Messenger/Versions/Less Closed Beta/v6.0/MSGer.tk/Networking/Networking.Threads.cs

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2015-07-06 11:04:54 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace MSGer.tk
{
partial class Networking
{
public static void KeepUpThread()
{ //2014.08.28.
while (true) //while: 2014.12.19.
{
Thread.Sleep(59 * 60 * 1000); //59 percenként frissíti a jelenlétét, így biztosan nem jelenti offline-nak a PHP (elvileg)
Console.WriteLine("KeepUpThread: " + Networking.SendRequest(Networking.RequestType.KeepActive, "", 0, true));
}
}
/*[Obsolete]
public static void KeepUpUsersThread() //2014.09.26. - Nehogy bezáruljon a kapcsolat
{
*while (true) //while: 2014.12.19.
{
Thread.Sleep(20 * 1000);
//Networking.SendUpdate(UpdateType.KeepAlive, new byte[] { 0x01 }, false);
Neworking.SendUpdate(new PacketFormat(false, new PDKeepAlive()));
}*
}*/
//public static void SendUpdateInThread(UpdateType ut, byte[] data, EventHandler<byte[][]> doneevent, IPEndPoint onlythisep = null)
/*public static async Task<PacketFormat[]> SendUpdateInThread(PacketFormat packet, IPEndPoint onlythisep = null)
{ //2014.12.31. 0:24 - Válaszadásra van külön thread, itt csak eredeti küldést használhat
//threadobject.Clear();
//threadobject.Add(ut);
//threadobject.Add(data);
//threadobject.Add(packet);
//threadobject.Add(doneevent);
//threadobject.Add(onlythisep);
//while (networkthread == null) ;
//networkthread.Interrupt();
return await Task.Run(() => SendUpdate(packet, onlythisep)); //2015.04.03.
}*/
//private static List<object> threadobject = new List<object>();
//private static Thread networkthread;
/*public static void NetworkThread() //A MainThread ezen keresztül hívja meg, hogy ne fagyjon le
{ //2014.12.30.
networkthread = Thread.CurrentThread;
while (true)
{
try
{
Thread.Sleep(Timeout.Infinite);
}
catch (ThreadInterruptedException)
{
//var resp = SendUpdate((UpdateType)threadobject[0], (byte[])threadobject[1], false, (IPEndPoint)threadobject[3]);
var resp = SendUpdate((PacketFormat)threadobject[0], (IPEndPoint)threadobject[2]);
if (threadobject[1] != null)
((EventHandler<PacketFormat[]>)threadobject[1])(null, resp);
}
}
}*/
}
}