SnakeGame/SnakeGame/Game.cs
2017-01-07 23:53:36 +01:00

331 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SnakeGame
{
public static class Game
{
public static Point GameSize;
public static SqCoord[,] GameField;
public static int Length;
public static int UpdateTime = 800;
public static Direction MoveDirection;
public static Label ScoreLabel;
public static Label LivesLabel;
public static Panel DialogPanel;
public static Player Player = new Player("Player", true, Color.LightGreen);
/// <summary>
/// Opposite of Form1.TimerEnabled
/// </summary>
public static bool Paused
{
get
{
return !Form1.TimerEnabled;
}
set
{
Form1.TimerEnabled = !value;
}
}
public static void Start(GameStartMode mode)
{
switch (mode)
{
case GameStartMode.SinglePlayer:
MSGBox.ShowMSGBox("New singleplayer game", "Size:", MSGBoxType.SizeInput, new EventHandler<string>(delegate (object s, string inp)
{
int input = int.Parse(inp);
if (input > 5)
{
GameRenderer.Panel.CreateGraphics().FillRectangle(new SolidBrush(Color.Black), new Rectangle(new Point(), GameRenderer.Panel.Size));
//int xy = GameRenderer.Panel.Size.Width / input;
//GameSize = new Point(xy, xy);
if (GameRenderer.Panel.Size.Width / input < 3 || GameRenderer.Panel.Size.Height / input < 3)
{
Game.Paused = true;
return;
}
GameSize = new Point(GameRenderer.Panel.Size.Width / input, GameRenderer.Panel.Size.Height / input);
Game.Reset();
Form1.TimerEnabled = true;
}
else
Game.Paused = true;
}));
break;
case GameStartMode.MultiPlayer:
if (Game.Player.Name == "Player")
{
MSGBox.ShowMSGBox("Please change your username from default.", "", MSGBoxType.Text);
break;
}
MSGBox.ShowMSGBox("New multiplayer game", "Name:\nMax. players:", MSGBoxType.MultipleInput, new EventHandler<string>(delegate (object s, string input)
{
string[] strs = input.Split('\n');
int num = 0;
if (int.TryParse(strs[1], out num))
{
var match = new NetMatch { Name = strs[0], MaxPlayers = num, OwnerIP = Network.GetIPs(), OwnerName = Player.Name };
match.Players.Add(Game.Player);
Game.Reset();
Network.CreateGame(match);
}
else
Game.Paused = true;
}));
break;
case GameStartMode.Connect:
if (Game.Player.Name == "Player")
{
MSGBox.ShowMSGBox("Please change your username from default.", "", MSGBoxType.Text);
break;
}
//string matches = Network.Matches.Combine<NetMatch, string>((match, combiner) => combiner += match.Name + " " + match.Players.Count + "/" + match.MaxPlayers + " " + match.OwnerName + "\n");
string inputs = "IP:";
MSGBox.ShowMSGBox("Connect to game", inputs, MSGBoxType.MultipleInput, new EventHandler<string>(delegate (object s, string input)
{
IPAddress address;
if (IPAddress.TryParse(input.Replace("\n", ""), out address))
{
Game.Reset();
Network.Connect(new NetMatch { OwnerIP = new IPAddress[] { address } });
//Game.Reset(false); - On successfull connect event
}
else
Game.Paused = true;
}));
break;
default:
throw new ArgumentException();
}
}
public static void Load(Size size)
{
GameSize = new Point { X = size.Width / 20, Y = size.Height / 20 };
Game.Reset();
}
public static void Reset(bool fullreset)
{
if (fullreset)
Network.Leave();
Size size = GameRenderer.Panel.Size;
GameField = new SqCoord[GameSize.X, GameSize.Y];
//Player.Position = new Point { X = GameSize.X / 2, Y = 1 };
var rand = new Random();
Direction dir = (Direction)rand.Next(4);
do
{
switch (dir)
{
case Direction.Up:
Player.Position = new Point(rand.Next(1, GameSize.X - 2), 1);
MoveDirection = Direction.Down;
break;
case Direction.Down:
Player.Position = new Point(rand.Next(1, GameSize.X - 2), GameSize.Y - 2);
MoveDirection = Direction.Up;
break;
case Direction.Left:
Player.Position = new Point(1, rand.Next(1, GameSize.Y - 2));
MoveDirection = Direction.Right;
break;
case Direction.Right:
Player.Position = new Point(GameSize.X - 2, rand.Next(1, GameSize.Y - 2));
MoveDirection = Direction.Left;
break;
}
} while (GameField[Player.Position.X, Player.Position.Y].Tick > 0);
if (fullreset)
{
Player.Score = 0;
Player.Lives = 3;
UpdateTime = 600;
Length = 4;
}
Network.SyncUpdate(NetUpdateType.Teleport, Player.Position);
for (int i = 0; i < GameSize.X; i++)
{
for (int j = 0; j < GameSize.Y; j++)
{
if (i == 0 || j == 0 || i == GameSize.X - 1 || j == GameSize.Y - 1)
{
GameField[i, j].Type = SquareType.Wall;
GameField[i, j].Tick = -1;
}
else if (i == Player.Position.X && j == Player.Position.Y)
{
GameField[i, j].Type = SquareType.Player;
GameField[i, j].Tick = Length;
GameField[i, j].PlayerName = Player.Name;
}
}
}
Game.AddPoint();
//MoveDirection = Direction.Down;
}
public static void Reset()
{
Reset(true);
}
public static void Refresh()
{
//Decrease any positive Ticks; if next player position is other than zero, game over
//Otherwise set next player position and set Tick on player position to current Length
if (!Form1.TimerEnabled)
return; //Not playing currently
for (int i = 0; i < GameField.GetLength(0); i++)
{
for (int j = 0; j < GameField.GetLength(1); j++)
{
if (GameField[i, j].Tick > 0)
GameField[i, j].Tick--;
}
}
Point nextcoord = MovePlayerPre(Player, MoveDirection);
Network.SyncUpdate(NetUpdateType.Move, MoveDirection);
if (nextcoord.X >= Game.GameSize.X || nextcoord.Y >= Game.GameSize.Y
|| (Game.GameField[nextcoord.X, nextcoord.Y].Tick != 0 && Game.GameField[nextcoord.X, nextcoord.Y].Type != SquareType.Point))
{
Player.Lives--;
LivesLabel.ForeColor = Color.Red;
if (Player.Lives <= 0)
Stop();
else
Reset(false);
}
else
{
//LivesLabel.ForeColor = Color.White;
LivesLabel.ForeColor = Game.Player.Color;
if (GameField[nextcoord.X, nextcoord.Y].Type == SquareType.Point)
{
Player.Score += 1000;
ScoreLabel.ForeColor = Color.Blue;
Game.Length++;
Form1.SetTimer(100);
Game.AddPoint();
}
else
//ScoreLabel.ForeColor = Color.White;
ScoreLabel.ForeColor = Game.Player.Color;
if (Player.Score > 0)
Player.Score -= new Random().Next(1, 20);
MovePlayerPost(Player, nextcoord);
}
GameRenderer.Render();
}
public static void AddPoint()
{
Random rand = new Random();
int x, y;
int tries = 0;
do
{
x = rand.Next(GameField.GetLength(0) - 1);
y = rand.Next(GameField.GetLength(1) - 1);
tries++;
//} while (GameField[x, y].Tick != 0 && GameField[x, y].Type == SquareType.Wall);
} while (GameField[x, y].Tick != 0 && tries < 10);
GameField[x, y].Tick = -1;
GameField[x, y].Type = SquareType.Point;
}
public static void Stop()
{
MSGBox.ShowMSGBox("Game over!", "", MSGBoxType.Text);
Game.Paused = true;
Network.Leave(); //2015.08.29.
}
public static Point MovePlayerPre(Player player, Direction direction)
{
Point nextcoord;
switch (direction)
{
case Direction.Down:
nextcoord = new Point { X = player.Position.X, Y = player.Position.Y + 1 };
break;
case Direction.Left:
nextcoord = new Point { X = player.Position.X - 1, Y = player.Position.Y };
break;
case Direction.Right:
nextcoord = new Point { X = player.Position.X + 1, Y = player.Position.Y };
break;
case Direction.Up:
nextcoord = new Point { X = player.Position.X, Y = player.Position.Y - 1 };
break;
default:
nextcoord = player.Position;
break;
}
return nextcoord;
}
public static void MovePlayerPost(Player player, Point point)
{
if (point.X >= GameSize.X || point.Y >= GameSize.Y)
return;
GameField[point.X, point.Y].Tick = Length;
GameField[point.X, point.Y].Type = SquareType.Player;
GameField[point.X, point.Y].PlayerName = player.Name;
player.Position = point;
}
public static Color GetRandomColor()
{
var values = Enum.GetValues(typeof(KnownColor));
KnownColor[] colors = new KnownColor[values.Length];
values.CopyTo(colors, 0);
values = null;
List<KnownColor> colorlist = new List<KnownColor>(colors);
colorlist.Remove(KnownColor.Black);
colorlist.Remove(KnownColor.Blue);
colorlist.Remove(KnownColor.Red);
colorlist.RemoveAll(entry => Color.FromKnownColor(entry).IsSystemColor);
colors = colorlist.ToArray();
return Color.FromKnownColor(colors[new Random().Next(colors.Length)]);
}
/// <summary>
/// TODO
/// </summary>
/// <param name="filename"></param>
public static void Load(string filename)
{
throw new NotImplementedException();
}
/// <summary>
/// TODO
/// </summary>
/// <param name="filename"></param>
public static void Save(string filename)
{
throw new NotImplementedException();
}
}
public enum GameStartMode
{
SinglePlayer,
MultiPlayer,
Connect
}
public enum Direction
{
Up,
Down,
Left,
Right
}
}