From 8eaab232b54612ad67911d10e280db59675d5b08 Mon Sep 17 00:00:00 2001 From: NorbiPeti Date: Thu, 17 Mar 2016 17:52:02 +0000 Subject: [PATCH] git-tfs-id: [https://sznp.visualstudio.com/DefaultCollection/]$/Torpedo;C15 --- Torpedo/Torpedo/EnemyGameRenderer.cs | 2 -- Torpedo/Torpedo/OwnGameRenderer.cs | 2 -- 2 files changed, 4 deletions(-) diff --git a/Torpedo/Torpedo/EnemyGameRenderer.cs b/Torpedo/Torpedo/EnemyGameRenderer.cs index 747dac5..89ad9d5 100644 --- a/Torpedo/Torpedo/EnemyGameRenderer.cs +++ b/Torpedo/Torpedo/EnemyGameRenderer.cs @@ -30,7 +30,6 @@ namespace Torpedo public override void RenderShip(Ship ship) { - //TODO: Képek az egyes hajótípusokhoz bool destroyed = ship.DamagedParts.All(p => p); for (int i = 0; i < ship.Size; i++) { @@ -47,7 +46,6 @@ namespace Torpedo else UpdateField(ship.X, ship.Y + i, ft); } - //TODO: Rárajzolni a képet a mezőkre } public override void RenderGameField() diff --git a/Torpedo/Torpedo/OwnGameRenderer.cs b/Torpedo/Torpedo/OwnGameRenderer.cs index de462bc..c6a6c33 100644 --- a/Torpedo/Torpedo/OwnGameRenderer.cs +++ b/Torpedo/Torpedo/OwnGameRenderer.cs @@ -31,7 +31,6 @@ namespace Torpedo public override void RenderShip(Ship ship) { - //TODO: Képek az egyes hajótípusokhoz bool destroyed = ship.DamagedParts.All(p => p); for (int i = 0; i < ship.Size; i++) { @@ -45,7 +44,6 @@ namespace Torpedo else UpdateField(ship.X, ship.Y + i, fto); } - //TODO: Rárajzolni a képet a mezőkre } public override void RenderGameField()