Added converter - Which won't work for longer commands
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63
.gitattributes
vendored
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63
.gitattributes
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###############################################################################
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# Set default behavior to automatically normalize line endings.
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||||
###############################################################################
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* text=auto
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###############################################################################
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||||
# Set default behavior for command prompt diff.
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||||
#
|
||||
# This is need for earlier builds of msysgit that does not have it on by
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||||
# default for csharp files.
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||||
# Note: This is only used by command line
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||||
###############################################################################
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||||
#*.cs diff=csharp
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||||
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||||
###############################################################################
|
||||
# Set the merge driver for project and solution files
|
||||
#
|
||||
# Merging from the command prompt will add diff markers to the files if there
|
||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
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||||
# the diff markers are never inserted). Diff markers may cause the following
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||||
# file extensions to fail to load in VS. An alternative would be to treat
|
||||
# these files as binary and thus will always conflict and require user
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||||
# intervention with every merge. To do so, just uncomment the entries below
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||||
###############################################################################
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||||
#*.sln merge=binary
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#*.csproj merge=binary
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#*.vbproj merge=binary
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#*.vcxproj merge=binary
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#*.vcproj merge=binary
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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#*.lsproj merge=binary
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#*.wixproj merge=binary
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#*.modelproj merge=binary
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#*.sqlproj merge=binary
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#*.wwaproj merge=binary
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###############################################################################
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# behavior for image files
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#
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# image files are treated as binary by default.
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###############################################################################
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#*.jpg binary
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#*.png binary
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#*.gif binary
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###############################################################################
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# diff behavior for common document formats
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#
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# Convert binary document formats to text before diffing them. This feature
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# is only available from the command line. Turn it on by uncommenting the
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||||
# entries below.
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###############################################################################
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||||
#*.doc diff=astextplain
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#*.DOC diff=astextplain
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#*.docx diff=astextplain
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#*.DOCX diff=astextplain
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#*.dot diff=astextplain
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#*.DOT diff=astextplain
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#*.pdf diff=astextplain
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#*.PDF diff=astextplain
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#*.rtf diff=astextplain
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#*.RTF diff=astextplain
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245
.gitignore
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.gitignore
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## Ignore Visual Studio temporary files, build results, and
|
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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||||
*.suo
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*.user
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*.userosscache
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*.sln.docstates
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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[Xx]64/
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[Xx]86/
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[Bb]uild/
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bld/
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[Bb]in/
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[Oo]bj/
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# Visual Studio 2015 cache/options directory
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.vs/
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# Uncomment if you have tasks that create the project's static files in wwwroot
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#wwwroot/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# NUNIT
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*.VisualState.xml
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TestResult.xml
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# Build Results of an ATL Project
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||||
[Dd]ebugPS/
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[Rr]eleasePS/
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dlldata.c
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# DNX
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project.lock.json
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artifacts/
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*_i.c
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*_p.c
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*_i.h
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*.ilk
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*.meta
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||||
*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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||||
.builds
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*.pidb
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*.svclog
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*.scc
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||||
|
||||
# Chutzpah Test files
|
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_Chutzpah*
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# Visual C++ cache files
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||||
ipch/
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*.aps
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*.ncb
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*.opendb
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*.opensdf
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||||
*.sdf
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||||
*.cachefile
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*.VC.db
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# Visual Studio profiler
|
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*.psess
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*.vsp
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*.vspx
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*.sap
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# TFS 2012 Local Workspace
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$tf/
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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# JustCode is a .NET coding add-in
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.JustCode
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# NCrunch
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_NCrunch_*
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.*crunch*.local.xml
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nCrunchTemp_*
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# Web workbench (sass)
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# TODO: Un-comment the next line if you do not want to checkin
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# your web deploy settings because they may include unencrypted
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# passwords
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#*.pubxml
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*.publishproj
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# NuGet Packages
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*.nupkg
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# The packages folder can be ignored because of Package Restore
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**/packages/*
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# except build/, which is used as an MSBuild target.
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!**/packages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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||||
#!**/packages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignoreable files
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||||
*.nuget.props
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*.nuget.targets
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# Microsoft Azure Build Output
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||||
csx/
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*.build.csdef
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# Microsoft Azure Emulator
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ecf/
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rcf/
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|
||||
# Microsoft Azure ApplicationInsights config file
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ApplicationInsights.config
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|
||||
# Windows Store app package directory
|
||||
AppPackages/
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||||
BundleArtifacts/
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
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*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
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!*.[Cc]ache/
|
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|
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# Others
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ClientBin/
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[Ss]tyle[Cc]op.*
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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*.pfx
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*.publishsettings
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node_modules/
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orleans.codegen.cs
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# RIA/Silverlight projects
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Generated_Code/
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|
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# Backup & report files from converting an old project file
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||||
# to a newer Visual Studio version. Backup files are not needed,
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# because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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*.mdf
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*.ldf
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# Business Intelligence projects
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*.rdl.data
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*.bim.layout
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*.bim_*.settings
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# Microsoft Fakes
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FakesAssemblies/
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# GhostDoc plugin setting file
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*.GhostDoc.xml
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# Node.js Tools for Visual Studio
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.ntvs_analysis.dat
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# Visual Studio 6 build log
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*.plg
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# Visual Studio 6 workspace options file
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*.opt
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# Visual Studio LightSwitch build output
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**/*.HTMLClient/GeneratedArtifacts
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**/*.DesktopClient/GeneratedArtifacts
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**/*.DesktopClient/ModelManifest.xml
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**/*.Server/GeneratedArtifacts
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**/*.Server/ModelManifest.xml
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_Pvt_Extensions
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# LightSwitch generated files
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GeneratedArtifacts/
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ModelManifest.xml
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# Paket dependency manager
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.paket/paket.exe
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# FAKE - F# Make
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.fake/
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22
Eh/Eh.sln
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22
Eh/Eh.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.25123.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Eh", "Eh\Eh.csproj", "{B58BFE12-26BB-4234-AC2C-F28C97F04F7B}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B58BFE12-26BB-4234-AC2C-F28C97F04F7B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{B58BFE12-26BB-4234-AC2C-F28C97F04F7B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{B58BFE12-26BB-4234-AC2C-F28C97F04F7B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{B58BFE12-26BB-4234-AC2C-F28C97F04F7B}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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6
Eh/Eh/App.config
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Eh/Eh/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
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</startup>
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</configuration>
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64
Eh/Eh/Eh.csproj
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Eh/Eh/Eh.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{B58BFE12-26BB-4234-AC2C-F28C97F04F7B}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Eh</RootNamespace>
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<AssemblyName>Eh</AssemblyName>
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<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="cmdconverter\converter.js" />
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<Content Include="cmdconverter\index.html" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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17
Eh/Eh/Program.cs
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Eh/Eh/Program.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Eh
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{
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class Program
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{
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static void Main(string[] args)
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{
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Process.Start("..\\..\\cmdconverter\\index.html");
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}
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}
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}
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36
Eh/Eh/Properties/AssemblyInfo.cs
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Eh/Eh/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Eh")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Eh")]
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[assembly: AssemblyCopyright("Copyright © 2016")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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||||
[assembly: ComVisible(false)]
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||||
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||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("b58bfe12-26bb-4234-ac2c-f28c97f04f7b")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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||||
// Revision
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//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
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||||
// by using the '*' as shown below:
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||||
// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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9
Eh/Eh/cmdconverter/converter.js
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Eh/Eh/cmdconverter/converter.js
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function convert() { //Find: ".+ (.+)" - Replace: "$1"
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var replacecmds = ["achievement", "ban", "ban", "ban-ip", "banlist", "blockdata", "clear", "clone", "debug", "defaultgamemode", "deop", "difficulty", "effect", "enchant", "entitydata", "execute", "fill", "gamemode", "gamerule", "give", "help", "kick", "kill", "list", "me", "op", "pardon", "particle", "playsound", "publish", "replaceitem", "save", "save-all", "save-off", "save-on", "say", "scoreboard", "seed", "setblock", "setidletimeout", "setworldspawn", "spawnpoint", "spreadplayers", "stats", "stop", "stopsound", "summon", "teleport", "tell", "tellraw", "testfor", "testforblock", "testforblocks", "time", "title", "toggledownfall", "tp", "trigger", "weather", "whitelist", "worldborder", "xp", "commands", "banip", "broadcast", "home", "setspawn", "solid", "unban"];
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var result = document.getElementById("result");
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var command = document.getElementById("command");
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result.value = command.value;
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for (var i = 0, len = replacecmds.length; i < len; i++) {
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result.value = result.value.replace(new RegExp("\\/" + replacecmds[i], "g"), "/minecraft:" + replacecmds[i]).replace(new RegExp("Command\\:" + replacecmds[i], "g"), "Command:minecraft:" + replacecmds[i]);
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}
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}
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21
Eh/Eh/cmdconverter/index.html
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Eh/Eh/cmdconverter/index.html
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<!DOCTYPE html>
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<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta charset="utf-8" />
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<title>Command converter</title>
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<script src="converter.js"></script>
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</head>
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<body>
|
||||
<h1>Command converter</h1>
|
||||
<p>This tool is designed to convert one command creations to work on Spigot/Bukkit. Note that the command may stil not work if it's not designed to be multiplayer.</p>
|
||||
<h2>Command:</h2>
|
||||
<textarea id="command" width="200px" height="100px">
|
||||
</textarea><br />
|
||||
<button onclick="convert()">
|
||||
Convert
|
||||
</button><br />
|
||||
<textarea readonly="readonly" id="result" width="200px" height="100px">
|
||||
</textarea>
|
||||
</body>
|
||||
</html>
|
4
cmdconverter/converter.js
Normal file
4
cmdconverter/converter.js
Normal file
|
@ -0,0 +1,4 @@
|
|||
function convert()
|
||||
{
|
||||
|
||||
}
|
22
cmdconverter/index.html
Normal file
22
cmdconverter/index.html
Normal file
|
@ -0,0 +1,22 @@
|
|||
<!DOCTYPE html>
|
||||
|
||||
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<title>Command converter</title>
|
||||
<script src="converter.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Command converter</h1>
|
||||
<p>This tool is designed to convert one command creations to work on Spigot/Bukkit. Note that the command may stil not work if it's not designed to be multiplayer.</p>
|
||||
<h2>Command:</h2>
|
||||
<textarea>
|
||||
</textarea>
|
||||
<button onclick="convert">
|
||||
Convert
|
||||
</button>
|
||||
<textarea>
|
||||
|
||||
</textarea>
|
||||
</body>
|
||||
</html>
|
Loading…
Reference in a new issue