2015.03.06

This commit is contained in:
Norbi Peti 2017-01-07 23:21:48 +01:00
parent f8fd67a15d
commit efa2dac012
14 changed files with 392 additions and 142 deletions

View file

@ -163,6 +163,7 @@
this.Text = "Snake Game";
this.Activated += new System.EventHandler(this.Form1_Activated);
this.Deactivate += new System.EventHandler(this.Form1_Deactivate);
this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.Form1_FormClosed);
this.Load += new System.EventHandler(this.Form1_Load);
this.ResizeEnd += new System.EventHandler(this.Form1_ResizeEnd);
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);

View file

@ -103,6 +103,7 @@ namespace SnakeGame
else if (e.KeyCode == Keys.Enter)
{
//MSGBox.CloseMSGBox();
if (MSGBox.OnCloseEvent != null)
MSGBox.OnCloseEvent(sender, e);
}
else if (e.KeyCode == Keys.P || e.KeyCode == Keys.Pause)
@ -165,6 +166,11 @@ namespace SnakeGame
gr.FillRectangle(new SolidBrush(Color.Black), new Rectangle(new Point(0, 0), panel1.Size));
GameRenderer.Render();
}
private void Form1_FormClosed(object sender, FormClosedEventArgs e)
{
Network.Leave(); //Stop threads and such
}
}
public static class Ext
{
@ -193,5 +199,13 @@ namespace SnakeGame
}
return field;
}
public static TResult Combine<TSource, TResult>(this IEnumerable<TSource> source, Func<TSource, TResult, TResult> func)
{
TResult combiner = default(TResult);
foreach (var entry in source)
combiner = func(entry, combiner);
return combiner;
}
}
}

View file

@ -11,11 +11,6 @@ namespace SnakeGame
{
public static class Game
{
/// <summary>
/// Plans:
/// Replace MessageBox with own GUI; Add GUI to get GameSize...
/// Maybe select region to set one square's size and/or visualize changes when user stops interaction
/// </summary>
public static Point GameSize;
//public static List<SqCoord> GameField;
public static SqCoord[,] GameField;
@ -27,7 +22,7 @@ namespace SnakeGame
public static Label LivesLabel;
public static Panel DialogPanel;
//public static string UserName;
public static Player Player = new Player("Player", 0, true);
public static Player Player = new Player("Player", true);
private static int score;
public static int Score
{
@ -105,8 +100,9 @@ namespace SnakeGame
int num = 0;
if (int.TryParse(strs[1], out num))
{
var match = new NetMatch { Name = strs[0], MaxPlayers = num, OwnerIP = Network.GetIPs() };
var match = new NetMatch { Name = strs[0], MaxPlayers = num, OwnerIP = Network.GetIPs(), OwnerName = Player.Name };
match.Players.Add(Game.Player);
Game.Reset();
Network.CreateGame(match);
Game.Paused = false;
}
@ -121,17 +117,19 @@ namespace SnakeGame
break;
}
Network.DownloadGameList();
string matches = "";
/*string matches = "";
for (int i = 0; i < Network.Matches.Count; i++)
{
matches += Network.Matches[i].Name + " " + Network.Matches[i].Players.Count + "/" + Network.Matches[i].MaxPlayers + " " + Network.Matches[i].OwnerName + "\n";
}
}*/
string matches = Network.Matches.Combine<NetMatch, string>((match, combiner) => combiner += match.Name + " " + match.Players.Count + "/" + match.MaxPlayers + " " + match.OwnerName + "\n");
MSGBox.ShowMSGBox("Connect to game", matches, MSGBoxType.List, new EventHandler<string>(delegate(object s, string input)
{
//Network.Connect(Network.Matches[int.Parse(input)]);
int num = 0;
if (int.TryParse(input, out num) && num != -1)
{
Game.Reset();
Network.Connect(Network.Matches[num]);
Game.Paused = false;
}
@ -168,6 +166,8 @@ namespace SnakeGame
public static void Reset(bool fullreset)
{
if (fullreset)
Network.Leave();
Size size = GameRenderer.Panel.Size;
//GameSize = new Point { X = size.Width / 20, Y = size.Height / 20 };
GameField = new SqCoord[GameSize.X, GameSize.Y];
@ -198,6 +198,7 @@ namespace SnakeGame
{
GameField[i, j].Type = SquareType.Player;
GameField[i, j].Tick = Length;
GameField[i, j].PlayerName = Player.Name;
}
}
}
@ -224,8 +225,13 @@ namespace SnakeGame
GameField[i, j].Tick--;
}
}
Point nextcoord = MovePlayer(Player, MoveDirection);
Point nextcoord = MovePlayerPre(Player, MoveDirection);
Network.SyncUpdate(NetUpdateType.Move);
/*if (nextcoord.X >= GameField.GetLength(0) || nextcoord.Y >= GameField.GetLength(1))
{
MessageBox.Show("Error!");
return;
}*/
if (Game.GameField[nextcoord.X, nextcoord.Y].Tick != 0 && Game.GameField[nextcoord.X, nextcoord.Y].Type != SquareType.Point)
{
Lives--;
@ -243,8 +249,9 @@ namespace SnakeGame
}
if (Score > 0)
Score -= new Random().Next(1, 20);
GameRenderer.Render();
MovePlayerPost(Player, nextcoord);
}
GameRenderer.Render();
}
public static void AddPoint()
@ -274,7 +281,7 @@ namespace SnakeGame
Game.Paused = true;
}
public static Point MovePlayer(Player player, Direction direction)
public static Point MovePlayerPre(Player player, Direction direction)
{
Point nextcoord;
switch (direction)
@ -295,11 +302,32 @@ namespace SnakeGame
nextcoord = player.Position;
break;
}
GameField[nextcoord.X, nextcoord.Y].Tick = Length;
GameField[nextcoord.X, nextcoord.Y].Type = SquareType.Player;
player.Position = new Point { X = nextcoord.X, Y = nextcoord.Y };
//GameField[nextcoord.X, nextcoord.Y].Tick = Length;
//GameField[nextcoord.X, nextcoord.Y].Type = SquareType.Player;
//player.Position = new Point { X = nextcoord.X, Y = nextcoord.Y };
return nextcoord;
}
public static void MovePlayerPost(Player player, Point point)
{
GameField[point.X, point.Y].Tick = Length;
GameField[point.X, point.Y].Type = SquareType.Player;
GameField[point.X, point.Y].PlayerName = player.Name;
player.Position = point;
}
public static Color GetRandomColor()
{
var values = Enum.GetValues(typeof(KnownColor));
KnownColor[] colors = new KnownColor[values.Length];
values.CopyTo(colors, 0);
values = null;
List<KnownColor> colorlist = new List<KnownColor>(colors);
colorlist.Remove(KnownColor.Black);
colorlist.Remove(KnownColor.Blue);
colorlist.Remove(KnownColor.Red);
colorlist.RemoveAll(entry => Color.FromKnownColor(entry).IsSystemColor);
colors = colorlist.ToArray();
return Color.FromKnownColor(colors[new Random().Next(colors.Length)]);
}
}
public enum GameStartMode
{

View file

@ -38,7 +38,14 @@ namespace SnakeGame
if (Network.ConnectedMatch == null)
RenderSquare(new Point { X = i, Y = j }, Color.LimeGreen);
else
RenderSquare(new Point { X = i, Y = j }, Network.ConnectedMatch.GetPlayerByID(Game.GameField[i, j].PlayerID).Color);
{
Player player = Network.ConnectedMatch.GetPlayerByName(Game.GameField[i, j].PlayerName);
if (player != null)
RenderSquare(new Point { X = i, Y = j }, player.Color);
else
RenderSquare(new Point { X = i, Y = j }, Color.DarkGray);
}
else if (Game.GameField[i, j].Type == SquareType.Point)
RenderSquare(new Point { X = i, Y = j }, Color.Blue);
else

View file

@ -76,7 +76,11 @@ namespace SnakeGame
break;
case MSGBoxType.List:
Game.DialogPanel.Size = new Size(200, 200);
string[] strs = inputtext.Split(new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries);
string[] strs;
if (inputtext != null) //Combine method can produce null strings
strs = inputtext.Split(new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries);
else
strs = new string[0];
//Game.DialogPanel.Controls.Add(new Label { Text = strs[0], Location = new Point(10, 60), Size = new Size(100, 20) });
ListBox listbox = new ListBox { Location = new Point(10, 60), Size = new Size(190, 100) };
for (int i = 0; i < strs.Length; i++)

View file

@ -24,11 +24,24 @@ namespace SnakeGame
return Color.Black;
}
}
private Color prevcolor = Color.Blue;
private bool blue = false;
public override Color MenuStripGradientEnd
{
get
{
return Color.Blue;
//return Color.Blue;
//return Game.GetRandomColor();
Color color = prevcolor;
if (color.G - 10 <= 0/* || color.B + 10 >= byte.MaxValue*/)
blue = false;
else if (/*color.B - 10 <= 0 || */color.G + 10 >= byte.MaxValue)
blue = true;
if (blue)
prevcolor = Color.FromArgb(color.R, color.G - 10, color.B);
else
prevcolor = Color.FromArgb(color.R, color.G + 10, color.B);
return color;
}
}
public override Color MenuBorder

View file

@ -35,17 +35,18 @@ namespace SnakeGame
}
}
public IPAddress[] OwnerIP;
public Player GetPlayerByID(int id)
public Player GetPlayerByName(string name)
{
try
{
return Players.Single(entry => entry.ID == id);
//return Players.Single(entry => entry.ID == id);
return Players.Single(entry => entry.Name == name);
}
catch
{
return null;
}
}
public int NextID = 0;
//public int NextID = 0;
}
}

View file

@ -0,0 +1,50 @@
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SnakeGame
{
partial class Network
{
private static void ClientListenerThreadRun()
{
//Connect to the server
TcpClient client = new TcpClient(AddressFamily.InterNetworkV6);
client.Connect(ConnectedMatch.OwnerIP, Port);
var ns = client.GetStream();
var sw = new BinaryWriter(ns);
sw.Write(52);
JObject writedata = new JObject();
writedata["PlayerName"] = Game.Player.Name;
writedata["Color"] = Game.Player.Color.ToArgb();
sw.Write(writedata.ToString());
var sr = new BinaryReader(ns);
JObject readdata = JObject.Parse(sr.ReadString());
Game.GameSize = new Point((int)readdata["GameSize"]["X"], (int)readdata["GameSize"]["Y"]);
Game.GameField = new SqCoord[Game.GameSize.X, Game.GameSize.Y];
Game.Length = (int)readdata["Length"];
for (int i = 0; i < Game.GameSize.X; i++)
{
for (int j = 0; j < Game.GameSize.Y; j++)
{
Game.GameField[i, j].PlayerName = (string)readdata["GameField"][i][j]["PlayerName"];
Game.GameField[i, j].Tick = (int)readdata["GameField"][i][j]["Tick"];
Game.GameField[i, j].Type = (SquareType)Enum.Parse(typeof(SquareType), (string)readdata["GameField"][i][j]["Type"]);
}
}
foreach(JObject item in readdata["Players"])
{
MessageBox.Show(item.ToString());
}
}
}
}

155
SnakeGame/Network.Server.cs Normal file
View file

@ -0,0 +1,155 @@
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace SnakeGame
{
partial class Network
{
private static TcpListener Listener;
private static void ServerListenerThreadRun()
{
//MessageBox.Show("Listener thread started.");
Listener = new TcpListener(IPAddress.IPv6Any, Port);
Listener.Start();
while (true)
{
TcpClient client;
try
{
client = Listener.AcceptTcpClient();
}
catch (SocketException)
{
return;
}
Thread t = new Thread(new ParameterizedThreadStart(ThreadPerPlayer));
PlayerThreads.Add(t);
t.Start(client);
}
}
/// <summary>
/// Serverside
/// </summary>
/// <param name="c"></param>
private static void ThreadPerPlayer(object c)
{
TcpClient client = c as TcpClient;
NetworkStream ns = client.GetStream();
BinaryReader br = new BinaryReader(ns);
StopEventPerPlayer += delegate
{
client.Close(); //Then the thread should abort
};
int is52 = br.ReadInt32();
if (is52 != 52)
{
client.Close();
return;
}
//Read and write inital data
//string playername = br.ReadString();
JObject readdata = JObject.Parse(br.ReadString());
string playername = readdata["PlayerName"].ToString();
/*int initialcolor;
if (!int.TryParse(readdata["Color"].ToString(), out initialcolor))
{
client.Close();
return;
}*/
Player player = new Player(playername, color: Color.FromArgb((int)readdata["Color"])); //Login==Connect
player.Client = client;
ConnectedMatch.Players.Add(player);
BinaryWriter bwp = new BinaryWriter(ns);
var senddata = new JObject();
senddata["Length"] = Game.Length;
senddata["GameSize"]["X"] = Game.GameSize.X;
senddata["GameSize"]["Y"] = Game.GameSize.Y;
for (int i = 0; i < Game.GameSize.X; i++)
{
for (int j = 0; j < Game.GameSize.Y; j++)
{
senddata["GameField"][i][j]["PlayerName"] = Game.GameField[i, j].PlayerName;
senddata["GameField"][i][j]["Tick"] = Game.GameField[i, j].Tick;
senddata["GameField"][i][j]["Type"] = Game.GameField[i, j].Type.ToString();
}
}
foreach (Player joinedplayer in ConnectedMatch.Players)
{
senddata["Players"][joinedplayer.Name]["Position"]["X"] = joinedplayer.Position.X;
senddata["Players"][joinedplayer.Name]["Position"]["Y"] = joinedplayer.Position.Y;
senddata["Players"][joinedplayer.Name]["Color"] = joinedplayer.Color.ToArgb();
}
bwp.Write(senddata.ToString());
while (true)
{
NetUpdateType updatetype = (NetUpdateType)br.ReadInt32();
switch (updatetype)
{
case NetUpdateType.Name:
string newname = br.ReadString();
player.Name = newname;
foreach (BinaryWriter bw in ForwardMessage(player, playername, (int)updatetype))
{ //ForwardMessage prepares each send and then here the only thing to do is to send the extra data
bw.Write(newname);
}
break;
case NetUpdateType.Color:
Color color = Color.FromArgb(br.ReadInt32());
player.Color = color;
foreach (BinaryWriter bw in ForwardMessage(player, playername, (int)updatetype))
{
bw.Write(color.ToArgb());
}
break;
case NetUpdateType.Move:
Direction direction = (Direction)br.ReadInt32();
Game.MovePlayerPost(player, Game.MovePlayerPre(player, direction));
foreach (BinaryWriter bw in ForwardMessage(player, playername, (int)updatetype))
{
bw.Write((int)direction);
}
break;
/*case NetUpdateType.Login:
ConnectedMatch.Players.Add(new Player(playername, ConnectedMatch.NextID));
break;*/
case NetUpdateType.Leave:
foreach (BinaryWriter bw in ForwardMessage(player, playername, (int)updatetype))
{
}
Network.ConnectedMatch.Players.RemoveAll(entry => entry.Name == playername);
client.Close();
break;
}
}
}
private static IEnumerable<BinaryWriter> ForwardMessage(Player player, string playername, int updatetype)
{
if (ConnectedMatch.OwnerName == Game.Player.Name)
{
//foreach (Player p in ConnectedMatch.Players)
Player p;
while (ConnectedMatch.Players.GetEnumerator().MoveNext())
{
p = ConnectedMatch.Players.GetEnumerator().Current;
if (p == player)
continue;
var bw = new BinaryWriter(p.Client.GetStream());
//bw.Write(52); - It should only send it once
//bw.Write(playername); - It should only send it once
bw.Write(updatetype);
yield return bw;
}
}
yield break;
}
}
}

View file

@ -12,11 +12,13 @@ using Newtonsoft.Json.Linq;
using System.Net.Sockets;
using System.Threading;
using System.Drawing;
using Newtonsoft.Json;
namespace SnakeGame
{
public static class Network
public static partial class Network
{
public const int Port = 12885;
public static void SyncUpdate(NetUpdateType updatetype) //If we are a server, forward every valid data we get
{
@ -53,7 +55,7 @@ namespace SnakeGame
MessageBox.Show("Error! The received text is in wrong format.");
x++;
for (int i = x; i < x + players; i++)
match.Players.Add(new Player(responses[i], match.NextID++));
match.Players.Add(new Player(responses[i]));
x += players;
//match.OwnerIP = IPAddress.Parse(responses[x]);
match.OwnerIP = responses[x].Split(new char[] { ';' }, StringSplitOptions.RemoveEmptyEntries).Select(entry => IPAddress.Parse(entry)).ToArray();
@ -73,6 +75,7 @@ namespace SnakeGame
values["client"] = Game.Player.Name;
values["name"] = match.Name;
values["maxplayers"] = match.MaxPlayers.ToString();
values["action"] = "create";
/*IPAddress[] ip = GetIPs();
if (ip == null)
@ -87,30 +90,58 @@ namespace SnakeGame
MessageBox.Show("Error!\n" + responseString);
else
{
Join(match);
Join(match, true);
}
}
}
public static void Connect(NetMatch match)
{
MessageBox.Show("Connect to game: " + match.Name + " (" + match.MaxPlayers + " players)");
Join(match);
//MessageBox.Show("Connect to game: " + match.Name + " (" + match.MaxPlayers + " players)");
Join(match, false);
}
public static void Join(NetMatch match)
public static void Join(NetMatch match, bool server)
{
if (ConnectedMatch != null)
Leave();
ConnectedMatch = match;
StartListening();
StartListening(server);
}
private static event EventHandler StopEventPerPlayer;
public static void Leave()
{
if (ConnectedMatch == null)
return;
if (ConnectedMatch.OwnerName == Game.Player.Name)
{
using (var client = new WebClient())
{
var values = new NameValueCollection();
values["client"] = Game.Player.Name;
values["name"] = ConnectedMatch.Name;
values["maxplayers"] = ConnectedMatch.MaxPlayers.ToString();
values["action"] = "remove";
/*IPAddress[] ip = GetIPs();
if (ip == null)
return;*/
values["ip"] = "";
Array.ForEach(ConnectedMatch.OwnerIP, new Action<IPAddress>(entry => values["ip"] += entry.ToString() + ";"));
var response = client.UploadValues("http://snakegame.16mb.com", values);
var responseString = Encoding.Default.GetString(response);
if (responseString != "OK")
MessageBox.Show("Error!\n" + responseString);
}
}
Listener.Stop();
ReceiverThread.Abort();
if (StopEventPerPlayer != null)
StopEventPerPlayer(null, null);
foreach (Thread t in PlayerThreads)
t.Abort();
PlayerThreads.Clear();
ConnectedMatch = null;
}
public static IPAddress[] GetIPs()
{
@ -127,101 +158,18 @@ namespace SnakeGame
}
public static Thread ReceiverThread;
public static List<Thread> PlayerThreads = new List<Thread>();
public static void StartListening()
public static void StartListening(bool server)
{
/*if (ReceiverThread == null)
(ReceiverThread = new Thread(new ThreadStart(server ? ServerListenerThreadRun : ClientListenerThreadRun))).Start();*/
if (ReceiverThread == null)
(ReceiverThread = new Thread(new ThreadStart(ThreadRun))).Start();
}
private static void ThreadRun()
{
MessageBox.Show("Listener thread started.");
var listener = new TcpListener(IPAddress.IPv6Any, 12885);
listener.Start();
while(true)
{
TcpClient client = listener.AcceptTcpClient();
Thread t = new Thread(new ParameterizedThreadStart(ThreadPerPlayer));
PlayerThreads.Add(t);
t.Start(client);
if (server)
(ReceiverThread = new Thread(new ThreadStart(ServerListenerThreadRun))).Start();
else
(ReceiverThread = new Thread(new ThreadStart(ClientListenerThreadRun))).Start();
}
}
private static void ThreadPerPlayer(object c)
{
TcpClient client = c as TcpClient;
NetworkStream ns = client.GetStream();
BinaryReader br = new BinaryReader(ns);
int is52=br.ReadInt32();
if(is52!=52)
{
client.Close();
return;
}
string playername = br.ReadString();
Player player = new Player(playername, ConnectedMatch.NextID++); //Login==Connect
player.Client = client;
ConnectedMatch.Players.Add(player);
while (true)
{
NetUpdateType updatetype = (NetUpdateType)br.ReadInt32();
switch (updatetype)
{
case NetUpdateType.Name:
string newname = br.ReadString();
player.Name = newname;
foreach (BinaryWriter bw in ForwardMessage(player, playername, (int)updatetype))
{ //ForwardMessage prepares each send and then here the only thing to do is to send the extra data
bw.Write(newname);
}
break;
case NetUpdateType.Color:
Color color = Color.FromArgb(br.ReadInt32());
player.Color = color;
foreach (BinaryWriter bw in ForwardMessage(player, playername, (int)updatetype))
{
bw.Write(color.ToArgb());
}
break;
case NetUpdateType.Move:
Direction direction = (Direction)br.ReadInt32();
Game.MovePlayer(player, direction);
foreach (BinaryWriter bw in ForwardMessage(player, playername, (int)updatetype))
{
bw.Write((int)direction);
}
break;
/*case NetUpdateType.Login:
ConnectedMatch.Players.Add(new Player(playername, ConnectedMatch.NextID));
break;*/
case NetUpdateType.Leave:
foreach (BinaryWriter bw in ForwardMessage(player, playername, (int)updatetype))
{
}
Network.ConnectedMatch.Players.RemoveAll(entry => entry.Name == playername);
client.Close();
break;
}
}
}
private static IEnumerable<BinaryWriter> ForwardMessage(Player player, string playername, int updatetype)
{
if (ConnectedMatch.OwnerName == Game.Player.Name)
{
//foreach (Player p in ConnectedMatch.Players)
Player p;
while (ConnectedMatch.Players.GetEnumerator().MoveNext())
{
p = ConnectedMatch.Players.GetEnumerator().Current;
if (p == player)
continue;
var bw = new BinaryWriter(p.Client.GetStream());
bw.Write(52);
bw.Write(playername);
bw.Write(updatetype);
yield return bw;
}
}
yield break;
}
}
public enum NetUpdateType
{

View file

@ -41,21 +41,17 @@ namespace SnakeGame
}
public Point Position;
public TcpClient Client;
public readonly int ID;
//public readonly int ID;
public readonly bool Own;
public Player(string name, int id, bool own = false)
public Player(string name, bool own = false, Color color = default(Color))
{
Name = name;
var values = Enum.GetValues(typeof(KnownColor));
KnownColor[] colors = new KnownColor[values.Length];
values.CopyTo(colors, 0);
values = null;
List<KnownColor> colorlist = new List<KnownColor>(colors);
colorlist.Remove(KnownColor.Black);
colorlist.Remove(KnownColor.Blue);
colorlist.Remove(KnownColor.Red);
colors = colorlist.ToArray();
Color = Color.FromKnownColor(colors[new Random().Next(colors.Length)]);
if (color == default(Color))
{
Color = Game.GetRandomColor();
}
else
Color = color;
//ID = NextID;
//NextID++;
Own = own;

View file

@ -72,6 +72,7 @@
<Compile Include="GameRenderer.cs" />
<Compile Include="MenuColorTable.cs" />
<Compile Include="MSGBox.cs" />
<Compile Include="Network.Client.cs" />
<Compile Include="Network.cs" />
<Compile Include="NetMatch.cs" />
<Compile Include="Player.cs" />
@ -91,6 +92,7 @@
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<Compile Include="Network.Server.cs" />
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>

View file

@ -61,7 +61,8 @@ namespace SnakeGame
/// </summary>
public int Tick { get; set; }
public SquareType Type { get; set; }
public int PlayerID { get; set; }
//public int PlayerID { get; set; }
public string PlayerName { get; set; }
}
/// <summary>
/// Only consider if Tick>0

View file

@ -14,8 +14,12 @@ else
$res=mysqli_query($conn, "SELECT * FROM games");
while($row=mysqli_fetch_array($res))
{
if(strlen($row['playernames'])==0)
$namecount=0;
else
$namecount=count(explode(',', $row['playernames']));
if($namecount==0 || $row['startdate']<time()-60*60*1000)
//echo ("Startdate: ".$row['startdate']." Time-1hr: ".(time()-60*60*1000));
if($namecount==0 || strval($row['startdate'])<time()-60*60*1000)
{
mysqli_query($conn, "DELETE FROM games
WHERE name='".$row['name']."'
@ -34,8 +38,15 @@ else
}
else
{
if($_POST['name']=="" || $_POST['maxplayers']=="" || $_POST['client']=="" || $_POST['ip']=="")
if($_POST['name']=="" || $_POST['maxplayers']=="" || $_POST['client']=="" || $_POST['ip']=="" || $_POST['action']=="")
die("A field is or more fields are empty!");
if($_POST['action']=="create")
{
mysqli_query($conn, "DELETE FROM games
WHERE name='".$_POST['name']."'
AND ownername='".$_POST['client']."'
AND ip='".$_POST['ip']."'
") or die(mysqli_error($conn));
mysqli_query($conn, "INSERT INTO games
(
name, maxplayers, playernames, ownername, startdate, ip
@ -44,6 +55,25 @@ else
)") or die(mysqli_error($conn));
echo "OK";
}
else if($_POST['action']=="change")
{
mysqli_query($conn, "UPDATE games SET playernames='".$_POST['playernames']."'
WHERE name='".$row['name']."'
AND ownername='".$row['ownername']."'
AND ip='".$row['ip']."'
") or die(mysqli_error($conn));
echo "OK";
}
else if($_POST['action']=="remove")
{ //Creating a new game on the same IP, with the same playername and same gamename will also remove. (^^)
mysqli_query($conn, "DELETE FROM games
WHERE name='".$_POST['name']."'
AND ownername='".$_POST['client']."'
AND ip='".$_POST['ip']."'
") or die(mysqli_error($conn));
echo "OK";
}
}
}
//WebPass: vhwfsQOv9E
//fötöpö: (...sznpadmin) VKiSh7i1og