Added converter - Which won't work for longer commands

This commit is contained in:
Norbi Peti 2016-06-12 18:29:44 +02:00
parent 10de64ecdf
commit 7902b5ca6f
11 changed files with 509 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Eh", "Eh\Eh.csproj", "{B58BFE12-26BB-4234-AC2C-F28C97F04F7B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B58BFE12-26BB-4234-AC2C-F28C97F04F7B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B58BFE12-26BB-4234-AC2C-F28C97F04F7B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B58BFE12-26BB-4234-AC2C-F28C97F04F7B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B58BFE12-26BB-4234-AC2C-F28C97F04F7B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
</configuration>

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Eh/Eh/Eh.csproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B58BFE12-26BB-4234-AC2C-F28C97F04F7B}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Eh</RootNamespace>
<AssemblyName>Eh</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Content Include="cmdconverter\converter.js" />
<Content Include="cmdconverter\index.html" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Eh
{
class Program
{
static void Main(string[] args)
{
Process.Start("..\\..\\cmdconverter\\index.html");
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Eh")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Eh")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("b58bfe12-26bb-4234-ac2c-f28c97f04f7b")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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function convert() { //Find: ".+ (.+)" - Replace: "$1"
var replacecmds = ["achievement", "ban", "ban", "ban-ip", "banlist", "blockdata", "clear", "clone", "debug", "defaultgamemode", "deop", "difficulty", "effect", "enchant", "entitydata", "execute", "fill", "gamemode", "gamerule", "give", "help", "kick", "kill", "list", "me", "op", "pardon", "particle", "playsound", "publish", "replaceitem", "save", "save-all", "save-off", "save-on", "say", "scoreboard", "seed", "setblock", "setidletimeout", "setworldspawn", "spawnpoint", "spreadplayers", "stats", "stop", "stopsound", "summon", "teleport", "tell", "tellraw", "testfor", "testforblock", "testforblocks", "time", "title", "toggledownfall", "tp", "trigger", "weather", "whitelist", "worldborder", "xp", "commands", "banip", "broadcast", "home", "setspawn", "solid", "unban"];
var result = document.getElementById("result");
var command = document.getElementById("command");
result.value = command.value;
for (var i = 0, len = replacecmds.length; i < len; i++) {
result.value = result.value.replace(new RegExp("\\/" + replacecmds[i], "g"), "/minecraft:" + replacecmds[i]).replace(new RegExp("Command\\:" + replacecmds[i], "g"), "Command:minecraft:" + replacecmds[i]);
}
}

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<!DOCTYPE html>
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta charset="utf-8" />
<title>Command converter</title>
<script src="converter.js"></script>
</head>
<body>
<h1>Command converter</h1>
<p>This tool is designed to convert one command creations to work on Spigot/Bukkit. Note that the command may stil not work if it's not designed to be multiplayer.</p>
<h2>Command:</h2>
<textarea id="command" width="200px" height="100px">
</textarea><br />
<button onclick="convert()">
Convert
</button><br />
<textarea readonly="readonly" id="result" width="200px" height="100px">
</textarea>
</body>
</html>

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function convert()
{
}

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<!DOCTYPE html>
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta charset="utf-8" />
<title>Command converter</title>
<script src="converter.js"></script>
</head>
<body>
<h1>Command converter</h1>
<p>This tool is designed to convert one command creations to work on Spigot/Bukkit. Note that the command may stil not work if it's not designed to be multiplayer.</p>
<h2>Command:</h2>
<textarea>
</textarea>
<button onclick="convert">
Convert
</button>
<textarea>
</textarea>
</body>
</html>