46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public class WeaponFireController : MonoBehaviour
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{
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public Rigidbody2D prefab;
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public Transform firePoint;
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private List<Rigidbody2D> rockets = new List<Rigidbody2D>(10);
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// Start is called before the first frame update
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void Start()
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{
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for (int i = 0; i < 10; i++)
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rockets.Add(Instantiate(prefab));
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}
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// Update is called once per frame
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void Update()
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{
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if(Input.GetButtonDown("Fire1"))
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{
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Rigidbody2D theRocket = null;
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foreach (var rocket in rockets)
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{
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if (!rocket.gameObject.activeSelf)
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{
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theRocket = rocket;
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break;
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}
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}
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if (theRocket is null)
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rockets.Add(theRocket = Instantiate(prefab));
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var rocketTransform = theRocket.transform;
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rocketTransform.position = firePoint.position;
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var scale = rocketTransform.localScale;
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if (transform.localScale.x * scale.x < 0)
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scale.x *= -1;
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rocketTransform.localScale = scale;
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theRocket.gameObject.SetActive(true);
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}
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}
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}
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