Animations!
Animations for walking, running, jumping while running Improved ground detection Fixed some character functionality not working above a certain speed
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20 changed files with 1100 additions and 18 deletions
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Assets/Animations.meta
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Assets/Animations.meta
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373
Assets/Animations/Character.controller
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Assets/Animations/Character.controller
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||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1005132795}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Foot
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 4422084297763085224, guid: 0000000000000000d000000000000000, type: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &1005132795
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1005132794}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -0.061, y: -0.221, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 2053847422}
|
||||||
|
m_RootOrder: 1
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &1043406433
|
--- !u!1 &1043406433
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1126,7 +1157,7 @@ GameObject:
|
||||||
- component: {fileID: 1508769556}
|
- component: {fileID: 1508769556}
|
||||||
- component: {fileID: 1508769557}
|
- component: {fileID: 1508769557}
|
||||||
- component: {fileID: 1508769558}
|
- component: {fileID: 1508769558}
|
||||||
m_Layer: 0
|
m_Layer: 8
|
||||||
m_Name: Ground
|
m_Name: Ground
|
||||||
m_TagString: Ground
|
m_TagString: Ground
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
|
@ -1381,6 +1412,7 @@ GameObject:
|
||||||
- component: {fileID: 2053847423}
|
- component: {fileID: 2053847423}
|
||||||
- component: {fileID: 2053847425}
|
- component: {fileID: 2053847425}
|
||||||
- component: {fileID: 2053847426}
|
- component: {fileID: 2053847426}
|
||||||
|
- component: {fileID: 2053847427}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Character
|
m_Name: Character
|
||||||
m_TagString: Player
|
m_TagString: Player
|
||||||
|
@ -1451,6 +1483,7 @@ Transform:
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1811013770}
|
- {fileID: 1811013770}
|
||||||
|
- {fileID: 1005132795}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 5
|
m_RootOrder: 5
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
@ -1513,9 +1546,14 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: 216ec793de06a4ac7a9767782a179419, type: 3}
|
m_Script: {fileID: 11500000, guid: 216ec793de06a4ac7a9767782a179419, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
|
foot: {fileID: 1005132795}
|
||||||
|
groundRadius: 0.1
|
||||||
|
groundMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 256
|
||||||
jumpForce: 5
|
jumpForce: 5
|
||||||
movementSpeed: 5
|
movementSpeed: 2
|
||||||
sprintSpeed: 15
|
sprintSpeed: 1.5
|
||||||
platformSpawner: {fileID: 219260673}
|
platformSpawner: {fileID: 219260673}
|
||||||
--- !u!114 &2053847426
|
--- !u!114 &2053847426
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -1531,3 +1569,22 @@ MonoBehaviour:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
prefab: {fileID: 6006275050469676560, guid: 7debf3c35b28387fdbec1c1c9942afae, type: 3}
|
prefab: {fileID: 6006275050469676560, guid: 7debf3c35b28387fdbec1c1c9942afae, type: 3}
|
||||||
firePoint: {fileID: 1043406434}
|
firePoint: {fileID: 1043406434}
|
||||||
|
--- !u!95 &2053847427
|
||||||
|
Animator:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2053847420}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_Avatar: {fileID: 0}
|
||||||
|
m_Controller: {fileID: 9100000, guid: 8a45d79eff56ac9fe9c8c50b3318a6ed, type: 2}
|
||||||
|
m_CullingMode: 0
|
||||||
|
m_UpdateMode: 0
|
||||||
|
m_ApplyRootMotion: 0
|
||||||
|
m_LinearVelocityBlending: 0
|
||||||
|
m_WarningMessage:
|
||||||
|
m_HasTransformHierarchy: 1
|
||||||
|
m_AllowConstantClipSamplingOptimization: 1
|
||||||
|
m_KeepAnimatorControllerStateOnDisable: 0
|
|
@ -6,10 +6,13 @@ public abstract class CharacterControllerBase : MonoBehaviour
|
||||||
{
|
{
|
||||||
protected Rigidbody2D _rb;
|
protected Rigidbody2D _rb;
|
||||||
|
|
||||||
|
public Transform foot;
|
||||||
|
public float groundRadius;
|
||||||
|
public LayerMask groundMask;
|
||||||
|
|
||||||
public bool IsOnGround(string groundName = "")
|
public bool IsOnGround(string groundName = "")
|
||||||
{
|
{
|
||||||
var res = new List<Collider2D>();
|
var collider = Physics2D.OverlapCircle(foot.position, groundRadius, groundMask);
|
||||||
_rb.OverlapCollider(new ContactFilter2D(), res);
|
return collider && (groundName.Length == 0 || collider.name.StartsWith(groundName));
|
||||||
return res.Any(col => col.CompareTag("Ground") && (groundName.Length == 0 || col.name.StartsWith(groundName)));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -26,7 +26,7 @@ public class EnemySpawner : MonoBehaviour
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
//int timeMultiplier = _spawner.maxLevel - _spawner.Level;
|
//int timeMultiplier = _spawner.maxLevel - _spawner.Level;
|
||||||
int countMultiplier = _spawner.Level;
|
int countMultiplier = _spawner.Level + 1;
|
||||||
if (Time.fixedTime - _lastSpawn > timeBetweenSpawns && _random.Next(2) == 1)
|
if (Time.fixedTime - _lastSpawn > timeBetweenSpawns && _random.Next(2) == 1)
|
||||||
{
|
{
|
||||||
short count = (short) _random.Next(maxEnemyCount * countMultiplier);
|
short count = (short) _random.Next(maxEnemyCount * countMultiplier);
|
||||||
|
|
|
@ -17,12 +17,18 @@ public class OwnCharacterController : CharacterControllerBase
|
||||||
private readonly Random _random = new Random();
|
private readonly Random _random = new Random();
|
||||||
private readonly List<Vector3> _checkpointPosList = new List<Vector3>();
|
private readonly List<Vector3> _checkpointPosList = new List<Vector3>();
|
||||||
private Vector3 _checkpointPos;
|
private Vector3 _checkpointPos;
|
||||||
|
private Animator _animator;
|
||||||
|
private static readonly int Speed = Animator.StringToHash("Speed");
|
||||||
|
private static readonly int Jump = Animator.StringToHash("Jump");
|
||||||
|
private static readonly int Sprint = Animator.StringToHash("Sprint");
|
||||||
|
private JumpStatus _jumpStatus = JumpStatus.None;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
_rb = GetComponent<Rigidbody2D>();
|
_rb = GetComponent<Rigidbody2D>();
|
||||||
_spawnPos = transform.position;
|
_spawnPos = transform.position;
|
||||||
|
_animator = GetComponent<Animator>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -30,8 +36,6 @@ public class OwnCharacterController : CharacterControllerBase
|
||||||
{
|
{
|
||||||
if (platformSpawner.ShouldRespawn(transform, this))
|
if (platformSpawner.ShouldRespawn(transform, this))
|
||||||
Respawn();
|
Respawn();
|
||||||
if (Mathf.Abs(_rb.velocity.x) > 3)
|
|
||||||
return;
|
|
||||||
float input = Input.GetAxis("Horizontal");
|
float input = Input.GetAxis("Horizontal");
|
||||||
var tr = transform;
|
var tr = transform;
|
||||||
if (input < 0 && tr.localScale.x > 0
|
if (input < 0 && tr.localScale.x > 0
|
||||||
|
@ -44,10 +48,30 @@ public class OwnCharacterController : CharacterControllerBase
|
||||||
|
|
||||||
if (Input.GetButton("Fire3"))
|
if (Input.GetButton("Fire3"))
|
||||||
input *= sprintSpeed;
|
input *= sprintSpeed;
|
||||||
_rb.AddForce(new Vector2(input * movementSpeed, 0));
|
|
||||||
|
if (Mathf.Abs(_rb.velocity.x) <= 3)
|
||||||
|
_rb.velocity += new Vector2(input * movementSpeed, 0);
|
||||||
|
|
||||||
if (Input.GetButtonDown("Jump") && IsOnGround())
|
if (Input.GetButtonDown("Jump") && IsOnGround())
|
||||||
_rb.AddForce(new Vector2(0, jumpForce), ForceMode2D.Impulse);
|
{
|
||||||
|
//_rb.AddForce(new Vector2(0, jumpForce), ForceMode2D.Impulse);
|
||||||
|
_rb.velocity += new Vector2(0, jumpForce);
|
||||||
|
if (Input.GetButton("Fire3")) //Csak akkor animálja az ugrást, ha fut közben
|
||||||
|
{
|
||||||
|
_jumpStatus = JumpStatus.Up;
|
||||||
|
_animator.SetInteger(Jump, (int) _jumpStatus);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (_jumpStatus == JumpStatus.Up && _rb.velocity.y <= 0)
|
||||||
|
{
|
||||||
|
_jumpStatus = JumpStatus.Down;
|
||||||
|
_animator.SetInteger(Jump, (int) _jumpStatus);
|
||||||
|
}
|
||||||
|
else if (_jumpStatus == JumpStatus.Down && Math.Abs(_rb.velocity.y) <= 0.001f)
|
||||||
|
{
|
||||||
|
_jumpStatus = JumpStatus.None;
|
||||||
|
_animator.SetInteger(Jump, (int) _jumpStatus);
|
||||||
|
}
|
||||||
|
|
||||||
if (_checkpointPos.x > 0 && (tr.position - _checkpointPos).magnitude < 2f)
|
if (_checkpointPos.x > 0 && (tr.position - _checkpointPos).magnitude < 2f)
|
||||||
{
|
{
|
||||||
|
@ -55,6 +79,9 @@ public class OwnCharacterController : CharacterControllerBase
|
||||||
_checkpointPosList.RemoveAt(0);
|
_checkpointPosList.RemoveAt(0);
|
||||||
_checkpointPos = _checkpointPosList.Count > 0 ? _checkpointPosList[0] : Vector3.zero;
|
_checkpointPos = _checkpointPosList.Count > 0 ? _checkpointPosList[0] : Vector3.zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_animator.SetFloat(Speed, Math.Abs(_rb.velocity.x));
|
||||||
|
_animator.SetBool(Sprint, Input.GetButton("Fire3"));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Hit()
|
public void Hit()
|
||||||
|
@ -76,4 +103,11 @@ public class OwnCharacterController : CharacterControllerBase
|
||||||
_checkpointPosList.Add(pos);
|
_checkpointPosList.Add(pos);
|
||||||
if (_checkpointPos.x <= 0) _checkpointPos = _checkpointPosList[0];
|
if (_checkpointPos.x <= 0) _checkpointPos = _checkpointPosList[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
enum JumpStatus
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Up,
|
||||||
|
Down
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -16,7 +16,7 @@ TagManager:
|
||||||
- UI
|
- UI
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
- Ground
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|
Loading…
Reference in a new issue