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{ - _rb.velocity = Vector2.zero; - gameObject.SetActive(false); - } + Remove(); } public void Hit() @@ -83,9 +80,15 @@ public class EnemyController : MonoBehaviour private void OnCollisionEnter2D(Collision2D other) { var go = other.gameObject; - if(!go.CompareTag("Player")) + if (!go.CompareTag("Player")) return; if (IsAlive()) go.GetComponent().Hit(); } + + private void Remove() + { + _rb.velocity = Vector2.zero; + gameObject.SetActive(false); + } } diff --git a/Assets/Scripts/EnemySpawner.cs b/Assets/Scripts/EnemySpawner.cs index 1d3b4d5..aad60a8 100644 --- a/Assets/Scripts/EnemySpawner.cs +++ b/Assets/Scripts/EnemySpawner.cs @@ -30,7 +30,7 @@ public class EnemySpawner : MonoBehaviour var pos = transform.position + _diff; var enemy = _pool.GetObject(true); if (enemy is null) break; - enemy.transform.position = new Vector3(pos.x, spawnPos.position.y, pos.z); + enemy.transform.position = pos; var rb = enemy.GetComponent(); rb.mass = 1f; rb.gravityScale = 1f; diff --git a/Assets/Scripts/OwnCharacterController.cs b/Assets/Scripts/OwnCharacterController.cs index 8adbb8a..f87f372 100644 --- a/Assets/Scripts/OwnCharacterController.cs +++ b/Assets/Scripts/OwnCharacterController.cs @@ -15,6 +15,8 @@ public class OwnCharacterController : MonoBehaviour private Vector3 _spawnPos; private float _health = 100f; private Random _random = new Random(); + private List _checkpointPosList = new List(); + private Vector3 _checkpointPos; // Start is called before the first frame update void Start() @@ -29,10 +31,10 @@ public class OwnCharacterController : MonoBehaviour if (Mathf.Abs(_rb.velocity.x) > 3) return; float input = Input.GetAxis("Horizontal"); - if (input < 0 && _rb.transform.localScale.x > 0 - || input > 0 && _rb.transform.localScale.x < 0) + var tr = transform; + if (input < 0 && tr.localScale.x > 0 + || input > 0 && tr.localScale.x < 0) { - var tr = transform; var scale = tr.localScale; scale.x *= -1; tr.localScale = scale; @@ -44,6 +46,13 @@ public class OwnCharacterController : MonoBehaviour if (Input.GetButtonDown("Jump") && IsOnGround()) _rb.AddForce(new Vector2(0, jumpForce), ForceMode2D.Impulse); + + if (_checkpointPos.x > 0 && (tr.position - _checkpointPos).magnitude < 2f) + { + _spawnPos = _checkpointPos; + _checkpointPosList.RemoveAt(0); + _checkpointPos = _checkpointPosList.Count > 0 ? _checkpointPosList[0] : Vector3.zero; + } } public void Hit() @@ -53,24 +62,22 @@ public class OwnCharacterController : MonoBehaviour Respawn(); } - private void Respawn() + public void Respawn() { transform.position = _spawnPos; _health = 100f; } - private bool IsOnGround() + public bool IsOnGround(string groundName = "") { var res = new List(); _rb.OverlapCollider(new ContactFilter2D(), res); - return res.Any(col => col.CompareTag("Ground")); + return res.Any(col => col.CompareTag("Ground") && (groundName.Length == 0 || col.name.StartsWith(groundName))); } - private void OnTriggerEnter2D(Collider2D other) + public void SetCheckpoint(Vector3 pos) { - var tr = other.transform; - if(!tr.CompareTag("Checkpoint")) - return; - _spawnPos = tr.position; + _checkpointPosList.Add(pos); + if (_checkpointPos.x <= 0) _checkpointPos = _checkpointPosList[0]; } } \ No newline at end of file diff --git a/Assets/Scripts/PlatformSpawner.cs b/Assets/Scripts/PlatformSpawner.cs index dbac7bc..46d97f6 100644 --- a/Assets/Scripts/PlatformSpawner.cs +++ b/Assets/Scripts/PlatformSpawner.cs @@ -15,17 +15,22 @@ public class PlatformSpawner : MonoBehaviour private int _level = 0; private Random _random = new Random(); private Vector3 _lastPlatformPos; + private OwnCharacterController _playerController; + private float _lastLevel0Pos; + // Start is called before the first frame update void Start() { _spawnDiff = platformLeft.position - player.position; _lastPlatformPos = platformRight.position; + _playerController = player.GetComponent(); } // Update is called once per frame void FixedUpdate() { - //If next platform is closer than _spawnDiff + if (_level > 0 && player.position.x > _lastLevel0Pos && _playerController.IsOnGround("Ground")) + _playerController.Respawn(); if (player.position.x + _spawnDiff.x <= _lastPlatformPos.x) return; int size = _random.Next(maxSize); @@ -35,5 +40,13 @@ public class PlatformSpawner : MonoBehaviour Instantiate(platformMiddle).position = pos += new Vector3(0.7f, 0, 0); Instantiate(platformRight).position = pos += new Vector3(0.7f, 0, 0); _lastPlatformPos = pos; + if (_level == 0) + _lastLevel0Pos = pos.x; + if (_random.Next(2) == 1) + { + _level++; + _lastPlatformPos.y++; + _playerController.SetCheckpoint(_lastPlatformPos); + } } } diff --git a/Assets/Scripts/RocketScript.cs b/Assets/Scripts/RocketScript.cs index 625e845..4295b1c 100644 --- a/Assets/Scripts/RocketScript.cs +++ b/Assets/Scripts/RocketScript.cs @@ -40,13 +40,13 @@ public class RocketScript : MonoBehaviour private void OnCollisionEnter2D(Collision2D other) { - if (!other.gameObject.CompareTag("Enemy")) - return; if (_hitCount >= maxHits) gameObject.SetActive(false); _rb.velocity = Vector2.zero; + _hitCount++; + if (!other.gameObject.CompareTag("Enemy")) + return; var ec = other.gameObject.GetComponent(); ec.Hit(); - _hitCount++; } } diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 74dbb14..10215bb 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -6,7 +6,6 @@ TagManager: tags: - Ground - Enemy - - Checkpoint layers: - Default - TransparentFX