteLine("KeepUpThread: " + Networking.SendRequest("keepactive", "", 0, true));
}
}
public static void KeepUpUsersThread() //2014.09.26. - Nehogy bezáruljon a kapcsolat
{
while (true) //while: 2014.12.19.
{
Thread.Sleep(20 * 1000);
Networking.SendUpdate(UpdateType.KeepAlive, new byte[] { 0x01 }, false);
}
}
public static void SendUpdateInThread(UpdateType ut, byte[] data, EventHandler<byte[][]> doneevent, IPEndPoint onlythisep = null)
{ //2014.12.31. 0:24 - Válaszadásra van külön thread, itt csak eredeti küldést használhat
threadobject.Clear();
threadobject.Add(ut);
threadobject.Add(data);
threadobject.Add(doneevent);
threadobject.Add(onlythisep);
while (networkthread == null) ;
networkthread.Interrupt();
}
private static List<object> threadobject = new List<object>();
private static Thread networkthread;
public static void NetworkThread() //A MainThread ezen keresztül hívja meg, hogy ne fagyjon le
{ //2014.12.30.
networkthread = Thread.CurrentThread;
while (true)
{
try
{
Thread.Sleep(Timeout.Infinite);
}
catch (ThreadInterruptedException)
{
var resp = SendUpdate((UpdateType)threadobject[0], (byte[])threadobject[1], false, (IPEndPoint)threadobject[3]);
if (threadobject[2] != null)
((EventHandler<byte[][]>)threadobject[2])(null, resp);
}
}
}
}
}