2015.02.14
This commit is contained in:
parent
921ac407e1
commit
40f0dd7b4a
9 changed files with 382 additions and 46 deletions
56
SnakeGame/Form1.Designer.cs
generated
56
SnakeGame/Form1.Designer.cs
generated
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@ -34,6 +34,9 @@
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this.newSingleplayerGameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.newSingleplayerGameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.newMultiplayerGameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.newMultiplayerGameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.joinMultiplayerGameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.joinMultiplayerGameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.scoreLabel = new System.Windows.Forms.Label();
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this.livesLabel = new System.Windows.Forms.Label();
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this.DialogPanel = new System.Windows.Forms.Panel();
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this.menuStrip1.SuspendLayout();
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this.menuStrip1.SuspendLayout();
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this.SuspendLayout();
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this.SuspendLayout();
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//
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//
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@ -44,9 +47,9 @@
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| System.Windows.Forms.AnchorStyles.Right)));
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| System.Windows.Forms.AnchorStyles.Right)));
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this.panel1.BackColor = System.Drawing.Color.Black;
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this.panel1.BackColor = System.Drawing.Color.Black;
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this.panel1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
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this.panel1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
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this.panel1.Location = new System.Drawing.Point(12, 41);
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this.panel1.Location = new System.Drawing.Point(12, 64);
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this.panel1.Name = "panel1";
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this.panel1.Name = "panel1";
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this.panel1.Size = new System.Drawing.Size(600, 380);
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this.panel1.Size = new System.Drawing.Size(600, 357);
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this.panel1.TabIndex = 0;
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this.panel1.TabIndex = 0;
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this.panel1.Paint += new System.Windows.Forms.PaintEventHandler(this.panel1_Paint);
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this.panel1.Paint += new System.Windows.Forms.PaintEventHandler(this.panel1_Paint);
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//
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//
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@ -75,7 +78,8 @@
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this.newSingleplayerGameToolStripMenuItem.BackColor = System.Drawing.Color.Black;
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this.newSingleplayerGameToolStripMenuItem.BackColor = System.Drawing.Color.Black;
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this.newSingleplayerGameToolStripMenuItem.ForeColor = System.Drawing.Color.White;
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this.newSingleplayerGameToolStripMenuItem.ForeColor = System.Drawing.Color.White;
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this.newSingleplayerGameToolStripMenuItem.Name = "newSingleplayerGameToolStripMenuItem";
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this.newSingleplayerGameToolStripMenuItem.Name = "newSingleplayerGameToolStripMenuItem";
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this.newSingleplayerGameToolStripMenuItem.Size = new System.Drawing.Size(197, 22);
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this.newSingleplayerGameToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.N)));
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this.newSingleplayerGameToolStripMenuItem.Size = new System.Drawing.Size(240, 22);
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this.newSingleplayerGameToolStripMenuItem.Text = "New singleplayer game";
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this.newSingleplayerGameToolStripMenuItem.Text = "New singleplayer game";
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this.newSingleplayerGameToolStripMenuItem.Click += new System.EventHandler(this.newSingleplayerGameToolStripMenuItem_Click);
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this.newSingleplayerGameToolStripMenuItem.Click += new System.EventHandler(this.newSingleplayerGameToolStripMenuItem_Click);
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//
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//
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@ -84,29 +88,68 @@
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this.newMultiplayerGameToolStripMenuItem.BackColor = System.Drawing.Color.Black;
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this.newMultiplayerGameToolStripMenuItem.BackColor = System.Drawing.Color.Black;
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this.newMultiplayerGameToolStripMenuItem.ForeColor = System.Drawing.Color.White;
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this.newMultiplayerGameToolStripMenuItem.ForeColor = System.Drawing.Color.White;
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this.newMultiplayerGameToolStripMenuItem.Name = "newMultiplayerGameToolStripMenuItem";
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this.newMultiplayerGameToolStripMenuItem.Name = "newMultiplayerGameToolStripMenuItem";
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this.newMultiplayerGameToolStripMenuItem.Size = new System.Drawing.Size(197, 22);
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this.newMultiplayerGameToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)(((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.Shift)
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| System.Windows.Forms.Keys.N)));
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this.newMultiplayerGameToolStripMenuItem.Size = new System.Drawing.Size(269, 22);
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this.newMultiplayerGameToolStripMenuItem.Text = "New multiplayer game";
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this.newMultiplayerGameToolStripMenuItem.Text = "New multiplayer game";
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//
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//
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// joinMultiplayerGameToolStripMenuItem
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// joinMultiplayerGameToolStripMenuItem
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//
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//
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this.joinMultiplayerGameToolStripMenuItem.BackColor = System.Drawing.Color.Black;
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this.joinMultiplayerGameToolStripMenuItem.BackColor = System.Drawing.Color.Black;
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this.joinMultiplayerGameToolStripMenuItem.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text;
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this.joinMultiplayerGameToolStripMenuItem.ForeColor = System.Drawing.Color.White;
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this.joinMultiplayerGameToolStripMenuItem.ForeColor = System.Drawing.Color.White;
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this.joinMultiplayerGameToolStripMenuItem.Name = "joinMultiplayerGameToolStripMenuItem";
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this.joinMultiplayerGameToolStripMenuItem.Name = "joinMultiplayerGameToolStripMenuItem";
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this.joinMultiplayerGameToolStripMenuItem.Size = new System.Drawing.Size(197, 22);
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this.joinMultiplayerGameToolStripMenuItem.ShortcutKeys = ((System.Windows.Forms.Keys)(((System.Windows.Forms.Keys.Control | System.Windows.Forms.Keys.Alt)
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| System.Windows.Forms.Keys.N)));
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this.joinMultiplayerGameToolStripMenuItem.Size = new System.Drawing.Size(269, 22);
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this.joinMultiplayerGameToolStripMenuItem.Text = "Join multiplayer game";
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this.joinMultiplayerGameToolStripMenuItem.Text = "Join multiplayer game";
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//
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//
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// scoreLabel
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//
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this.scoreLabel.AutoSize = true;
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this.scoreLabel.Location = new System.Drawing.Point(14, 31);
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this.scoreLabel.Name = "scoreLabel";
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this.scoreLabel.Size = new System.Drawing.Size(35, 13);
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this.scoreLabel.TabIndex = 2;
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this.scoreLabel.Text = "Score";
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//
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// livesLabel
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//
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this.livesLabel.AutoSize = true;
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this.livesLabel.Location = new System.Drawing.Point(14, 48);
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this.livesLabel.Name = "livesLabel";
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this.livesLabel.Size = new System.Drawing.Size(32, 13);
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this.livesLabel.TabIndex = 3;
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this.livesLabel.Text = "Lives";
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//
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// DialogPanel
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//
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this.DialogPanel.Anchor = System.Windows.Forms.AnchorStyles.None;
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this.DialogPanel.AutoSize = true;
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this.DialogPanel.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
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this.DialogPanel.Location = new System.Drawing.Point(200, 228);
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this.DialogPanel.Name = "DialogPanel";
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this.DialogPanel.Size = new System.Drawing.Size(200, 100);
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this.DialogPanel.TabIndex = 0;
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this.DialogPanel.Visible = false;
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//
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// Form1
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// Form1
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//
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.BackColor = System.Drawing.Color.Black;
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this.BackColor = System.Drawing.Color.Black;
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this.ClientSize = new System.Drawing.Size(624, 442);
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this.ClientSize = new System.Drawing.Size(624, 442);
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this.Controls.Add(this.DialogPanel);
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this.Controls.Add(this.livesLabel);
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this.Controls.Add(this.scoreLabel);
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this.Controls.Add(this.menuStrip1);
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this.Controls.Add(this.menuStrip1);
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this.Controls.Add(this.panel1);
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this.Controls.Add(this.panel1);
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this.ForeColor = System.Drawing.Color.White;
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this.ForeColor = System.Drawing.Color.White;
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this.Name = "Form1";
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this.Name = "Form1";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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this.Text = "Snake Game";
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this.Text = "Snake Game";
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this.Activated += new System.EventHandler(this.Form1_Activated);
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this.Deactivate += new System.EventHandler(this.Form1_Deactivate);
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this.Load += new System.EventHandler(this.Form1_Load);
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this.Load += new System.EventHandler(this.Form1_Load);
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this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
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this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
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this.menuStrip1.ResumeLayout(false);
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this.menuStrip1.ResumeLayout(false);
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@ -124,6 +167,9 @@
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private System.Windows.Forms.ToolStripMenuItem newSingleplayerGameToolStripMenuItem;
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private System.Windows.Forms.ToolStripMenuItem newSingleplayerGameToolStripMenuItem;
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private System.Windows.Forms.ToolStripMenuItem newMultiplayerGameToolStripMenuItem;
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private System.Windows.Forms.ToolStripMenuItem newMultiplayerGameToolStripMenuItem;
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private System.Windows.Forms.ToolStripMenuItem joinMultiplayerGameToolStripMenuItem;
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private System.Windows.Forms.ToolStripMenuItem joinMultiplayerGameToolStripMenuItem;
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private System.Windows.Forms.Label scoreLabel;
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private System.Windows.Forms.Label livesLabel;
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private System.Windows.Forms.Panel DialogPanel;
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}
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}
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}
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}
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@ -13,7 +13,9 @@ namespace SnakeGame
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public partial class Form1 : Form
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public partial class Form1 : Form
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{
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{
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private static Timer Timer;
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private static Timer Timer;
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private static Timer SpeedTimer;
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private static bool timerenabled = false;
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private static bool timerenabled = false;
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public static Form1 Instance;
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public static bool TimerEnabled
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public static bool TimerEnabled
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{
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{
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get
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get
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@ -23,7 +25,10 @@ namespace SnakeGame
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set
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set
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{
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{
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if (value && !timerenabled) //Only start if not running already
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if (value && !timerenabled) //Only start if not running already
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{
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Timer.Start();
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Timer.Start();
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SpeedTimer.Start();
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}
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timerenabled = value;
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timerenabled = value;
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}
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}
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}
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}
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@ -39,6 +44,10 @@ namespace SnakeGame
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menuStrip1.Renderer = new ToolStripProfessionalRenderer(new MenuColorTable());
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menuStrip1.Renderer = new ToolStripProfessionalRenderer(new MenuColorTable());
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menuStrip1.ForeColor = Color.White;
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menuStrip1.ForeColor = Color.White;
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GameRenderer.Panel = panel1;
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GameRenderer.Panel = panel1;
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Game.ScoreLabel = scoreLabel;
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Game.LivesLabel = livesLabel;
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Game.DialogPanel = DialogPanel;
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Instance = this;
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Timer = new Timer();
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Timer = new Timer();
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Timer.Interval = Game.UpdateTime;
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Timer.Interval = Game.UpdateTime;
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Timer.Tick += delegate
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Timer.Tick += delegate
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@ -50,6 +59,16 @@ namespace SnakeGame
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Timer.Start();
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Timer.Start();
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};
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};
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//Timer.Start();
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//Timer.Start();
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SpeedTimer = new Timer();
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SpeedTimer.Interval = 10000;
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SpeedTimer.Tick += delegate
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{
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if (Game.UpdateTime - 100 > 0)
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Game.UpdateTime -= 100;
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Game.Length++;
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if (!TimerEnabled)
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SpeedTimer.Stop();
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};
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}
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}
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private void Form1_Load(object sender, EventArgs e)
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private void Form1_Load(object sender, EventArgs e)
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@ -72,11 +91,30 @@ namespace SnakeGame
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Game.MoveDirection = Direction.Left;
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Game.MoveDirection = Direction.Left;
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else if (e.KeyCode == Keys.Right)
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else if (e.KeyCode == Keys.Right)
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Game.MoveDirection = Direction.Right;
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Game.MoveDirection = Direction.Right;
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else if (e.KeyCode == Keys.Enter)
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{
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MSGBox.CloseMSGBox();
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}
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Game.Refresh();
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}
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}
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private void newSingleplayerGameToolStripMenuItem_Click(object sender, EventArgs e)
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private void newSingleplayerGameToolStripMenuItem_Click(object sender, EventArgs e)
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{
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{
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Game.Start(GameStartMode.SinglePlayer);
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Game.Start(GameStartMode.SinglePlayer);
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}
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}
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private bool formdeactivated = false;
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private void Form1_Activated(object sender, EventArgs e)
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{
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if (formdeactivated)
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Game.Paused = false;
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formdeactivated = false;
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}
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private void Form1_Deactivate(object sender, EventArgs e)
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{
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formdeactivated = !Game.Paused;
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Game.Paused = true;
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}
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}
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}
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}
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}
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Windows.Forms;
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@ -15,21 +16,77 @@ namespace SnakeGame
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/// Replace MessageBox with own GUI; Add GUI to get GameSize...
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/// Replace MessageBox with own GUI; Add GUI to get GameSize...
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/// Maybe select region to set one square's size and/or visualize changes when user stops interaction
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/// Maybe select region to set one square's size and/or visualize changes when user stops interaction
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/// </summary>
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/// </summary>
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public static SqCoord GameSize;
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public static Point GameSize;
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//public static List<SqCoord> GameField;
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//public static List<SqCoord> GameField;
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public static int[,] GameField;
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public static SqCoord[,] GameField;
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public static SqCoord PlayerPos;
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public static Point PlayerPos;
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public static int Length = 4;
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public static int Length = 4;
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public static int UpdateTime = 1000;
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public static int UpdateTime = 800;
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public static Direction MoveDirection;
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public static Direction MoveDirection;
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public static Label ScoreLabel;
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public static Label LivesLabel;
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public static Panel DialogPanel;
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private static int score;
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public static int Score
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{
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get
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{
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return score;
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}
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set
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{
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score = value;
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ScoreLabel.Text = "Score: " + score;
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}
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}
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private static int lives;
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public static int Lives
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{
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get
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{
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return lives;
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}
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set
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{
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lives = value;
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LivesLabel.Text = "Lives: " + lives;
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}
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}
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/// <summary>
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/// Opposite of Form1.TimerEnabled
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/// </summary>
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public static bool Paused
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{
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get
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{
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return !Form1.TimerEnabled;
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}
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set
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{
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Form1.TimerEnabled = !value;
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}
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}
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public static void Start(GameStartMode mode)
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public static void Start(GameStartMode mode)
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{
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{
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switch(mode)
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switch(mode)
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{
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{
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case GameStartMode.SinglePlayer:
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case GameStartMode.SinglePlayer:
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Game.Reset();
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MSGBox.ShowMSGBox("New singleplayer game", "Size (X Y):", MSGBoxType.SizeInput, new EventHandler<int>(delegate(object s, int input)
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Form1.TimerEnabled = true;
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{
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//string[] strs=input.Split(' ');
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//int x, y;
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//if (strs.Length == 2 && int.TryParse(strs[0], out x) && int.TryParse(strs[1], out y))
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if (input > 5)
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{
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//GameSize = new Point(x, y);
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GameRenderer.Panel.CreateGraphics().FillRectangle(new SolidBrush(Color.Black), new Rectangle(new Point(), GameRenderer.Panel.Size));
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int xy=GameRenderer.Panel.Size.Width/input;
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GameSize = new Point(xy, xy);
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Game.Reset();
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Form1.TimerEnabled = true;
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}
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}));
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break;
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break;
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default:
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default:
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throw new ArgumentException();
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throw new ArgumentException();
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@ -43,6 +100,7 @@ namespace SnakeGame
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//GameSize = new SqCoord { X = size.Width / 20, Y = size.Height / 20 };
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//GameSize = new SqCoord { X = size.Width / 20, Y = size.Height / 20 };
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//GameField = new List<SqCoord>(GameSize.X * GameSize.Y);
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//GameField = new List<SqCoord>(GameSize.X * GameSize.Y);
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//GameField = new int[GameSize.X, GameSize.Y];
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//GameField = new int[GameSize.X, GameSize.Y];
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GameSize = new Point { X = size.Width / 20, Y = size.Height / 20 };
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Game.Reset();
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Game.Reset();
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//GameField.Single(entry => entry.X == PlayerPos.X && entry.Y == PlayerPos.Y).Tick;
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//GameField.Single(entry => entry.X == PlayerPos.X && entry.Y == PlayerPos.Y).Tick;
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/*for (int i = 0; i < GameField.Count; i++)
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/*for (int i = 0; i < GameField.Count; i++)
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@ -55,12 +113,19 @@ namespace SnakeGame
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//GameRenderer.Render(); - It has no effect in loading part
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//GameRenderer.Render(); - It has no effect in loading part
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}
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}
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public static void Reset()
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public static void Reset(bool fullreset)
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{
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{
|
||||||
Size size = GameRenderer.Panel.Size;
|
Size size = GameRenderer.Panel.Size;
|
||||||
GameSize = new SqCoord { X = size.Width / 20, Y = size.Height / 20 };
|
//GameSize = new Point { X = size.Width / 20, Y = size.Height / 20 };
|
||||||
GameField = new int[GameSize.X, GameSize.Y];
|
GameField = new SqCoord[GameSize.X, GameSize.Y];
|
||||||
PlayerPos = new SqCoord { X = GameSize.X / 2, Y = 1 };
|
PlayerPos = new Point { X = GameSize.X / 2, Y = 1 };
|
||||||
|
if (fullreset)
|
||||||
|
{
|
||||||
|
Score = 0;
|
||||||
|
Lives = 3;
|
||||||
|
UpdateTime = 800;
|
||||||
|
Length = 4;
|
||||||
|
}
|
||||||
for (int i = 0; i < GameSize.X; i++)
|
for (int i = 0; i < GameSize.X; i++)
|
||||||
{
|
{
|
||||||
for (int j = 0; j < GameSize.Y; j++)
|
for (int j = 0; j < GameSize.Y; j++)
|
||||||
|
@ -72,71 +137,110 @@ namespace SnakeGame
|
||||||
coord.Tick = 4;
|
coord.Tick = 4;
|
||||||
GameField.Add(coord);*/
|
GameField.Add(coord);*/
|
||||||
if (i == 0 || j == 0 || i == GameSize.X - 1 || j == GameSize.Y - 1)
|
if (i == 0 || j == 0 || i == GameSize.X - 1 || j == GameSize.Y - 1)
|
||||||
GameField[i, j] = -1;
|
{
|
||||||
|
GameField[i, j].Type = SquareType.Wall;
|
||||||
|
GameField[i, j].Tick = -1;
|
||||||
|
}
|
||||||
else if (i == PlayerPos.X && j == PlayerPos.Y)
|
else if (i == PlayerPos.X && j == PlayerPos.Y)
|
||||||
GameField[i, j] = 4;
|
{
|
||||||
else
|
GameField[i, j].Type = SquareType.Player;
|
||||||
GameField[i, j] = 0;
|
GameField[i, j].Tick = Length;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Game.AddPoint();
|
||||||
MoveDirection = Direction.Down;
|
MoveDirection = Direction.Down;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void Reset()
|
||||||
|
{
|
||||||
|
Reset(true);
|
||||||
|
}
|
||||||
|
|
||||||
public static void Refresh()
|
public static void Refresh()
|
||||||
{
|
{
|
||||||
//Decrease any positive Ticks; if next player position is other than zero, game over
|
//Decrease any positive Ticks; if next player position is other than zero, game over
|
||||||
//Otherwise set next player position and set Tick on player position to current Length
|
//Otherwise set next player position and set Tick on player position to current Length
|
||||||
//Console.WriteLine("Refreshing...");
|
//Console.WriteLine("Refreshing...");
|
||||||
//for (int i = 0; i < GameField.Count; i++)
|
//for (int i = 0; i < GameField.Count; i++)
|
||||||
|
if (!Form1.TimerEnabled)
|
||||||
|
return; //Not playing currently
|
||||||
for (int i = 0; i < GameField.GetLength(0); i++)
|
for (int i = 0; i < GameField.GetLength(0); i++)
|
||||||
{
|
{
|
||||||
for (int j = 0; j < GameField.GetLength(1); j++)
|
for (int j = 0; j < GameField.GetLength(1); j++)
|
||||||
{
|
{
|
||||||
/*if (GameField[i].Tick > 0)
|
/*if (GameField[i].Tick > 0)
|
||||||
GameField[i] = new SqCoord { X = GameField[i].X, Y = GameField[i].Y, Tick = GameField[i].Tick - 1 };*/
|
GameField[i] = new SqCoord { X = GameField[i].X, Y = GameField[i].Y, Tick = GameField[i].Tick - 1 };*/
|
||||||
if (GameField[i, j] > 0)
|
if (GameField[i, j].Tick > 0)
|
||||||
GameField[i, j]--;
|
GameField[i, j].Tick--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
SqCoord nextcoord;
|
Point nextcoord;
|
||||||
switch (MoveDirection)
|
switch (MoveDirection)
|
||||||
{
|
{
|
||||||
case Direction.Down:
|
case Direction.Down:
|
||||||
nextcoord = new SqCoord { X = PlayerPos.X, Y = PlayerPos.Y + 1 };
|
nextcoord = new Point { X = PlayerPos.X, Y = PlayerPos.Y + 1 };
|
||||||
break;
|
break;
|
||||||
case Direction.Left:
|
case Direction.Left:
|
||||||
nextcoord = new SqCoord { X = PlayerPos.X - 1, Y = PlayerPos.Y };
|
nextcoord = new Point { X = PlayerPos.X - 1, Y = PlayerPos.Y };
|
||||||
break;
|
break;
|
||||||
case Direction.Right:
|
case Direction.Right:
|
||||||
nextcoord = new SqCoord { X = PlayerPos.X + 1, Y = PlayerPos.Y };
|
nextcoord = new Point { X = PlayerPos.X + 1, Y = PlayerPos.Y };
|
||||||
break;
|
break;
|
||||||
case Direction.Up:
|
case Direction.Up:
|
||||||
nextcoord = new SqCoord { X = PlayerPos.X, Y = PlayerPos.Y - 1 };
|
nextcoord = new Point { X = PlayerPos.X, Y = PlayerPos.Y - 1 };
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
nextcoord = PlayerPos;
|
nextcoord = PlayerPos;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
//if (Game.GetCoord(nextcoord).Tick != 0)
|
//if (Game.GetCoord(nextcoord).Tick != 0)
|
||||||
if (Game.GameField[nextcoord.X, nextcoord.Y] != 0)
|
if (Game.GameField[nextcoord.X, nextcoord.Y].Tick != 0 && Game.GameField[nextcoord.X, nextcoord.Y].Type != SquareType.Point)
|
||||||
Stop();
|
{
|
||||||
|
Lives--;
|
||||||
|
if (Lives == 0)
|
||||||
|
Stop();
|
||||||
|
else
|
||||||
|
Reset(false);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for (int i = 0; i < GameField.GetLength(0); i++)
|
/*for (int i = 0; i < GameField.GetLength(0); i++)
|
||||||
{
|
{
|
||||||
for (int j = 0; j < GameField.GetLength(1); j++)
|
for (int j = 0; j < GameField.GetLength(1); j++)
|
||||||
{
|
{
|
||||||
if (i == nextcoord.X && j == nextcoord.Y)
|
if (i == nextcoord.X && j == nextcoord.Y)
|
||||||
{
|
{*/
|
||||||
GameField[nextcoord.X, nextcoord.Y] = Length;
|
if (GameField[nextcoord.X, nextcoord.Y].Type == SquareType.Point)
|
||||||
PlayerPos = new SqCoord { X = i, Y = j };
|
{
|
||||||
}
|
Score += 1000;
|
||||||
}
|
Game.AddPoint();
|
||||||
}
|
}
|
||||||
|
GameField[nextcoord.X, nextcoord.Y].Tick = Length;
|
||||||
|
GameField[nextcoord.X, nextcoord.Y].Type = SquareType.Player;
|
||||||
|
PlayerPos = new Point { X = nextcoord.X, Y = nextcoord.Y };
|
||||||
|
if (Score > 0)
|
||||||
|
Score--;
|
||||||
|
/* }
|
||||||
|
}
|
||||||
|
}*/
|
||||||
GameRenderer.Render();
|
GameRenderer.Render();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void AddPoint()
|
||||||
|
{
|
||||||
|
Random rand = new Random();
|
||||||
|
int x, y;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
x = rand.Next(GameField.GetLength(0) - 1);
|
||||||
|
y = rand.Next(GameField.GetLength(1) - 1);
|
||||||
|
} while (GameField[x, y].Tick != 0 && GameField[x, y].Type == SquareType.Wall);
|
||||||
|
GameField[x, y].Tick = -1;
|
||||||
|
GameField[x, y].Type = SquareType.Point;
|
||||||
|
}
|
||||||
|
|
||||||
/*public static SqCoord GetCoord(SqCoord nextcoord)
|
/*public static SqCoord GetCoord(SqCoord nextcoord)
|
||||||
{
|
{
|
||||||
return GameField.Single(entry => entry.X == nextcoord.X && entry.Y == nextcoord.Y);
|
return GameField.Single(entry => entry.X == nextcoord.X && entry.Y == nextcoord.Y);
|
||||||
|
@ -145,8 +249,9 @@ namespace SnakeGame
|
||||||
public static void Stop()
|
public static void Stop()
|
||||||
{
|
{
|
||||||
//Form1.Timer.Stop();
|
//Form1.Timer.Stop();
|
||||||
Form1.TimerEnabled = false;
|
//Form1.TimerEnabled = false;
|
||||||
MessageBox.Show("Game over!");
|
//MessageBox.Show("Game over!");
|
||||||
|
MSGBox.ShowMSGBox("Game over!", "", MSGBoxType.Text, pauseafter: true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public enum GameStartMode
|
public enum GameStartMode
|
||||||
|
|
|
@ -19,16 +19,21 @@ namespace SnakeGame
|
||||||
for (int j = 0; j < Game.GameField.GetLength(1); j++)
|
for (int j = 0; j < Game.GameField.GetLength(1); j++)
|
||||||
{
|
{
|
||||||
//if (coord.Tick == -1)
|
//if (coord.Tick == -1)
|
||||||
if (Game.GameField[i, j] == -1)
|
//if (Game.GameField[i, j].Tick == -1)
|
||||||
RenderSquare(new SqCoord { X = i, Y = j }, Color.Red);
|
if (Game.GameField[i, j].Tick == 0)
|
||||||
else if (Game.GameField[i, j] == 0)
|
RenderSquare(new Point { X = i, Y = j }, Color.Black);
|
||||||
RenderSquare(new SqCoord { X = i, Y = j }, Color.Black);
|
else if (Game.GameField[i, j].Type == SquareType.Wall)
|
||||||
|
RenderSquare(new Point { X = i, Y = j }, Color.Red);
|
||||||
|
else if (Game.GameField[i, j].Type == SquareType.Player)
|
||||||
|
RenderSquare(new Point { X = i, Y = j }, Color.Green);
|
||||||
|
else if (Game.GameField[i, j].Type == SquareType.Point)
|
||||||
|
RenderSquare(new Point { X = i, Y = j }, Color.Blue);
|
||||||
else
|
else
|
||||||
RenderSquare(new SqCoord { X = i, Y = j }, Color.Green);
|
RenderSquare(new Point { X = i, Y = j }, Color.Gray);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private static void RenderSquare(SqCoord coord, Color color)
|
private static void RenderSquare(Point coord, Color color)
|
||||||
{
|
{
|
||||||
Graphics gr = Panel.CreateGraphics();
|
Graphics gr = Panel.CreateGraphics();
|
||||||
gr.FillRectangle(new SolidBrush(color), SquareCoord.SqCoordToRect(coord, Panel.Size));
|
gr.FillRectangle(new SolidBrush(color), SquareCoord.SqCoordToRect(coord, Panel.Size));
|
||||||
|
|
100
SnakeGame/MSGBox.cs
Normal file
100
SnakeGame/MSGBox.cs
Normal file
|
@ -0,0 +1,100 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace SnakeGame
|
||||||
|
{
|
||||||
|
public static class MSGBox
|
||||||
|
{
|
||||||
|
private static int slidervalue;
|
||||||
|
private static bool pause;
|
||||||
|
public static void ShowMSGBox(string text, string inputtext, MSGBoxType type, EventHandler<int> doneevent = null, bool pauseafter = false)
|
||||||
|
{
|
||||||
|
Game.DialogPanel.Controls.Add(new Label { Text = text, Location = new Point(10, 10), Font = new Font(FontFamily.GenericSansSerif, 10f), Size = new Size(200, 20) });
|
||||||
|
//TextBox input = null;
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case MSGBoxType.Text:
|
||||||
|
Game.DialogPanel.Size = new Size(200, 100);
|
||||||
|
slidervalue = 0;
|
||||||
|
break;
|
||||||
|
case MSGBoxType.SizeInput:
|
||||||
|
Game.DialogPanel.Size = new Size(200, 200);
|
||||||
|
Game.DialogPanel.Controls.Add(new Label { Text = inputtext, Location = new Point(10, 40), Size = new Size(100, 20) });
|
||||||
|
slidervalue = 20;
|
||||||
|
/*Game.DialogPanel.Controls.Add(input = new TextBox
|
||||||
|
{
|
||||||
|
Text = "",
|
||||||
|
Location = new Point(10, 60),
|
||||||
|
Multiline = false,
|
||||||
|
Font = new Font(FontFamily.GenericSansSerif, 10f),
|
||||||
|
Size = new Size(100, 1)
|
||||||
|
});*/
|
||||||
|
Graphics gr = Game.DialogPanel.CreateGraphics();
|
||||||
|
gr.FillRectangle(new SolidBrush(Color.Blue), new Rectangle(10, 60, slidervalue, slidervalue));
|
||||||
|
Game.DialogPanel.Paint += delegate
|
||||||
|
{
|
||||||
|
if (slidervalue == 0)
|
||||||
|
return;
|
||||||
|
gr.FillRectangle(new SolidBrush(Color.Blue), new Rectangle(10, 60, slidervalue, slidervalue));
|
||||||
|
};
|
||||||
|
Game.DialogPanel.Click += delegate
|
||||||
|
{
|
||||||
|
if (slidervalue == 0)
|
||||||
|
return;
|
||||||
|
Point p = Game.DialogPanel.PointToClient(Cursor.Position);
|
||||||
|
if (p.Y > 50 && p.Y < 200)
|
||||||
|
{
|
||||||
|
if (p.X < 210) //p.X - 10 < 100
|
||||||
|
slidervalue = p.X - 10;
|
||||||
|
Game.DialogPanel.Refresh();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
Game.DialogPanel.Location = new Point(GameRenderer.Panel.Width / 2 - Game.DialogPanel.Width / 2, GameRenderer.Panel.Height / 2 - Game.DialogPanel.Height / 2);
|
||||||
|
Game.DialogPanel.Location = Game.DialogPanel.Parent.PointToClient(GameRenderer.Panel.PointToScreen(Game.DialogPanel.Location));
|
||||||
|
Button btn = new Button();
|
||||||
|
btn.Text = "OK";
|
||||||
|
btn.Click += delegate
|
||||||
|
{
|
||||||
|
CloseMSGBox();
|
||||||
|
if (doneevent != null)
|
||||||
|
//doneevent(btn, (input == null ? "" : input.Text));
|
||||||
|
doneevent(btn, slidervalue);
|
||||||
|
};
|
||||||
|
btn.FlatStyle = FlatStyle.Flat;
|
||||||
|
btn.FlatAppearance.BorderColor = Color.Blue;
|
||||||
|
btn.FlatAppearance.BorderSize = 2;
|
||||||
|
btn.FlatAppearance.CheckedBackColor = Color.DarkBlue;
|
||||||
|
btn.FlatAppearance.MouseDownBackColor = Color.DeepSkyBlue;
|
||||||
|
btn.Location = new Point(Game.DialogPanel.Size.Width / 2 - 40, Game.DialogPanel.Size.Height - 40);
|
||||||
|
btn.Size = new Size(80, 30);
|
||||||
|
Game.DialogPanel.Controls.Add(btn);
|
||||||
|
Game.Paused = true;
|
||||||
|
pause = pauseafter;
|
||||||
|
Game.DialogPanel.Visible = true;
|
||||||
|
}
|
||||||
|
public static void CloseMSGBox()
|
||||||
|
{
|
||||||
|
Game.DialogPanel.Visible = false;
|
||||||
|
Game.DialogPanel.Controls.Clear();
|
||||||
|
Game.Paused = pause;
|
||||||
|
//Form1.Instance.Activate();
|
||||||
|
//GameRenderer.Panel.Select();
|
||||||
|
//Form1.Instance.Select();
|
||||||
|
Form1.Instance.Focus();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public enum MSGBoxType
|
||||||
|
{
|
||||||
|
Text,
|
||||||
|
SizeInput
|
||||||
|
}
|
||||||
|
}
|
18
SnakeGame/Network.cs
Normal file
18
SnakeGame/Network.cs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Net;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SnakeGame
|
||||||
|
{
|
||||||
|
public static class Network
|
||||||
|
{
|
||||||
|
public static void SyncUpdate()
|
||||||
|
{
|
||||||
|
HttpWebRequest request = (HttpWebRequest)WebRequest.Create("http://snakegame.16mb.com/");
|
||||||
|
request.Method = "POST";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -53,6 +53,8 @@
|
||||||
<Compile Include="Game.cs" />
|
<Compile Include="Game.cs" />
|
||||||
<Compile Include="GameRenderer.cs" />
|
<Compile Include="GameRenderer.cs" />
|
||||||
<Compile Include="MenuColorTable.cs" />
|
<Compile Include="MenuColorTable.cs" />
|
||||||
|
<Compile Include="MSGBox.cs" />
|
||||||
|
<Compile Include="Network.cs" />
|
||||||
<Compile Include="Program.cs" />
|
<Compile Include="Program.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
<Compile Include="SquareCoord.cs" />
|
<Compile Include="SquareCoord.cs" />
|
||||||
|
|
|
@ -45,7 +45,7 @@ namespace SnakeGame
|
||||||
{
|
{
|
||||||
return new SqCoord { X = point.X / res, Y = point.Y / res };
|
return new SqCoord { X = point.X / res, Y = point.Y / res };
|
||||||
}*/
|
}*/
|
||||||
public static Rectangle SqCoordToRect(SqCoord coord, Size size)
|
public static Rectangle SqCoordToRect(Point coord, Size size)
|
||||||
{
|
{
|
||||||
int resx = size.Width / Game.GameSize.X;
|
int resx = size.Width / Game.GameSize.X;
|
||||||
int resy = size.Height / Game.GameSize.Y;
|
int resy = size.Height / Game.GameSize.Y;
|
||||||
|
@ -54,11 +54,22 @@ namespace SnakeGame
|
||||||
}
|
}
|
||||||
public struct SqCoord
|
public struct SqCoord
|
||||||
{
|
{
|
||||||
public int X { get; set; }
|
//public int X { get; set; } - using it in two-dimensional array; replaced with Point where needed
|
||||||
public int Y { get; set; }
|
//public int Y { get; set; }
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Used to determine snake square "expiration". -1 means wall. Game over if other than zero in next player position.
|
/// Used to determine snake square "expiration". Game over if other than zero or there is a wall.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int Tick { get; set; }
|
public int Tick { get; set; }
|
||||||
|
public SquareType Type { get; set; }
|
||||||
|
public int PlayerID { get; set; }
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Only consider if Tick>0
|
||||||
|
/// </summary>
|
||||||
|
public enum SquareType
|
||||||
|
{
|
||||||
|
Wall,
|
||||||
|
Point,
|
||||||
|
Player
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
11
Web/index.php
Normal file
11
Web/index.php
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
<?php
|
||||||
|
if(!isset($_POST['client']) || $_POST['client']=="")
|
||||||
|
{
|
||||||
|
echo "Welcome!<br>
|
||||||
|
<a>Project home</a>";
|
||||||
|
die();
|
||||||
|
}
|
||||||
|
//WebPass: vhwfsQOv9E
|
||||||
|
//fötöpö: (sznpadmin) VKiSh7i1og
|
||||||
|
|
||||||
|
?>
|
Loading…
Reference in a new issue