From 019ce9eb9275aafdb12063ab8702706bba7531e0 Mon Sep 17 00:00:00 2001 From: NorbiPeti Date: Sat, 7 Nov 2020 15:12:21 +0100 Subject: [PATCH] Tree checkpoints --- Assets/Scenes/SampleScene.unity | 258 +++++++++++++++++++++++ Assets/Scripts/OwnCharacterController.cs | 8 + ProjectSettings/TagManager.asset | 1 + 3 files changed, 267 insertions(+) diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index 536bca3..5f12fe3 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -349,6 +349,53 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: smoothing: 1 +--- !u!1 &1022878654 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1022878656} + - component: {fileID: 1022878655} + m_Layer: 0 + m_Name: Checkpoint2 + m_TagString: Checkpoint + m_Icon: {fileID: 4422084297763085224, guid: 0000000000000000d000000000000000, type: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!58 &1022878655 +CircleCollider2D: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1022878654} + m_Enabled: 1 + m_Density: 1 + m_Material: {fileID: 0} + m_IsTrigger: 1 + m_UsedByEffector: 0 + m_UsedByComposite: 0 + m_Offset: {x: 0, y: 0} + serializedVersion: 2 + m_Radius: 1.8256752 +--- !u!4 &1022878656 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1022878654} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 55.62, y: 2.4, z: -2.5798757} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 9 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1043406433 GameObject: m_ObjectHideFlags: 0 @@ -494,6 +541,88 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: smoothing: 1 +--- !u!1 &1208620638 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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component: {fileID: 2051666665} + - component: {fileID: 2051666666} + m_Layer: 0 + m_Name: Checkpoint1 + m_TagString: Checkpoint + m_Icon: {fileID: 4422084297763085224, guid: 0000000000000000d000000000000000, type: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2051666665 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2051666664} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 4.73, y: 2.4, z: -2.5798757} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 8 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!58 &2051666666 +CircleCollider2D: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2051666664} + m_Enabled: 1 + m_Density: 1 + m_Material: {fileID: 0} + m_IsTrigger: 1 + m_UsedByEffector: 0 + m_UsedByComposite: 0 + m_Offset: {x: 0, y: 0} + serializedVersion: 2 + m_Radius: 1.8256752 --- !u!1 &2053847420 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/OwnCharacterController.cs b/Assets/Scripts/OwnCharacterController.cs index 32eff1a..1514227 100644 --- a/Assets/Scripts/OwnCharacterController.cs +++ b/Assets/Scripts/OwnCharacterController.cs @@ -61,4 +61,12 @@ public class OwnCharacterController : MonoBehaviour _rb.OverlapCollider(new ContactFilter2D(), res); return res.Any(col => col.CompareTag("Ground")); } + + private void OnTriggerEnter2D(Collider2D other) + { + var tr = other.transform; + if(!tr.CompareTag("Checkpoint")) + return; + _spawnPos = tr.position; + } } \ No newline at end of file diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 10215bb..74dbb14 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -6,6 +6,7 @@ TagManager: tags: - Ground - Enemy + - Checkpoint layers: - Default - TransparentFX