UnityProjekt/Assets/Scripts/AchievementMenuManager.cs

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2020-12-06 23:13:41 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class AchievementMenuManager : MonoBehaviour
{
public Text[] killTexts;
public Text[] levelTexts;
// Start is called before the first frame update
void Start()
{
int kills = PlayerPrefs.GetInt("Kills");
for (int i = 0; i < killTexts.Length; i++)
{
if (kills <= i)
killTexts[i].color = new Color(0.75f, 0.75f, 0.75f);
}
int nextLevel = PlayerPrefs.GetInt("NextLevel");
for (int i = 0; i < levelTexts.Length; i++)
{
if (nextLevel <= i)
levelTexts[i].color = new Color(0.75f, 0.75f, 0.75f);
}
}
public void BackToMenu()
{
SceneManager.LoadScene("Menu");
}
}