UnityProjekt/Assets/Scripts/EnemySpawner.cs

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2020-11-06 22:00:49 +00:00
using System;
using UnityEngine;
using Random = System.Random;
public class EnemySpawner : MonoBehaviour
{
public Transform spawnPos;
public float timeBetweenSpawns;
public short maxEnemyCount;
public Transform enemyPrefab;
public Transform target;
private Vector3 _diff;
private float _lastSpawn;
private readonly Random _random = new Random();
private void Start()
{
_diff = spawnPos.position - transform.position;
enemyPrefab.GetComponent<EnemyController>().target = target;
}
private void FixedUpdate()
{
if (Time.fixedTime - _lastSpawn > timeBetweenSpawns && _random.Next(2) == 1)
{
short count = (short) _random.Next(maxEnemyCount);
for (int i = 0; i < count; i++)
{
var pos = transform.position + _diff;
Instantiate(enemyPrefab).position = new Vector3(pos.x, spawnPos.position.y, pos.z);
}
_lastSpawn = Time.fixedTime;
}
}
}