diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..035f367
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,223 @@
+#################
+## Eclipse
+#################
+
+*.pydevproject
+.metadata/
+bin/
+tmp/
+*.tmp
+*.bak
+*.swp
+*~.nib
+local.properties
+.classpath
+.settings/
+.loadpath
+target/
+.project
+
+# External tool builders
+.externalToolBuilders/
+
+# Locally stored "Eclipse launch configurations"
+*.launch
+
+# CDT-specific
+.cproject
+
+# PDT-specific
+.buildpath
+
+
+#################
+## Visual Studio
+#################
+
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+
+# User-specific files
+*.suo
+*.user
+*.sln.docstates
+
+# Build results
+
+[Dd]ebug/
+[Rr]elease/
+x64/
+build/
+[Bb]in/
+[Oo]bj/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+*_i.c
+*_p.c
+*.ilk
+*.meta
+*.obj
+*.pch
+*.pdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.log
+*.scc
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opensdf
+*.sdf
+*.cachefile
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# NCrunch
+*.ncrunch*
+.*crunch*.local.xml
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.Publish.xml
+*.pubxml
+*.publishproj
+
+# NuGet Packages Directory
+## TODO: If you have NuGet Package Restore enabled, uncomment the next line
+#packages/
+
+# Windows Azure Build Output
+csx
+*.build.csdef
+
+# Windows Store app package directory
+AppPackages/
+
+# Others
+sql/
+*.Cache
+ClientBin/
+[Ss]tyle[Cc]op.*
+~$*
+*~
+*.dbmdl
+*.[Pp]ublish.xml
+*.pfx
+*.publishsettings
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file to a newer
+# Visual Studio version. Backup files are not needed, because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+
+# SQL Server files
+App_Data/*.mdf
+App_Data/*.ldf
+
+#############
+## Windows detritus
+#############
+
+# Windows image file caches
+Thumbs.db
+ehthumbs.db
+
+# Folder config file
+Desktop.ini
+
+# Recycle Bin used on file shares
+$RECYCLE.BIN/
+
+# Mac crap
+.DS_Store
+
+
+#############
+## Python
+#############
+
+*.py[cod]
+
+# Packages
+*.egg
+*.egg-info
+dist/
+build/
+eggs/
+parts/
+var/
+sdist/
+develop-eggs/
+.installed.cfg
+
+# Installer logs
+pip-log.txt
+
+# Unit test / coverage reports
+.coverage
+.tox
+
+#Translations
+*.mo
+
+#Mr Developer
+.mr.developer.cfg
+.metadata/*
+TheButtonAutoFlair/out/artifacts/Autoflair/Autoflair.jar
+*.iml
+*.name
+.idea/compiler.xml
+*.xml
diff --git a/SnakeGame.sln b/SnakeGame.sln
new file mode 100644
index 0000000..ab23c09
--- /dev/null
+++ b/SnakeGame.sln
@@ -0,0 +1,22 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Express 2013 for Windows Desktop
+VisualStudioVersion = 12.0.30723.0
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SnakeGame", "SnakeGame\SnakeGame.csproj", "{7CB0C0BB-9EDD-48BA-B19C-306C444D37DE}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {7CB0C0BB-9EDD-48BA-B19C-306C444D37DE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {7CB0C0BB-9EDD-48BA-B19C-306C444D37DE}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {7CB0C0BB-9EDD-48BA-B19C-306C444D37DE}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {7CB0C0BB-9EDD-48BA-B19C-306C444D37DE}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/SnakeGame/App.config b/SnakeGame/App.config
new file mode 100644
index 0000000..8e15646
--- /dev/null
+++ b/SnakeGame/App.config
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/SnakeGame/Form1.Designer.cs b/SnakeGame/Form1.Designer.cs
new file mode 100644
index 0000000..8a32683
--- /dev/null
+++ b/SnakeGame/Form1.Designer.cs
@@ -0,0 +1,127 @@
+namespace SnakeGame
+{
+ partial class Form1
+ {
+ ///
+ /// Required designer variable.
+ ///
+ private System.ComponentModel.IContainer components = null;
+
+ ///
+ /// Clean up any resources being used.
+ ///
+ /// true if managed resources should be disposed; otherwise, false.
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Windows Form Designer generated code
+
+ ///
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ ///
+ private void InitializeComponent()
+ {
+ this.panel1 = new System.Windows.Forms.Panel();
+ this.menuStrip1 = new System.Windows.Forms.MenuStrip();
+ this.gameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
+ this.newSingleplayerGameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
+ this.newMultiplayerGameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
+ this.joinMultiplayerGameToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
+ this.menuStrip1.SuspendLayout();
+ this.SuspendLayout();
+ //
+ // panel1
+ //
+ this.panel1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
+ | System.Windows.Forms.AnchorStyles.Left)
+ | System.Windows.Forms.AnchorStyles.Right)));
+ this.panel1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
+ this.panel1.Location = new System.Drawing.Point(12, 41);
+ this.panel1.Name = "panel1";
+ this.panel1.Size = new System.Drawing.Size(600, 380);
+ this.panel1.TabIndex = 0;
+ this.panel1.Paint += new System.Windows.Forms.PaintEventHandler(this.panel1_Paint);
+ //
+ // menuStrip1
+ //
+ this.menuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
+ this.gameToolStripMenuItem});
+ this.menuStrip1.Location = new System.Drawing.Point(0, 0);
+ this.menuStrip1.Name = "menuStrip1";
+ this.menuStrip1.Size = new System.Drawing.Size(624, 24);
+ this.menuStrip1.TabIndex = 1;
+ this.menuStrip1.Text = "menuStrip1";
+ //
+ // gameToolStripMenuItem
+ //
+ this.gameToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
+ this.newSingleplayerGameToolStripMenuItem,
+ this.newMultiplayerGameToolStripMenuItem,
+ this.joinMultiplayerGameToolStripMenuItem});
+ this.gameToolStripMenuItem.Name = "gameToolStripMenuItem";
+ this.gameToolStripMenuItem.Size = new System.Drawing.Size(50, 20);
+ this.gameToolStripMenuItem.Text = "Game";
+ //
+ // newSingleplayerGameToolStripMenuItem
+ //
+ this.newSingleplayerGameToolStripMenuItem.BackColor = System.Drawing.Color.Black;
+ this.newSingleplayerGameToolStripMenuItem.ForeColor = System.Drawing.Color.White;
+ this.newSingleplayerGameToolStripMenuItem.Name = "newSingleplayerGameToolStripMenuItem";
+ this.newSingleplayerGameToolStripMenuItem.Size = new System.Drawing.Size(197, 22);
+ this.newSingleplayerGameToolStripMenuItem.Text = "New singleplayer game";
+ //
+ // newMultiplayerGameToolStripMenuItem
+ //
+ this.newMultiplayerGameToolStripMenuItem.BackColor = System.Drawing.Color.Black;
+ this.newMultiplayerGameToolStripMenuItem.ForeColor = System.Drawing.Color.White;
+ this.newMultiplayerGameToolStripMenuItem.Name = "newMultiplayerGameToolStripMenuItem";
+ this.newMultiplayerGameToolStripMenuItem.Size = new System.Drawing.Size(197, 22);
+ this.newMultiplayerGameToolStripMenuItem.Text = "New multiplayer game";
+ //
+ // joinMultiplayerGameToolStripMenuItem
+ //
+ this.joinMultiplayerGameToolStripMenuItem.BackColor = System.Drawing.Color.Black;
+ this.joinMultiplayerGameToolStripMenuItem.ForeColor = System.Drawing.Color.White;
+ this.joinMultiplayerGameToolStripMenuItem.Name = "joinMultiplayerGameToolStripMenuItem";
+ this.joinMultiplayerGameToolStripMenuItem.Size = new System.Drawing.Size(197, 22);
+ this.joinMultiplayerGameToolStripMenuItem.Text = "Join multiplayer game";
+ //
+ // Form1
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.BackColor = System.Drawing.Color.Black;
+ this.ClientSize = new System.Drawing.Size(624, 442);
+ this.Controls.Add(this.menuStrip1);
+ this.Controls.Add(this.panel1);
+ this.ForeColor = System.Drawing.Color.White;
+ this.Name = "Form1";
+ this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
+ this.Text = "Snake Game";
+ this.Load += new System.EventHandler(this.Form1_Load);
+ this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
+ this.menuStrip1.ResumeLayout(false);
+ this.menuStrip1.PerformLayout();
+ this.ResumeLayout(false);
+ this.PerformLayout();
+
+ }
+
+ #endregion
+
+ private System.Windows.Forms.Panel panel1;
+ private System.Windows.Forms.MenuStrip menuStrip1;
+ private System.Windows.Forms.ToolStripMenuItem gameToolStripMenuItem;
+ private System.Windows.Forms.ToolStripMenuItem newSingleplayerGameToolStripMenuItem;
+ private System.Windows.Forms.ToolStripMenuItem newMultiplayerGameToolStripMenuItem;
+ private System.Windows.Forms.ToolStripMenuItem joinMultiplayerGameToolStripMenuItem;
+ }
+}
+
diff --git a/SnakeGame/Form1.cs b/SnakeGame/Form1.cs
new file mode 100644
index 0000000..e22509b
--- /dev/null
+++ b/SnakeGame/Form1.cs
@@ -0,0 +1,62 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace SnakeGame
+{
+ public partial class Form1 : Form
+ {
+ public static Timer Timer;
+ public Form1()
+ {
+ InitializeComponent();
+ /*Bitmap img = new Bitmap(1, 1);
+ img.SetPixel(0, 0, Color.Black);
+ menuStrip1.BackgroundImage = img;
+ newSingleplayerGameToolStripMenuItem.BackgroundImage = img;
+ newMultiplayerGameToolStripMenuItem.BackgroundImage = img;
+ joinMultiplayerGameToolStripMenuItem.BackgroundImage = img;*/
+ menuStrip1.Renderer = new ToolStripProfessionalRenderer(new MenuColorTable());
+ menuStrip1.ForeColor = Color.White;
+ GameRenderer.Panel = panel1;
+ Timer = new Timer();
+ Timer.Interval = Game.UpdateTime;
+ Timer.Tick += delegate
+ {
+ Timer.Stop();
+ Game.Refresh();
+ Timer.Interval = Game.UpdateTime;
+ Timer.Start();
+ };
+ Timer.Start();
+ }
+
+ private void Form1_Load(object sender, EventArgs e)
+ {
+ Game.Load(panel1.Size);
+ }
+
+ private void panel1_Paint(object sender, PaintEventArgs e)
+ {
+ GameRenderer.Render();
+ }
+
+ private void Form1_KeyDown(object sender, KeyEventArgs e)
+ {
+ if (e.KeyCode == Keys.Down)
+ Game.MoveDirection = Direction.Down;
+ else if (e.KeyCode == Keys.Up)
+ Game.MoveDirection = Direction.Up;
+ else if (e.KeyCode == Keys.Left)
+ Game.MoveDirection = Direction.Left;
+ else if (e.KeyCode == Keys.Right)
+ Game.MoveDirection = Direction.Right;
+ }
+ }
+}
diff --git a/SnakeGame/Form1.resx b/SnakeGame/Form1.resx
new file mode 100644
index 0000000..d5494e3
--- /dev/null
+++ b/SnakeGame/Form1.resx
@@ -0,0 +1,123 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ 17, 17
+
+
\ No newline at end of file
diff --git a/SnakeGame/Game.cs b/SnakeGame/Game.cs
new file mode 100644
index 0000000..d42a3d6
--- /dev/null
+++ b/SnakeGame/Game.cs
@@ -0,0 +1,127 @@
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace SnakeGame
+{
+ public static class Game
+ {
+ public static SqCoord GameSize;
+ public static List GameField;
+ public static SqCoord PlayerPos;
+ public static int Length = 4;
+ public static int UpdateTime = 2000;
+ public static Direction MoveDirection;
+
+ public static void Start(GameStartMode mode)
+ {
+ switch(mode)
+ {
+ case GameStartMode.SinglePlayer:
+ break;
+ default:
+ throw new ArgumentException();
+ }
+ }
+
+ public static void Load(Size size)
+ {
+ //GameSize = size;
+ GameSize = SquareCoord.PointToSqCoord(new Point(size));
+ GameField = new List(GameSize.X * GameSize.Y);
+ PlayerPos = new SqCoord { X = GameSize.X / 2, Y = 1 };
+ for (int i = 0; i < GameSize.X; i++)
+ {
+ for (int j = 0; j < GameSize.Y; j++)
+ {
+ SqCoord coord = new SqCoord { X = i, Y = j, Tick = 0 };
+ if (i == 0 || j == 0 || i == GameSize.X - 1 || j == GameSize.Y - 1)
+ coord.Tick = -1;
+ else if (i == PlayerPos.X && j == PlayerPos.Y)
+ coord.Tick = 4;
+ GameField.Add(coord);
+ }
+ }
+ //GameField.Single(entry => entry.X == PlayerPos.X && entry.Y == PlayerPos.Y).Tick;
+ /*for (int i = 0; i < GameField.Count; i++)
+ {
+ if(GameField[i].X==PlayerPos.X && GameField[i].Y==PlayerPos.Y)
+ {
+ GameField[i].Tick = Length;
+ }
+ }*/
+ MoveDirection = Direction.Down;
+ GameRenderer.Render();
+ }
+
+ public static void Refresh()
+ {
+ //Decrease any positive Ticks; if next player position is other than zero, game over
+ //Otherwise set next player position and set Tick on player position to current Length
+ //Console.WriteLine("Refreshing...");
+ for (int i = 0; i < GameField.Count; i++)
+ {
+ if (GameField[i].Tick > 0)
+ GameField[i] = new SqCoord { X = GameField[i].X, Y = GameField[i].Y, Tick = GameField[i].Tick - 1 };
+ }
+ SqCoord nextcoord;
+ switch (MoveDirection)
+ {
+ case Direction.Down:
+ nextcoord = new SqCoord { X = PlayerPos.X, Y = PlayerPos.Y + 1 };
+ break;
+ case Direction.Left:
+ nextcoord = new SqCoord { X = PlayerPos.X - 1, Y = PlayerPos.Y };
+ break;
+ case Direction.Right:
+ nextcoord = new SqCoord { X = PlayerPos.X + 1, Y = PlayerPos.Y };
+ break;
+ case Direction.Up:
+ nextcoord = new SqCoord { X = PlayerPos.X, Y = PlayerPos.Y - 1 };
+ break;
+ default:
+ nextcoord = PlayerPos;
+ break;
+ }
+ if (Game.GetCoord(nextcoord).Tick != 0)
+ Stop();
+ for (int i = 0; i < GameField.Count; i++)
+ {
+ if (GameField[i].X == nextcoord.X && GameField[i].Y == nextcoord.Y)
+ {
+ GameField[i] = new SqCoord { X = nextcoord.X, Y = nextcoord.Y, Tick = Length };
+ PlayerPos = GameField[i];
+ }
+ }
+ GameRenderer.Render();
+ }
+
+ public static SqCoord GetCoord(SqCoord nextcoord)
+ {
+ return GameField.Single(entry => entry.X == nextcoord.X && entry.Y == nextcoord.Y);
+ }
+
+ public static void Stop()
+ {
+ Form1.Timer.Stop();
+ MessageBox.Show("Game over!");
+ }
+ }
+ public enum GameStartMode
+ {
+ SinglePlayer,
+ MultiPlayer,
+ Connect
+ }
+ public enum Direction
+ {
+ Up,
+ Down,
+ Left,
+ Right
+ }
+}
diff --git a/SnakeGame/GameRenderer.cs b/SnakeGame/GameRenderer.cs
new file mode 100644
index 0000000..d658a8a
--- /dev/null
+++ b/SnakeGame/GameRenderer.cs
@@ -0,0 +1,32 @@
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace SnakeGame
+{
+ public static class GameRenderer
+ {
+ public static Panel Panel;
+ public static void Render()
+ {
+ foreach(var coord in Game.GameField)
+ {
+ if (coord.Tick == -1)
+ RenderSquare(coord, Color.Red);
+ else if (coord.Tick == 0)
+ RenderSquare(coord, Color.Black);
+ else
+ RenderSquare(coord, Color.Green);
+ }
+ }
+ private static void RenderSquare(SqCoord coord, Color color)
+ {
+ Graphics gr = Panel.CreateGraphics();
+ gr.FillRectangle(new SolidBrush(color), SquareCoord.SqCoordToRect(coord));
+ }
+ }
+}
diff --git a/SnakeGame/MenuColorTable.cs b/SnakeGame/MenuColorTable.cs
new file mode 100644
index 0000000..b82c0e4
--- /dev/null
+++ b/SnakeGame/MenuColorTable.cs
@@ -0,0 +1,77 @@
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace SnakeGame
+{
+ public class MenuColorTable : ProfessionalColorTable
+ {
+ public override Color MenuItemSelected
+ {
+ get
+ {
+ return Color.Black;
+ }
+ }
+ public override Color MenuStripGradientBegin
+ {
+ get
+ {
+ return Color.Black;
+ }
+ }
+ public override Color MenuStripGradientEnd
+ {
+ get
+ {
+ return Color.Blue;
+ }
+ }
+ public override Color MenuBorder
+ {
+ get
+ {
+ return Color.Black;
+ }
+ }
+ public override Color MenuItemPressedGradientBegin
+ {
+ get
+ {
+ return Color.Aqua;
+ }
+ }
+ public override Color MenuItemPressedGradientEnd
+ {
+ get
+ {
+ return Color.Black;
+ }
+ }
+ public override Color MenuItemSelectedGradientBegin
+ {
+ get
+ {
+ return Color.Blue;
+ }
+ }
+ public override Color MenuItemSelectedGradientEnd
+ {
+ get
+ {
+ return Color.Black;
+ }
+ }
+ public override Color MenuItemBorder
+ {
+ get
+ {
+ return Color.Blue;
+ }
+ }
+ }
+}
diff --git a/SnakeGame/Program.cs b/SnakeGame/Program.cs
new file mode 100644
index 0000000..a99cb34
--- /dev/null
+++ b/SnakeGame/Program.cs
@@ -0,0 +1,22 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace SnakeGame
+{
+ static class Program
+ {
+ ///
+ /// The main entry point for the application.
+ ///
+ [STAThread]
+ static void Main()
+ {
+ Application.EnableVisualStyles();
+ Application.SetCompatibleTextRenderingDefault(false);
+ Application.Run(new Form1());
+ }
+ }
+}
diff --git a/SnakeGame/Properties/AssemblyInfo.cs b/SnakeGame/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..d91f0a3
--- /dev/null
+++ b/SnakeGame/Properties/AssemblyInfo.cs
@@ -0,0 +1,36 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("SnakeGame")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("SnakeGame")]
+[assembly: AssemblyCopyright("Copyright © 2015")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("6f791805-d24e-4188-a285-3b01d6d6725a")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/SnakeGame/Properties/Resources.Designer.cs b/SnakeGame/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..2ccc43d
--- /dev/null
+++ b/SnakeGame/Properties/Resources.Designer.cs
@@ -0,0 +1,71 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.34209
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+namespace SnakeGame.Properties
+{
+
+
+ ///
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ ///
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources
+ {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources()
+ {
+ }
+
+ ///
+ /// Returns the cached ResourceManager instance used by this class.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if ((resourceMan == null))
+ {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SnakeGame.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return resourceCulture;
+ }
+ set
+ {
+ resourceCulture = value;
+ }
+ }
+ }
+}
diff --git a/SnakeGame/Properties/Resources.resx b/SnakeGame/Properties/Resources.resx
new file mode 100644
index 0000000..af7dbeb
--- /dev/null
+++ b/SnakeGame/Properties/Resources.resx
@@ -0,0 +1,117 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file
diff --git a/SnakeGame/Properties/Settings.Designer.cs b/SnakeGame/Properties/Settings.Designer.cs
new file mode 100644
index 0000000..30862b8
--- /dev/null
+++ b/SnakeGame/Properties/Settings.Designer.cs
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.34209
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+namespace SnakeGame.Properties
+{
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+ {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default
+ {
+ get
+ {
+ return defaultInstance;
+ }
+ }
+ }
+}
diff --git a/SnakeGame/Properties/Settings.settings b/SnakeGame/Properties/Settings.settings
new file mode 100644
index 0000000..3964565
--- /dev/null
+++ b/SnakeGame/Properties/Settings.settings
@@ -0,0 +1,7 @@
+
+
+
+
+
+
+
diff --git a/SnakeGame/SnakeGame.csproj b/SnakeGame/SnakeGame.csproj
new file mode 100644
index 0000000..e7091fc
--- /dev/null
+++ b/SnakeGame/SnakeGame.csproj
@@ -0,0 +1,92 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {7CB0C0BB-9EDD-48BA-B19C-306C444D37DE}
+ WinExe
+ Properties
+ SnakeGame
+ SnakeGame
+ v4.5
+ 512
+
+
+ AnyCPU
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ AnyCPU
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Form
+
+
+ Form1.cs
+
+
+
+
+
+
+
+
+ Form1.cs
+
+
+ ResXFileCodeGenerator
+ Resources.Designer.cs
+ Designer
+
+
+ True
+ Resources.resx
+
+
+ SettingsSingleFileGenerator
+ Settings.Designer.cs
+
+
+ True
+ Settings.settings
+ True
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/SnakeGame/SquareCoord.cs b/SnakeGame/SquareCoord.cs
new file mode 100644
index 0000000..ce347f1
--- /dev/null
+++ b/SnakeGame/SquareCoord.cs
@@ -0,0 +1,62 @@
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace SnakeGame
+{
+ public static class SquareCoord
+ {
+ private static int x;
+ public static int X
+ {
+ get
+ {
+ return x;
+ }
+ set
+ {
+ x = value;
+ Game.Refresh();
+ }
+ }
+ private static int y;
+ public static int Y
+ {
+ get
+ {
+ return y;
+ }
+ set
+ {
+ y = value;
+ Game.Refresh();
+ }
+ }
+ private const int res = 50;
+
+ public static Point SqCoordToPoint(SqCoord coord)
+ {
+ return new Point(coord.X * res, coord.Y * res);
+ }
+ public static SqCoord PointToSqCoord(Point point)
+ {
+ return new SqCoord { X = point.X / res, Y = point.Y / res };
+ }
+ public static Rectangle SqCoordToRect(SqCoord coord)
+ {
+ return new Rectangle(coord.X * res, coord.Y * res, coord.X * res + res, coord.Y * res + res);
+ }
+ }
+ public struct SqCoord
+ {
+ public int X { get; set; }
+ public int Y { get; set; }
+ ///
+ /// Used to determine snake square "expiration". -1 means wall. Game over if other than zero in next player position.
+ ///
+ public int Tick { get; set; }
+ }
+}
diff --git a/packages/repositories.config b/packages/repositories.config
new file mode 100644
index 0000000..52e70f9
--- /dev/null
+++ b/packages/repositories.config
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file