Az AI teljesen működőképes; javítások

git-tfs-id: [https://sznp.visualstudio.com/DefaultCollection/]$/Torpedo;C14
This commit is contained in:
Norbi Peti 2016-03-16 20:26:31 +00:00
parent d6fe86e650
commit a2cb6590ae
4 changed files with 46 additions and 7 deletions

View file

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
@ -26,7 +27,24 @@ namespace Torpedo
public static void Attack()
{
//TODO
int x, y;
do
{
x = rand.Next(Game.GameSize.Width);
y = rand.Next(Game.GameSize.Height);
} while (Player.Player2.Shots.Any(p => p.X == x && p.Y == y));
Ship ship = Ship.GetShipAtField(Player.CurrentEnemy, x, y);
if (ship == null)
{
Player.CurrentOwn.Shots.Add(new Point(x, y));
}
else
{
if (ship.Direction == ShipDirection.Horizontal)
ship.DamagedParts[x - ship.X] = true;
else
ship.DamagedParts[y - ship.Y] = true;
}
}
}
}

View file

@ -114,12 +114,20 @@ namespace Torpedo
GameForm.Instance.Reset();
return;
}
if (Player.CurrentOwn.Ships.All(s => s.DamagedParts.All(d => d)))
{
MessageBox.Show("Vereség!");
GameForm.Instance.Reset();
return;
}
if (Type == GameType.Singleplayer)
{
GameForm.Instance.SetPanelsEnabled(false);
Player.SwapPlayers();
if (Player.CurrentOwn == Player.Player2)
AIPlayer.PlaceShips();
AIPlayer.Attack();
Player.SwapPlayers();
GameForm.Instance.SetPanelsEnabled(true);
}
else if (Type == GameType.Multiplayer)
{

View file

@ -98,6 +98,8 @@ namespace Torpedo
{
int width = Parent.Width / Game.GameSize.Width;
int height = Parent.Height / Game.GameSize.Height;
if (x > Game.GameSize.Width || x < 0 || y > Game.GameSize.Height || y < 0)
throw new InvalidOperationException("A koordináták a játéktéren kívül esnek.");
gr.FillRectangle(new SolidBrush(color), x * width, y * height, width, height);
}
}

View file

@ -18,8 +18,10 @@ namespace Torpedo
private static ReadOnlyDictionary<FieldTypeOwn, Color> FieldTypes = new ReadOnlyDictionary<FieldTypeOwn, Color>(new Dictionary<FieldTypeOwn, Color>()
{
{FieldTypeOwn.OwnShip, Color.LightGray},
{FieldTypeOwn.OwnShipDamaged, Color.DarkRed}
{ FieldTypeOwn.OwnShip, Color.LightGray },
{ FieldTypeOwn.OwnShipDamaged, Color.DarkRed },
{ FieldTypeOwn.OwnShipDestroyed, Color.Black },
{ FieldTypeOwn.Missed, Color.LightBlue }
});
public void UpdateField(int x, int y, FieldTypeOwn fieldtype)
@ -30,12 +32,18 @@ namespace Torpedo
public override void RenderShip(Ship ship)
{
//TODO: Képek az egyes hajótípusokhoz
bool destroyed = ship.DamagedParts.All(p => p);
for (int i = 0; i < ship.Size; i++)
{
FieldTypeOwn fto = FieldTypeOwn.OwnShip;
if (destroyed)
fto = FieldTypeOwn.OwnShipDestroyed;
else if (ship.DamagedParts[i])
fto = FieldTypeOwn.OwnShipDamaged;
if (ship.Direction == ShipDirection.Horizontal)
UpdateField(ship.X + i, ship.Y, FieldTypeOwn.OwnShip);
UpdateField(ship.X + i, ship.Y, fto);
else
UpdateField(ship.X, ship.Y + i, FieldTypeOwn.OwnShip);
UpdateField(ship.X, ship.Y + i, fto);
}
//TODO: Rárajzolni a képet a mezőkre
}
@ -43,12 +51,15 @@ namespace Torpedo
public override void RenderGameField()
{
Player.CurrentOwn.Ships.ForEach(s => RenderShip(s));
Player.CurrentEnemy.Shots.ForEach(s => UpdateField(s.X, s.Y, FieldTypeOwn.Missed));
}
}
public enum FieldTypeOwn
{
OwnShip,
OwnShipDamaged
OwnShipDamaged,
OwnShipDestroyed,
Missed
}
}