2015.03.02
This commit is contained in:
parent
ddd16cfd3e
commit
f8fd67a15d
9 changed files with 267 additions and 151 deletions
1
SnakeGame/Form1.Designer.cs
generated
1
SnakeGame/Form1.Designer.cs
generated
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@ -164,6 +164,7 @@
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this.Activated += new System.EventHandler(this.Form1_Activated);
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this.Deactivate += new System.EventHandler(this.Form1_Deactivate);
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this.Load += new System.EventHandler(this.Form1_Load);
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this.ResizeEnd += new System.EventHandler(this.Form1_ResizeEnd);
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this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
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this.Resize += new System.EventHandler(this.Form1_Resize);
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this.menuStrip1.ResumeLayout(false);
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@ -88,7 +88,7 @@ namespace SnakeGame
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GameRenderer.Render();
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}
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private static bool playerpaused = false;
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//private static bool playerpaused = false;
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private void Form1_KeyDown(object sender, KeyEventArgs e)
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{
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//if (e.KeyCode == Keys.Down && WPFInput.Keyboard.IsKeyDown(WPFInput.Key.Down))
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@ -108,10 +108,10 @@ namespace SnakeGame
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else if (e.KeyCode == Keys.P || e.KeyCode == Keys.Pause)
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{
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Game.Paused = !Game.Paused;
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if (Game.Paused)
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/*if (Game.Paused)
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playerpaused = true;
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else
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playerpaused = false;
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playerpaused = false;*/
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}
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else
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return;
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@ -150,12 +150,19 @@ namespace SnakeGame
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private void toolStripTextBox1_TextChanged(object sender, EventArgs e)
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{
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Game.UserName = toolStripTextBox1.Text;
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Game.Player.Name = toolStripTextBox1.Text;
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}
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//private static Timer resizetimer = new Timer();
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private void Form1_Resize(object sender, EventArgs e)
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{
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GameRenderer.Render();
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}
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private void Form1_ResizeEnd(object sender, EventArgs e)
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{
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Graphics gr = panel1.CreateGraphics();
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gr.FillRectangle(new SolidBrush(Color.Black), new Rectangle(new Point(0, 0), panel1.Size));
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GameRenderer.Render();
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}
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}
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@ -19,14 +19,15 @@ namespace SnakeGame
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public static Point GameSize;
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//public static List<SqCoord> GameField;
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public static SqCoord[,] GameField;
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public static Point PlayerPos;
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//public static Point Player.Position;
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public static int Length = 4;
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public static int UpdateTime = 800;
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public static Direction MoveDirection;
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public static Label ScoreLabel;
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public static Label LivesLabel;
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public static Panel DialogPanel;
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public static string UserName;
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//public static string UserName;
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public static Player Player = new Player("Player", 0, true);
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private static int score;
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public static int Score
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{
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@ -93,7 +94,7 @@ namespace SnakeGame
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}));
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break;
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case GameStartMode.MultiPlayer:
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if (Game.UserName == "Player")
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if (Game.Player.Name == "Player")
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{
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MSGBox.ShowMSGBox("Please change your username from default.", "", MSGBoxType.Text);
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break;
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@ -105,6 +106,7 @@ namespace SnakeGame
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if (int.TryParse(strs[1], out num))
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{
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var match = new NetMatch { Name = strs[0], MaxPlayers = num, OwnerIP = Network.GetIPs() };
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match.Players.Add(Game.Player);
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Network.CreateGame(match);
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Game.Paused = false;
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}
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@ -113,7 +115,7 @@ namespace SnakeGame
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}));
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break;
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case GameStartMode.Connect:
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if (Game.UserName == "Player")
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if (Game.Player.Name == "Player")
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{
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MSGBox.ShowMSGBox("Please change your username from default.", "", MSGBoxType.Text);
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break;
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@ -150,12 +152,13 @@ namespace SnakeGame
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//GameField = new List<SqCoord>(GameSize.X * GameSize.Y);
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//GameField = new int[GameSize.X, GameSize.Y];
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GameSize = new Point { X = size.Width / 20, Y = size.Height / 20 };
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UserName = "Player";
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//UserName = "Player";
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//Player = new Player("Player", 0);
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Game.Reset();
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//GameField.Single(entry => entry.X == PlayerPos.X && entry.Y == PlayerPos.Y).Tick;
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//GameField.Single(entry => entry.X == Player.Position.X && entry.Y == Player.Position.Y).Tick;
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/*for (int i = 0; i < GameField.Count; i++)
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{
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if(GameField[i].X==PlayerPos.X && GameField[i].Y==PlayerPos.Y)
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if(GameField[i].X==Player.Position.X && GameField[i].Y==Player.Position.Y)
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{
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GameField[i].Tick = Length;
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}
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@ -168,7 +171,7 @@ namespace SnakeGame
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Size size = GameRenderer.Panel.Size;
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//GameSize = new Point { X = size.Width / 20, Y = size.Height / 20 };
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GameField = new SqCoord[GameSize.X, GameSize.Y];
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PlayerPos = new Point { X = GameSize.X / 2, Y = 1 };
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Player.Position = new Point { X = GameSize.X / 2, Y = 1 };
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if (fullreset)
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{
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Score = 0;
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@ -183,7 +186,7 @@ namespace SnakeGame
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/*SqCoord coord = new SqCoord { X = i, Y = j, Tick = 0 };
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if (i == 0 || j == 0 || i == GameSize.X - 1 || j == GameSize.Y - 1)
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coord.Tick = -1;
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else if (i == PlayerPos.X && j == PlayerPos.Y)
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else if (i == Player.Position.X && j == Player.Position.Y)
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coord.Tick = 4;
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GameField.Add(coord);*/
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if (i == 0 || j == 0 || i == GameSize.X - 1 || j == GameSize.Y - 1)
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@ -191,7 +194,7 @@ namespace SnakeGame
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GameField[i, j].Type = SquareType.Wall;
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GameField[i, j].Tick = -1;
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}
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else if (i == PlayerPos.X && j == PlayerPos.Y)
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else if (i == Player.Position.X && j == Player.Position.Y)
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{
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GameField[i, j].Type = SquareType.Player;
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GameField[i, j].Tick = Length;
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@ -211,40 +214,18 @@ namespace SnakeGame
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{
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//Decrease any positive Ticks; if next player position is other than zero, game over
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//Otherwise set next player position and set Tick on player position to current Length
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//Console.WriteLine("Refreshing...");
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//for (int i = 0; i < GameField.Count; i++)
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if (!Form1.TimerEnabled)
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return; //Not playing currently
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for (int i = 0; i < GameField.GetLength(0); i++)
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{
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for (int j = 0; j < GameField.GetLength(1); j++)
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{
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/*if (GameField[i].Tick > 0)
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GameField[i] = new SqCoord { X = GameField[i].X, Y = GameField[i].Y, Tick = GameField[i].Tick - 1 };*/
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if (GameField[i, j].Tick > 0)
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GameField[i, j].Tick--;
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}
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}
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Point nextcoord;
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switch (MoveDirection)
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{
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case Direction.Down:
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nextcoord = new Point { X = PlayerPos.X, Y = PlayerPos.Y + 1 };
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break;
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case Direction.Left:
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nextcoord = new Point { X = PlayerPos.X - 1, Y = PlayerPos.Y };
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break;
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case Direction.Right:
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nextcoord = new Point { X = PlayerPos.X + 1, Y = PlayerPos.Y };
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break;
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case Direction.Up:
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nextcoord = new Point { X = PlayerPos.X, Y = PlayerPos.Y - 1 };
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break;
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default:
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nextcoord = PlayerPos;
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break;
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}
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//if (Game.GetCoord(nextcoord).Tick != 0)
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Point nextcoord = MovePlayer(Player, MoveDirection);
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Network.SyncUpdate(NetUpdateType.Move);
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if (Game.GameField[nextcoord.X, nextcoord.Y].Tick != 0 && Game.GameField[nextcoord.X, nextcoord.Y].Type != SquareType.Point)
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{
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Lives--;
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@ -255,27 +236,13 @@ namespace SnakeGame
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}
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else
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{
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/*for (int i = 0; i < GameField.GetLength(0); i++)
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{
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for (int j = 0; j < GameField.GetLength(1); j++)
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{
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if (i == nextcoord.X && j == nextcoord.Y)
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{*/
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if (GameField[nextcoord.X, nextcoord.Y].Type == SquareType.Point)
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{
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Score += 1000;
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Game.AddPoint();
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}
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GameField[nextcoord.X, nextcoord.Y].Tick = Length;
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GameField[nextcoord.X, nextcoord.Y].Type = SquareType.Player;
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PlayerPos = new Point { X = nextcoord.X, Y = nextcoord.Y };
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/*if (Score > 0)
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Score--;*/
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if (Score > 0)
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Score -= new Random().Next(1, 20);
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/* }
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}
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}*/
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GameRenderer.Render();
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}
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}
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@ -306,6 +273,33 @@ namespace SnakeGame
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MSGBox.ShowMSGBox("Game over!", "", MSGBoxType.Text);
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Game.Paused = true;
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}
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public static Point MovePlayer(Player player, Direction direction)
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{
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Point nextcoord;
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switch (direction)
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{
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case Direction.Down:
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nextcoord = new Point { X = player.Position.X, Y = player.Position.Y + 1 };
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break;
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case Direction.Left:
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nextcoord = new Point { X = player.Position.X - 1, Y = player.Position.Y };
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break;
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case Direction.Right:
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nextcoord = new Point { X = player.Position.X + 1, Y = player.Position.Y };
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break;
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case Direction.Up:
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nextcoord = new Point { X = player.Position.X, Y = player.Position.Y - 1 };
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break;
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default:
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nextcoord = player.Position;
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break;
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}
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GameField[nextcoord.X, nextcoord.Y].Tick = Length;
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GameField[nextcoord.X, nextcoord.Y].Type = SquareType.Player;
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player.Position = new Point { X = nextcoord.X, Y = nextcoord.Y };
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return nextcoord;
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}
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}
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public enum GameStartMode
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{
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@ -36,7 +36,7 @@ namespace SnakeGame
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RenderSquare(new Point { X = i, Y = j }, Color.Red);
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else if (Game.GameField[i, j].Type == SquareType.Player)
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if (Network.ConnectedMatch == null)
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RenderSquare(new Point { X = i, Y = j }, Color.Green);
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RenderSquare(new Point { X = i, Y = j }, Color.LimeGreen);
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else
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RenderSquare(new Point { X = i, Y = j }, Network.ConnectedMatch.GetPlayerByID(Game.GameField[i, j].PlayerID).Color);
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else if (Game.GameField[i, j].Type == SquareType.Point)
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@ -97,23 +97,26 @@ namespace SnakeGame
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case MSGBoxType.Text:
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OnCloseEvent += delegate
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{
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CloseMSGBox();
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Shown = false;
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if (doneevent != null)
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doneevent(btn, "");
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CloseMSGBox();
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};
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break;
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case MSGBoxType.SizeInput:
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OnCloseEvent += delegate
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{
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CloseMSGBox();
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Shown = false;
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if (doneevent != null)
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//doneevent(btn, (input == null ? "" : input.Text));
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doneevent(btn, slidervalue.ToString());
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CloseMSGBox();
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};
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break;
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case MSGBoxType.MultipleInput:
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OnCloseEvent += delegate
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{
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Shown = false;
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if (doneevent != null)
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{
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string str = "";
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@ -133,6 +136,7 @@ namespace SnakeGame
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case MSGBoxType.List:
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OnCloseEvent += delegate
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{
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Shown = false;
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if (doneevent != null)
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{
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int index = -1;
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@ -170,12 +174,12 @@ namespace SnakeGame
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Game.DialogPanel.Visible = false;
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Game.DialogPanel.Controls.Clear();
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OnCloseEvent = null;
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Game.Paused = pause;
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//Game.Paused = pause;
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//Form1.Instance.Activate();
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//GameRenderer.Panel.Select();
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//Form1.Instance.Select();
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Form1.Instance.Focus();
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Shown = false;
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//Shown = false;
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}
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}
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public enum MSGBoxType
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@ -14,11 +14,38 @@ namespace SnakeGame
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public int MaxPlayers = 0;
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//public List<string> PlayerNames = new List<string>();
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public List<Player> Players = new List<Player>();
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public string OwnerName = "";
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public IPAddress OwnerIP;
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private string ownername = "";
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public string OwnerName
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{
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get
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{
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return ownername;
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}
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set
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{
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foreach (Player player in Players)
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{
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if (player.Name == ownername)
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{
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player.Name = value;
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break;
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}
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}
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ownername = value;
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}
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}
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public IPAddress[] OwnerIP;
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public Player GetPlayerByID(int id)
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{
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try
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{
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return Players.Single(entry => entry.ID == id);
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}
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catch
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{
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return null;
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}
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}
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public int NextID = 0;
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}
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}
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@ -11,44 +11,15 @@ using System.IO;
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using Newtonsoft.Json.Linq;
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using System.Net.Sockets;
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using System.Threading;
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using System.Drawing;
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namespace SnakeGame
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{
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public static class Network
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{
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public static void SyncUpdate()
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public static void SyncUpdate(NetUpdateType updatetype) //If we are a server, forward every valid data we get
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{
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/*using (var client = new HttpClient())
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{
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var values = new Dictionary<string, string>
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{
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{ "thing1", "hello" },
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{ "thing2", "world" }
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};
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var content = new FormUrlEncodedContent(values);
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//var response = await client.PostAsync("http://snakegame.16mb.com", content);
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Task task = client.PostAsync("http://snakegame.16mb.com", content);
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task.RunSynchronously();
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HttpResponseMessage response = (HttpResponseMessage)task.AsyncState;
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//var responseString = await response.Content.ReadAsStringAsync();
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task = response.Content.ReadAsStringAsync();
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task.RunSynchronously();
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string responseString = (string)task.AsyncState;
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Console.WriteLine("Received response: " + responseString);
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}*/
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using (var client = new WebClient())
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{
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var values = new NameValueCollection();
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values["client"] = "test";
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var response = client.UploadValues("http://snakegame.16mb.com", values);
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var responseString = Encoding.Default.GetString(response);
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Console.WriteLine("Received response: " + responseString);
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}
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}
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public static List<NetMatch> Matches = new List<NetMatch>();
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public static NetMatch ConnectedMatch { get; private set; }
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@ -82,9 +53,10 @@ namespace SnakeGame
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MessageBox.Show("Error! The received text is in wrong format.");
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x++;
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for (int i = x; i < x + players; i++)
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match.Players.Add(new Player(responses[i]));
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match.Players.Add(new Player(responses[i], match.NextID++));
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x += players;
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match.OwnerIP = IPAddress.Parse(responses[x]);
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//match.OwnerIP = IPAddress.Parse(responses[x]);
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match.OwnerIP = responses[x].Split(new char[] { ';' }, StringSplitOptions.RemoveEmptyEntries).Select(entry => IPAddress.Parse(entry)).ToArray();
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x++;
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Matches.Add(match);
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}
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@ -94,18 +66,19 @@ namespace SnakeGame
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}
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public static void CreateGame(NetMatch match)
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{
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MessageBox.Show("Create game: " + match.Name + " (" + match.MaxPlayers + " players)");
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//MessageBox.Show("Create game: " + match.Name + " (" + match.MaxPlayers + " players)");
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using (var client = new WebClient())
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{
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var values = new NameValueCollection();
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values["client"] = Game.UserName;
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values["client"] = Game.Player.Name;
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values["name"] = match.Name;
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values["maxplayers"] = match.MaxPlayers.ToString();
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IPAddress ip = GetIPs();
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/*IPAddress[] ip = GetIPs();
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if (ip == null)
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return;
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values["ip"] = ip.ToString();
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return;*/
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values["ip"] = "";
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Array.ForEach(match.OwnerIP, new Action<IPAddress>(entry => values["ip"] += entry.ToString() + ";"));
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var response = client.UploadValues("http://snakegame.16mb.com", values);
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@ -114,64 +87,37 @@ namespace SnakeGame
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MessageBox.Show("Error!\n" + responseString);
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else
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{
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if (ConnectedMatch != null)
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Leave();
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ConnectedMatch = match;
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StartListening();
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//HttpWebRequest request = WebRequest.Create("http://masterserver2.raknet.com/testServer") as HttpWebRequest;
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//JObject obj = new JObject();
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//obj.Add("__gameId", JToken.Parse("mygame"));
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/*obj["__gameId"] = "mygame";
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obj["__clientReqId"] = "0";
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obj["__timeoutSec"] = "300";
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obj["__updatePW"] = "up";
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obj["__readPW"] = "rp";
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obj["gamename"] = "Test";
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obj["gameport"] = "60000";*/
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/*var postData = "{" +
|
||||
"\"__gameId\": \"mygame\"," +
|
||||
"\"__clientReqId\": \"0\"," +
|
||||
"\"__timeoutSec\": \"300\"," +
|
||||
"\"__updatePW\": \"up\"," +
|
||||
"\"__readPW\": \"rp\"," +
|
||||
"\"mapname\": \"DoomCastle\"," +
|
||||
"\"gameport\": \"60000\"" +
|
||||
"}";*/
|
||||
//var data = Encoding.ASCII.GetBytes(postData);
|
||||
/*var data = Encoding.ASCII.GetBytes(obj.ToString());
|
||||
request.Method = "POST";
|
||||
request.ContentType = "application/x-www-form-urlencoded";
|
||||
request.ContentLength = data.Length;
|
||||
|
||||
using (var stream = request.GetRequestStream())
|
||||
{
|
||||
stream.Write(data, 0, data.Length);
|
||||
}
|
||||
|
||||
var response2 = (HttpWebResponse)request.GetResponse();
|
||||
|
||||
responseString = new StreamReader(response2.GetResponseStream()).ReadToEnd();
|
||||
obj = JObject.Parse(responseString);
|
||||
MessageBox.Show(obj.ToString());*/
|
||||
|
||||
Join(match);
|
||||
}
|
||||
}
|
||||
}
|
||||
public static void Connect(NetMatch match)
|
||||
{
|
||||
MessageBox.Show("Connect to game: " + match.Name + " (" + match.MaxPlayers + " players)");
|
||||
Join(match);
|
||||
}
|
||||
public static void Join(NetMatch match)
|
||||
{
|
||||
if (ConnectedMatch != null)
|
||||
Leave();
|
||||
ConnectedMatch = match;
|
||||
StartListening();
|
||||
}
|
||||
public static void Leave()
|
||||
{
|
||||
if (ConnectedMatch == null)
|
||||
return;
|
||||
ReceiverThread.Abort();
|
||||
foreach (Thread t in PlayerThreads)
|
||||
t.Abort();
|
||||
PlayerThreads.Clear();
|
||||
}
|
||||
public static IPAddress[] GetIPs()
|
||||
{
|
||||
//https://msdn.microsoft.com/en-us/library/ee663252%28v=vs.110%29.aspx
|
||||
try
|
||||
{
|
||||
return Dns.GetHostEntry(Dns.GetHostName()).AddressList.Single(entry => entry.AddressFamily == AddressFamily.InterNetworkV6);
|
||||
return Dns.GetHostEntry(Dns.GetHostName()).AddressList.Where(entry => entry.AddressFamily == AddressFamily.InterNetworkV6).ToArray();
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
@ -180,14 +126,109 @@ namespace SnakeGame
|
|||
}
|
||||
}
|
||||
public static Thread ReceiverThread;
|
||||
public static List<Thread> PlayerThreads = new List<Thread>();
|
||||
public static void StartListening()
|
||||
{
|
||||
if (ReceiverThread == null)
|
||||
ReceiverThread = new Thread(new ThreadStart(ThreadRun));
|
||||
(ReceiverThread = new Thread(new ThreadStart(ThreadRun))).Start();
|
||||
}
|
||||
public static void ThreadRun()
|
||||
private static void ThreadRun()
|
||||
{
|
||||
MessageBox.Show("Listener thread started.");
|
||||
var listener = new TcpListener(IPAddress.IPv6Any, 12885);
|
||||
listener.Start();
|
||||
while(true)
|
||||
{
|
||||
TcpClient client = listener.AcceptTcpClient();
|
||||
Thread t = new Thread(new ParameterizedThreadStart(ThreadPerPlayer));
|
||||
PlayerThreads.Add(t);
|
||||
t.Start(client);
|
||||
}
|
||||
}
|
||||
private static void ThreadPerPlayer(object c)
|
||||
{
|
||||
TcpClient client = c as TcpClient;
|
||||
NetworkStream ns = client.GetStream();
|
||||
BinaryReader br = new BinaryReader(ns);
|
||||
int is52=br.ReadInt32();
|
||||
if(is52!=52)
|
||||
{
|
||||
client.Close();
|
||||
return;
|
||||
}
|
||||
string playername = br.ReadString();
|
||||
Player player = new Player(playername, ConnectedMatch.NextID++); //Login==Connect
|
||||
player.Client = client;
|
||||
ConnectedMatch.Players.Add(player);
|
||||
while (true)
|
||||
{
|
||||
NetUpdateType updatetype = (NetUpdateType)br.ReadInt32();
|
||||
switch (updatetype)
|
||||
{
|
||||
case NetUpdateType.Name:
|
||||
string newname = br.ReadString();
|
||||
player.Name = newname;
|
||||
foreach (BinaryWriter bw in ForwardMessage(player, playername, (int)updatetype))
|
||||
{ //ForwardMessage prepares each send and then here the only thing to do is to send the extra data
|
||||
bw.Write(newname);
|
||||
}
|
||||
break;
|
||||
case NetUpdateType.Color:
|
||||
Color color = Color.FromArgb(br.ReadInt32());
|
||||
player.Color = color;
|
||||
foreach (BinaryWriter bw in ForwardMessage(player, playername, (int)updatetype))
|
||||
{
|
||||
bw.Write(color.ToArgb());
|
||||
}
|
||||
break;
|
||||
case NetUpdateType.Move:
|
||||
Direction direction = (Direction)br.ReadInt32();
|
||||
Game.MovePlayer(player, direction);
|
||||
foreach (BinaryWriter bw in ForwardMessage(player, playername, (int)updatetype))
|
||||
{
|
||||
bw.Write((int)direction);
|
||||
}
|
||||
break;
|
||||
/*case NetUpdateType.Login:
|
||||
ConnectedMatch.Players.Add(new Player(playername, ConnectedMatch.NextID));
|
||||
break;*/
|
||||
case NetUpdateType.Leave:
|
||||
foreach (BinaryWriter bw in ForwardMessage(player, playername, (int)updatetype))
|
||||
{
|
||||
}
|
||||
Network.ConnectedMatch.Players.RemoveAll(entry => entry.Name == playername);
|
||||
client.Close();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
private static IEnumerable<BinaryWriter> ForwardMessage(Player player, string playername, int updatetype)
|
||||
{
|
||||
if (ConnectedMatch.OwnerName == Game.Player.Name)
|
||||
{
|
||||
//foreach (Player p in ConnectedMatch.Players)
|
||||
Player p;
|
||||
while (ConnectedMatch.Players.GetEnumerator().MoveNext())
|
||||
{
|
||||
p = ConnectedMatch.Players.GetEnumerator().Current;
|
||||
if (p == player)
|
||||
continue;
|
||||
var bw = new BinaryWriter(p.Client.GetStream());
|
||||
bw.Write(52);
|
||||
bw.Write(playername);
|
||||
bw.Write(updatetype);
|
||||
yield return bw;
|
||||
}
|
||||
}
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
public enum NetUpdateType
|
||||
{
|
||||
Name,
|
||||
Color,
|
||||
Move,
|
||||
//Login, - Login==Connect
|
||||
Leave
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
@ -9,19 +10,60 @@ namespace SnakeGame
|
|||
{
|
||||
public class Player
|
||||
{
|
||||
public static int NextID = 0;
|
||||
public string Name;
|
||||
public Color Color;
|
||||
public int ID;
|
||||
public Player(string name)
|
||||
//public static int NextID = 0;
|
||||
private string name = "";
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return name;
|
||||
}
|
||||
set
|
||||
{
|
||||
name = value;
|
||||
if (Own)
|
||||
Network.SyncUpdate(NetUpdateType.Name);
|
||||
}
|
||||
}
|
||||
private Color color;
|
||||
public Color Color
|
||||
{
|
||||
get
|
||||
{
|
||||
return color;
|
||||
}
|
||||
set
|
||||
{
|
||||
color = value;
|
||||
if (Own)
|
||||
Network.SyncUpdate(NetUpdateType.Color);
|
||||
}
|
||||
}
|
||||
public Point Position;
|
||||
public TcpClient Client;
|
||||
public readonly int ID;
|
||||
public readonly bool Own;
|
||||
public Player(string name, int id, bool own = false)
|
||||
{
|
||||
Name = name;
|
||||
var values=Enum.GetValues(typeof(KnownColor));
|
||||
var values = Enum.GetValues(typeof(KnownColor));
|
||||
KnownColor[] colors = new KnownColor[values.Length];
|
||||
values.CopyTo(colors, 0);
|
||||
values = null;
|
||||
List<KnownColor> colorlist = new List<KnownColor>(colors);
|
||||
colorlist.Remove(KnownColor.Black);
|
||||
colorlist.Remove(KnownColor.Blue);
|
||||
colorlist.Remove(KnownColor.Red);
|
||||
colors = colorlist.ToArray();
|
||||
Color = Color.FromKnownColor(colors[new Random().Next(colors.Length)]);
|
||||
ID = NextID;
|
||||
NextID++;
|
||||
//ID = NextID;
|
||||
//NextID++;
|
||||
Own = own;
|
||||
Position = new Point(0, 0);
|
||||
}
|
||||
/*public static void Reset()
|
||||
{
|
||||
NextID = 0;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,7 +34,7 @@ else
|
|||
}
|
||||
else
|
||||
{
|
||||
if($_POST['name']=="" || $_POST['maxplayers']=="" || $_POST['client']=="" || $_POST['ip'])
|
||||
if($_POST['name']=="" || $_POST['maxplayers']=="" || $_POST['client']=="" || $_POST['ip']=="")
|
||||
die("A field is or more fields are empty!");
|
||||
mysqli_query($conn, "INSERT INTO games
|
||||
(
|
||||
|
|
Loading…
Reference in a new issue